What to know
The Ares Inferno is Crusader Industries' anti-capital fighter built around a Size 7 Behring ballistic gatling. With the Ares Inferno, a single oversized weapon is built to damage gunships and capital-class targets, not chase light fighters.
Ares Inferno specifications
The targets the Ares Inferno is designed to face
The Ares Inferno carries one The main gatling for sustained attacks against large, heavily protected ships. Twenty Size 3 missiles support the main gun, while the single-seat airframe remains focused on anti-capital work rather than chasing light fighters.

Combat systems aboard the Ares Inferno
The Ares Inferno carries a weapon package built to damage large ships and exposed capital-ship systems.

Development note: The Ares Inferno is flight ready and entered the live game in Alpha 3.15.1. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Weapons and protection on the Ares Inferno
With the ballistic cannon built for sustained fire, the Ares Inferno can damage ships beyond the reach of ordinary fighter guns. It is a specialist anti-capital craft, not a light-fighter hunter.

The Ares Inferno's Size 7 ballistic gatling is built to sustain fire against large and capital-class ships. Its heavy rounds damage armor after shields begin to fail, while the fighter relies on escorts against smaller attackers.
Three missile racks give the Ares Inferno a total load of twenty Size 3 missiles alongside its main weapon.
The single-seat cockpit keeps the information needed for flying and fighting within easy reach.
The crew balances power and cooling so sensors, shields, and weapons remain available when they are needed.
The Inferno's anti-capital loadout
The Inferno carries one bespoke SF7B The primary weapon for sustained fire against heavily armoured ships. Twenty Size 3 missiles support the main gun and give the pilot another way to attack large targets.

A Size 7 ballistic gatling built for sustained fire
The Ares Inferno is built to put the Size 7 ballistic gatling built for sustained fire into targets large enough to justify its specialist weapon.
Friendly fighters should keep light attackers away while the Ares Inferno concentrates on the larger ship it was sent to damage.
The pilot checks the Ares Inferno's main weapon and protection before committing to another attack on the same heavy target.
A successful Ares Inferno combat sortie
The Ares Inferno gives one pilot a focused anti-capital weapon, so target choice, range, and support matter as much as pulling the trigger.

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Choose a capital-class target
The Ares Inferno gives up broad dogfighting flexibility so it can sustain fire against a much larger target.
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Keep the heavy gun lined up
The Ares Inferno should stay outside the easiest defensive turret fire while keeping the ballistic cannon built for sustained fire within effective range.
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Concentrate fire on one major system
The pilot chooses a fighting distance that keeps the primary weapon built for sustained fire effective and the Ares Inferno difficult to hit.
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Let escorts handle the light fighters
The Ares Inferno is strongest when friendly fighters keep small attackers away while it concentrates on the heavy target.
Ares Inferno's combat hardware
The Ares Inferno combines its Size 7 ballistic gatling built for sustained fire with the handling, protection, and targeting systems needed for its combat role.
The Ares Inferno provides 0.86 SCU of external storage and dedicated gun racks near the rear of the ship.
For the Ares Inferno, responsive handling helps the pilot keep the specialist equipment on target through tight turns.
For the Ares Inferno, sensors and weapon controls help the pilot identify a suitable target and keep the specialist equipment aimed at it.
The Ares Inferno's shields, armor, and profile buy the pilot time to use the main weapons against the chosen target.
The Ares Inferno puts an oversized weapon in one pilot's hands
Flying keeps the ship alive, but target choice and steady control of the main gatling built for sustained fire are what justify bringing the Ares Inferno into the fight.
Flying and fighting in the Ares Inferno
The Ares Inferno is not a general dogfighter. Its pilot works around a larger target while friendly fighters deal with the small craft that can interrupt the attack.
Aboard the Ares Inferno, a single oversized weapon is built to damage gunships and capital-class targets, not chase light fighters.
The pilot uses the Ares Inferno's speed and handling to bring the ballistic cannon built for sustained fire onto the target, then moves before the target can return fire.
Escorts keep agile attackers away and give the Ares Inferno's pilot time to work on the larger target.
See the Ares Inferno in action
Watch official footage of the Ares Inferno in action and see it from every angle.
Find your Ares Inferno
Explore in-stock Ares Inferno ships, upgrades, and game packages available from The Impound.