What to know
The Arrow is a light fighter developed by Anvil Aerospace. On the Arrow, fast handling and pilot-controlled weapons make the ship effective against small, agile targets, while limited protection rewards awareness and precise flying.
Arrow specifications
The airframe and weapons behind the Arrow
The Arrow is a quick, lightly protected fighter built around the guns and missiles. Its pilot wins through response and movement rather than trying to absorb damage. The Arrow carries two Size 3 wing guns, a pilot-controlled turret with two Size 1 guns, and six Size 2 missiles in a fast, agile light-fighter frame.

The combat tradeoffs built into the Arrow
The Arrow puts responsive handling and pilot-controlled weapons into a light fighter built for close dogfights.

Development note: The Arrow is flight ready and entered the live game in Alpha 3.3.5. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Weapons and protection on the Arrow
Two Size 3 wing guns, two Size 1 turret guns, and six Size 2 missiles give the Arrow a strong weapon package on a very quick light-fighter frame.

The Arrow carries two Size 3 wing guns, a pilot-controlled turret with two Size 1 guns, and six Size 2 missiles in a fast, agile light-fighter frame.
Thanks to its aerodynamic frame and its advanced maneuvering thrusters, the Arrow is among the quickest and nimblest light fighters on the civilian market.
The single-seat cockpit keeps the information needed for flying and fighting within easy reach.
The crew balances power and cooling so sensors, shields, and weapons remain available when they are needed.
Firepower aboard the Arrow
The Arrow carries two Size 3 wing guns, a pilot-controlled turret with two Size 1 guns, and six Size 2 missiles in a fast, agile light-fighter frame.

Direct fire backed by the Arrow's missile load
Agile targets suit the Arrow's response and direct weapon control better than a prolonged attack on a heavy hull.
The pilot uses movement to shorten the time the Arrow spends inside the opponent's aim.
The pilot checks the Arrow's shields, weapons, damage, and nearby threats before committing to another exchange.
Target choice, movement, and firepower
Flying the Arrow well means choosing targets that suit its handling, protection, and the guns and missiles.

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Track the target from the Arrow's cockpit
The Arrow is built to force agile fighters to react, not to trade damage with a heavily protected hull.
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Use quick response instead of relying on shields
The Arrow's pilot uses quick control response to create a brief shot without settling into the opponent's fire.
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Attack the confirmed target
The pilot chooses a fighting distance that keeps the guns and missiles effective and the Arrow difficult to hit.
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Check the Arrow before another pass
Separation gives the Arrow time to rebuild speed and confirm whether another attack remains sensible.
Arrow's combat equipment in detail
The Arrow combines its guns and missiles with the handling, protection, and targeting systems needed for its combat role.
The ships wings can fold in a configuration that can reduce its profile while landed and for storage.
Aboard the Arrow, responsive handling helps the pilot keep the missile load on target through tight turns.
Aboard the Arrow, sensors and weapon controls help the pilot identify a suitable target and keep the missile load aimed at it.
Shields and armor protect the Arrow's pilot when speed and movement are not enough to avoid a hit.
The Arrow turns low mass and quick response into protection
The pilot handles the Arrow's flight, the guns and missiles, shields, and threat awareness from one cockpit. The Arrow's speed creates opportunities, but the pilot still needs a clear plan before target.
The Arrow survives by staying difficult to hit
The Arrow can change direction and reach a target quickly, but it cannot absorb damage like a heavier ship. The Arrow's pilot has to make short attacks, stay aware of nearby threats, and avoid being pinned in sustained fire.
A good Arrow target is small enough for its handling to matter and vulnerable enough for the guns and missiles to cause meaningful damage.
The pilot uses the Arrow's speed and handling to bring the guns and missiles onto the target, then moves before the target can return fire.
A quick systems check keeps the Arrow's next move based on its actual condition, not the last attack.
See the Arrow in action
Watch official footage of the Arrow in action and see it from every angle.
Find your Arrow
Explore in-stock Arrow ships, upgrades, and game packages available from The Impound.