Star Citizen 4.10.2 Goes Live: The Constellation Rework and Every Major Fix

Reworked Constellation Mk IV in blue-and-red livery at an RSI installation

Discovery Month leads the release, with a full Connie refit, loose-object networking changes and fixes for cargo, contracts, quantum travel and equipment.

Alpha 4.10.2 is Live, bringing the Constellation Mk IV's long-awaited refit and RSI Discovery Month to Stanton. Beneath the new ship interiors and event installations is an update aimed at some particularly familiar frustrations: cargo vanishing at a freight elevator, a ship refusing to respond after quantum travel, and a crate sliding back towards the place you picked it up.

The 9 October release is 4.10.2-LIVE.12881860. Long-Term Persistence is preserved, and the release reminder asks players to imprint their ship loadouts. This is the Live build, following the earlier PTU cycle; its notes also separate fixes already delivered during 4.10.1 from changes arriving with 4.10.2.

The major additions: RSI Discovery Month, the Mk IV Gold Standard refit, new networking for loose physical objects, VR zoom improvements and additional equipment and crafting content. The release notes report 71 issues closed since 4.10.1 went Live, including 13 raised through the Issue Council, plus five further crash and stability fixes.

RSI Discovery Month puts Stanton to work

The event spans ship combat, FPS missions, hauling, recovery, salvage and resource gathering. Defense, Transport and Collection each have a progression track, with mission points also contributing to Your Total. The Journal in mobiGlas records progress towards four reward tiers in each track.

Defense work comes through the Bounty Hunters Guild, Foxwell and Northrock, including patrols around microTech and ground contracts at caves, outposts and distribution centres. Transport organisations Ling Family Hauling, Covalex and FTL need goods moved from landing zones, distribution centres and low-orbit stations to the expo platform.

Collection gives industrial crews work too: Shubin needs raw and crafted materials for manufacturing, while Adagio needs hulls broken down for recycling, including Merlins, Archimedes and Constellations. The wider event FAQ covers the named rental mission that grants five days with the new Centaurus and its Skylark snub, alongside permanent track rewards.

RSI event courier carrying a blue supply box

The Mk IV returns with a clearer view and a rebuilt interior

All four Constellation Mk IV variants receive the Gold Standard treatment. The large struts at the join between the nose glass and bridge are gone, the canopy has been rebuilt, and lighting now sits behind the glass. Reworked seats, a centred pilot display, corrected bridge collision and new self-destruct, port and shield prompts complete the cockpit work.

The cargo lift has a new control panel and connections, with a revised cargo grid and relocated fuel port. The Taurus bay has been rebuilt for that variant; ladder dimensions and collision on railings and ladders are corrected. The front crew lift has new geometry and animations, a repositioned panel and habitation-deck signage.

Inside, personal storage and usable benches join working light controls across the variants. The Phoenix's VIP spaces receive functional controls and locks, new bedding and corrected furniture, and the Phoenix gains a side airlock. Across the series, airlock controls move to accessible panels inside and outside, with new animations, venting and a wider interaction range.

Both turrets gain displays and entry animations. Firing ranges, gimbal restrictions, top-turret buttons, upper missile racks and the dorsal deployment gap are addressed. Engineering interactions, component-bay health and the buff hardpoint are corrected alongside easier physical component access. The snub bay and Merlin docking arrangement have been reworked, including a collision gap at the entrance.

The exterior gets corrected surface mapping, decals, wear detail and damage states, with commemorative and emerald liveries among the accompanying finishes. Updated NPC and mission variants use the new hull, the Collector Taurus reward switches to the Gold Standard version, and a vehicle balance pass accompanies the rebuild.

Crates and grenades get new networking

The physics-networking overhaul changes how the client reconciles a loose object's position with the server. Instead of accepting a server state unconditionally, it evaluates how trustworthy that information is. A recent local action—such as nudging a crate—or stale server information lowers that trust.

Corrections normally take the form of velocity adjustments. Teleporting an object becomes a last resort, with a sweep check first confirming that the destination is clear. Tolerances scale with latency and object size, replacing fixed values that could behave badly under different conditions.

Character releasing a grenade in the official physics-networking illustration

Throws now use the client's actual release moment, rather than the object's last server-known position. Releasing a tractor beam also hands control back cleanly instead of pulling the item towards its old pickup point. A separate collision correction addresses contact normals that could inject extra force and make objects wobble, jump or spin.

This applies to freely simulated rigid bodies: cargo boxes, grenades, throwables and other loose objects. Ships, vehicles, characters and items attached to them continue using the previous system. The change remains experimental, with a safeguard allowing the team to revert it on Live if it causes severe problems.

