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F7A Hornet MK II Guide, Specs & Features

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F7A Hornet MK II Guide, Specs & Features
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What to know

The Anvil F7A Hornet Mk II is the UEE Navy's baseline space-superiority fighter. Six guns, missile racks, a replaceable central module, and the compact Mk II airframe give one pilot a no-compromise military fighter for patrol, interception, escort, and strike work.

combat Fleet Guide Manufacturer: Anvil Aerospace Role: Combat

F7A Hornet MK II specifications

RoleCombat
CareerCombat
Crew1
Cargo2 SCU
Length22.5 m
Beam22 m
Height6.5 m
Mass66,117 kg
StatusFlight ready

A military Hornet built to control the airspace

The F7A Hornet Mk II updates Anvil's carrier fighter for modern fleet operations. Two Size 4 wing guns provide the main punch, while twin Size 3 guns in both the nose and top turrets bring the total battery to six. Missile racks add guided firepower without taking control away from the pilot.

F7A Hornet MK II - Ships-f7amk2-top in Star Citizen

The full military loadout on the Mk II frame

Compared with the civilian F7C Mk II, the F7A carries the complete military gun package as standard. It remains a compact, responsive single-seat fighter rather than becoming a slower heavy fighter.

F7A Hornet MK II - Anvil F7A Hornet Mk II in Star Citizen

Development note: The F7A Hornet MK II is flight ready and entered the live game in Alpha 3.23.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Six guns, missiles, and one pilot

The pilot controls two Size 4 wing guns, four Size 3 turret guns, and the missile racks from one cockpit. The replaceable central module preserves the Hornet family's ability to trade the standard ball turret for compatible equipment when the mission requires it.

F7A Hornet MK II - Space of Vega in Star Citizen
UEE space-superiority fighter

The F7A Hornet Mk II is the UEE Navy's baseline carrier fighter, used for combat air patrol, interception, escort, ground attack, and strike operations.

Two Size 4 wing guns

A Size 4 gun beneath each wing gives the pilot the F7A's hardest direct-fire option.

Twin Size 3 nose guns

The nose turret carries two Size 3 guns close to the centreline for concentrated forward fire.

Twin Size 3 top-turret guns

The standard C5-173f ball turret adds another two Size 3 guns above the hull.

Two SCU of storage

A small 2-SCU cargo capacity gives the fighter room for equipment and supplies without changing its combat focus.

Modern Hornet airframe

The Mk II carries the Hornet's military role into a newer, cleaner airframe designed for present-day UEE service.

The F7A Hornet Mk II's military loadout

Two Size 4 wing guns deliver the heaviest direct fire. Twin Size 3 guns in the nose turret and another pair in the top ball turret fill out the battery, while two Size 4 missile racks provide guided weapons for targets that should not be approached with guns alone.

F7A Hornet MK II - A UEEN battle group in the 2951 Invictus Launch Week promotional banner Ships in the shot in Star Citizen

Six guns backed by Size 4 missile racks

Wing guns2 x S4
Nose turret guns2 x S3
Top turret guns2 x S3
Missile racks2 x S4
Main battery Open with the Size 4 wing guns

The two wing guns provide the F7A's hardest direct hit and remain under the pilot's immediate control.

Concentration Bring all six guns onto one target

The nose and top turrets add four Size 3 guns close to the fighter's centreline, concentrating the whole battery ahead of the cockpit.

Flexibility Change the central module for a different role

The standard top ball turret can be replaced with another compatible Hornet module, trading part of the gun battery for a different capability.

Control the airspace around the fleet

The F7A Mk II launches for combat air patrol, interception, escort, or strike work. Its pilot identifies the most important threat, uses missiles or guns at the appropriate range, and remains close enough to protect the formation rather than chasing an unimportant target.

F7A Hornet MK II - Invictus Launch Week Invictus Fleet landed, F7A Hornet and F8A Lightning in Star Citizen
  1. Watch the route around the formation

    The F7A patrols the approaches to a carrier group or convoy and checks targets before they can threaten slower ships.

  2. Engage the most dangerous target first

    Speed and responsive handling let the pilot move toward the aircraft or strike ship posing the clearest danger to the formation.

  3. Choose missiles or the six-gun battery

    The missile racks force a target to react at range, while the two Size 4 and four Size 3 guns provide concentrated direct fire once the F7A closes in.

  4. Return ready for another patrol

    Ammunition, missiles, fuel, damage, and the condition of the replaceable central module are checked before the fighter launches again.

Military systems inside the Mk II airframe

The F7A Mk II is designed around a simple idea: give one pilot the weapons, control, and flexibility needed to protect a carrier group, intercept hostile ships, or lead a strike without moving up to a larger crewed fighter.

01 Group the F7A Mk II's six guns around one target

The pilot also has two Size 4 missile racks for guided attacks alongside the six-gun battery.

02 Replaceable central module

The top ball turret can be removed and replaced with compatible Hornet modules such as the WillsOp Long Look radar.

03 Single-pilot control

One pilot handles flight, targeting, all weapons, shields, and damage awareness from the Mk II cockpit.

04 Carrier-fighter footprint

The compact airframe is built for fleet-carrier operations and keeps the responsiveness expected from a medium fighter.

One pilot controls the complete F7A loadout

The F7A Mk II keeps flight, targeting, six guns, missiles, shields, and damage awareness under one pilot. Clear priorities matter because there is no second crew member to divide the workload.

Keep the fighter focused on the fleet's main threat

The F7A gives one pilot several weapon options, but each patrol still needs a clear target priority and a clear reason to leave the formation.

Awareness Track the formation as well as the target

The pilot watches the protected ships and nearby fighters so an interception does not open another route toward the fleet.

Weapons Match the weapon to the range

Missiles provide guided fire before the six-gun battery becomes the better choice for sustained direct fire.

Module Fit the central module before launch

The standard ball turret maximizes gun firepower, while another compatible Hornet module can support a more specialized mission.

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