VR zoom, equipment and crafting additions

VR gains a temporary narrowed-field-of-view approach to zoom until physical scopes are available. It supports interaction zoom, aiming down sights, ship precision targeting and FPS scopes. The Zoom Gameplay Strength setting can reduce the effect or disable it at zero.

The new console settings give more control over how zoom behaves. The defaults below are configuration values, not a recommendation that every headset user should change them.

Setting Default and purpose
r_StereoZoomScopeMin 1.0 — threshold at or below which zoom does not activate.
r_StereoZoomHeadTrackingRotationScale 1.0 — rotation scaling while zoomed; lower values reduce view movement, with zero disabling it.
r_StereoZoomDisablePositionalTracking 2 — limits positional tracking to forward/back movement. 0 retains normal tracking; 1 disables it.
r_StereoZoomLockAngle 10 degrees — how close your head must point towards your aim for zoom to apply.
r_StereoZoomLockReleaseScale 1.5 — additional margin before the lock releases.
r_StereoZoomScopeAlignDistance 0.04 metres — how close your eye must be to the scope’s line of sight.
r_StereoZoomSmoothTime 0.2 seconds — zoom smoothing time.

VR fixes address disappearing UI icons and stop mouse smoothing and acceleration settings resetting when switching to VR. Grounded Look follows the aiming direction for hand mining, while Freelook with Z lets you aim the tractor beam with your head.

Equipment additions include Heavy Combat Hunter 3 armour in all its tints, three RRS camouflage sets and nine eyebrow options. Wikelo receives recipes for a Gemini LMG and Grey Combat Armour, plus a new LMG mission. The Constellation Mk II promotional display and RSI two-handed crate are among the new props.

Mission fixes: fewer lost deliveries and dead ends

Several changes tackle problems that can waste an entire session rather than just spoil a screenshot. Multi-stop hauling now returns cargo not consumed by the current objective; previously, putting everything on the first hand-in elevator could make the remaining deliveries disappear. Legal Cry-Astro delivery contracts also stop selecting unlawful locations and distribution centres that could flag a legitimate courier as trespassing.

  • Orison Relief Support: salvage hand-in quantities rise substantially across small, medium and large contracts, with difficulty ratings adjusted to match. This closes progression that could be rushed far faster than intended. The TH-01 Propulsor moves from Containers to Missions in the fabricator, and its overlapping preview description is corrected.
  • Siege of Orison: reset comms-tower nodes can spin again. The commander's final encounter stage now ends on his death, preventing airlock doors opening and the boss ceasing fire while still alive. A separate authority-routing fix lets a fifth party member join the correct instance.
  • Hunting: Kopion and Marok contracts correctly inherit the creatures they need to spawn, addressing destinations with no target animals.
  • Nyx Mining Rights: QV Breaker Station refractor-array screens show the generated code rather than placeholder zeroes.
  • Battaglia salvage: the objective no longer reaches zero before most or all of the target hull has been scraped.
  • Eliminate Target: the potentially incorrect ship type is removed from contract titles.
  • Contract availability: corrected generation seeding addresses jobs becoming unavailable immediately after acceptance.
  • Arena Commander: the holographic skull returns in Kill Collector while Day of the Vara is active.

These are patch changes, not a new event timetable. The inclusion of Orison fixes does not announce that every affected event is currently running.

Freight elevators, landing pads and the places between

Freight platforms no longer return raised behind closed doors with cargo still aboard. The fix covers empty movement requests, an incorrect recovery path and a platform streaming back in with the wrong position. Multiple Orison Relief orders can also be resolved from one elevator submission after corrections to remaining-item counts and already-satisfied orders.

Carryable items keep their interaction prompt when placed on cargo grids. Outside distribution centres, harvestable resources now receive the setup that previously failed during the export of scaled planetary areas. New Babbage visor reflections have been regenerated to remove outdated environmental textures.

At Orison, collision is added across the transition between an exterior lobby and its landing pad, closing a strip players could fall through. The creature-art fix restores the red colouring in an emptied Yormandi eye socket.

Ships that answer the controls—and stay on their landing gear

A poor connection could previously leave quantum shutdown messages arriving out of order, with the drive half-finished and thrusters never handed back. The revised end-of-travel sequence handles that case so ship control can return. Shields configured with a single, flat resistance value also apply it correctly; the old validation required the minimum to be strictly lower than the maximum and rejected flat values.

  • Origin X1: gimbal-mounted weapons can aim and fire after corrected hardpoint nesting and pilot control rules.
  • Drake Cutlass: rear-ramp collision and materials are corrected so lowering it no longer lifts the ship and puts side entrances out of reach.
  • Ground vehicles: tread materials scroll again instead of being overridden by an outer material assignment.
  • Mirai Pulse and Pulse LX: the inverted radar display is corrected.
  • Components: Lephari radar is labelled Grade C, rather than Grade A. Power MFD tooltips regain component names and temperatures, and missing manufacturer logos are restored.
  • Docked snubs: magazines on carried weapons remain parented to the player, preventing them acting as loose objects that could fatally strike a docked fighter at the ship's relative speed.

Hangar retrieval gets several fixes of its own. The Prospector's landing-gear mounting points are levelled to stop intermittent tilting. Stored ships recover their saved power state rather than arriving powered regardless. AI Caterpillar crews can populate the pilot seat in the detachable command module because the hull and docked craft now spawn as a tracked pair.

Everus Harbor, Seraphim Station, Bajini Point and Port Tressler receive the missing lifetime settings for abandoned vehicles. Derelicts at those locations can now be cleared on a timer instead of accumulating indefinitely on landing areas.

Hull art and interiors

Landing-gear blur or pixelation is corrected across the MISC Hull series, Kruger Stingray and Aegis Eclipse. For the Hull family, the rendering correction includes the previous-frame offset between the gear's own skeleton and the ship. Gladius Dunlevy rear-wing and rudder decals return, and physical storage-container decals remain visible at the intended distances.

Vehicle modules obtained in-game are attached as complete entities rather than bare geometry, carrying their collision and interior visibility with them. Placeholder weapon racks in captain's quarters and armouries become usable, and habitation bathroom doors no longer change detail abruptly at distance.

Inventory repairs, from heavy guns to backpack storage

Dropped heavy machine guns calculate their starting height from their size, avoiding the nose-down overlap that could push them through the floor. The Demeco Streamline LMG's attachment description also regains its missing Barrel label.

Exploration suits now accept consumables in all four displayed leg slots. Monolith backpacks and their variants inherit the correct heavy-backpack storage template instead of arriving with no capacity.

  • Heavy Combat Hunter 3 helmets apply their accompanying cap and neck sock; the Odyssey II Racing Helmet Alpha gains its missing neck seal.
  • Nine Tails boss helmets fit female characters correctly, and an affected undersuit helmet no longer appears transparent on them.
  • Missing Zeus Exploration Helmet flashlight bulbs and distant Skullcap glowing eyes are restored.
  • Monolith Arms Liquidator names and descriptions, the Liquidator core description and Morozov-CH Stronghold backpack text are corrected.
  • A distance-related black band across the September helmet's forehead is fixed.
  • The Bosco weapon display rack regains its intended appearance, and the RSI Venture Executive Armour Display loses its placeholder name.
  • Juster quantum-drive and Sasu power-plant blueprints point to the correct components, so fabrication produces the intended part.

Five further crash and stability repairs

The new stability work covers a landing-gear event referring to an invalid component, mission modifiers being applied to a player's log, a lookup on an already-destroyed object, and conversion of a game-data record to the wrong specific type. A mission-generation hang while building the universe hierarchy is also corrected, with optimisation of that registration path.

Those changes address identified failure paths; they do not guarantee a crash-free session. The new physics networking also retains its Live rollback safeguard independently of this stability work.

Already delivered during 4.10.1

The release notes gather earlier hotfixes in their own section. Players may already have benefited from these before installing 4.10.2; counting them all as fresh launch-day changes would give the wrong impression.

Servers, clients and performance

Earlier server repairs addressed inventory mission props causing shard crash loops, two threads releasing the same entity, repeated Nyx encounter shutdowns and servers ending early during player handoff. Other crash fixes covered released components, missing physics flags in exported visibility areas and a thruster reading an owner being cleared.

A limit on individual items unstowed onto a freight platform prevents a route to server deadlocks. Critical errors involving MOLE turret state updates and a player receiving an unhandled method call were corrected. The graphics client no longer uses a texture view after deletion, while audio-thread frame drops and repeated zone-partition memory allocations also received attention.

Contracts, controls and rendering

The second and third Battaglia story contracts can generate on populated shards, and missions needing a Moraine Base can be created. Superheavy armour can be removed into local inventory with attached items; mobiGlas keeps arrow-key and gamepad focus; and H4 heavy footsteps no longer remain after the suit is removed.

Earlier visual fixes addressed holographic displays at certain angles with upscaling enabled, missing water simulation on ships and broken shading on water volumes and rivers.

There is a celebratory new face to this patch, especially for Constellation crews, but much of its value lies in making an ordinary session less fragile. Getting unused cargo back, regaining control after quantum and boarding a Cutlass without its ramp lifting the hull are the changes that can keep an evening moving long after the first tour of the new RSI installations.

Checked 9 October 2026. Sources: Star Citizen Alpha 4.10.2 Live release notes, build 4.10.2-LIVE.12881860, and RSI Discovery Month FAQ. Reports announced changes rather than independently measured performance. Event fixes do not confirm event availability; future hotfixes may alter behaviour. Artwork © Cloud Imperium Games / Roberts Space Industries.