What to know
The Anvil F7C Hornet Mk I is the civilian version of the original F7A military fighter. Three Size 3 gun hardpoints, mixed missiles, a replaceable centre module, and 2 SCU of cargo make it a flexible classic for pilots who prefer the original Hornet frame.
F7C Hornet MK I specifications
The original civilian Hornet
The F7C Hornet Mk I brings the original military Hornet frame to private pilots. Three Size 3 gun hardpoints, mixed missiles, a replaceable centre module, and 2 SCU of cargo make it a flexible classic rather than a fixed-purpose fighter.

Cargo or another module in the centre mount
The standard Stor-All box carries 2 SCU, while compatible Hornet modules can replace it when the owner wants more weapons or another specialist system.

Development note: The F7C Hornet MK I is flight ready and entered the live game in Patch V0.8. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
F7C Hornet MK I's combat systems
The F7C Hornet MK I balances the complete combat loadout, protection, and responsive handling in a fighter built to hit harder than a light fighter.
The F7C's central cargo module can be replaced with compatible equipment such as the Broad & Rabiee C4-160F gun turret.
While the F7C is a civilian variant of the F7A, it can still pack a punch thanks to its three Size 3 gun hardpoints.
This version substitutes the main turret with a Stor-All 'Big Box' (model H), which can hold up to two SCU of cargo.
One pilot controls flight and weapons while monitoring targets and ship condition from the cockpit.
Power and cooling limits decide which systems can run at full strength at the same time.
Weapon placement on the F7C Hornet MK I
While the F7C is a civilian variant of the F7A, it can still pack a punch thanks to its three Size 3 gun hardpoints. As well as its guns, it also has a pair of racks that hold a pair of Size 1 and Size 2 missiles each.

The F7C Hornet MK I's complete combat loadout
The F7C Hornet MK I carries a complete combat loadout. Use the guns for sustained fire and save missiles for targets that justify them.
The pilot keeps the F7C Hornet MK I moving and its weapons aimed instead of trading fire from one predictable position.
A systems and ammunition check tells the pilot whether the F7C Hornet MK I can stay in the fight.
Choose what the centre mount should do
The F7C Hornet Mk I can carry 2 SCU in its standard centre box or replace that module with compatible equipment such as a gun turret. That choice defines whether the ship leaves as a small hauler or a more heavily armed fighter.

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Choose cargo space or another Hornet module
Keep the Stor-All box for 2 SCU of cargo or install compatible equipment before launch.
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Set the three Size 3 gun positions
The Mk I gives the pilot three Size 3 gun hardpoints for direct fire.
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Load both missile sizes
The two racks carry a mix of Size 1 and Size 2 missiles alongside the guns.
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Reset the module for the next job
Unload cargo, replace ammunition, and change the centre module when the next mission needs a different Hornet.
F7C Hornet MK I's combat equipment in detail
The F7C Hornet MK I combines its complete combat loadout with the handling, protection, and targeting systems needed for its combat role.
The F7C Hornet Mk I's missile racks give the pilot a guided option alongside its three Size 3 guns.
The Hornet provides up to 0.65 SCU of internal storage for the pilot's equipment.
Aboard the F7C Hornet MK I, responsive handling helps the pilot keep the complete combat loadout on target through tight turns.
Inside the F7C Hornet MK I, sensors and weapon controls help the pilot identify a suitable target and keep the complete combat loadout aimed at it.
One pilot manages a modular classic
The F7C Mk I keeps flight, weapons, shields, and the centre module under one pilot, giving the classic Hornet a useful choice between cargo and extra equipment.
A fighter that can change its centre module
The standard cargo box makes the F7C useful between fights, while compatible Hornet modules let the owner build a more specialized ship.
The pilot controls the Mk I's direct-fire weapons from one seat.
The removable Stor-All module carries a small delivery, equipment, or supplies.
The centre mount accepts other Hornet modules when cargo is not the priority.
See the F7C Hornet MK I in action
Watch official footage of the F7C Hornet MK I in action and see it from every angle.
Find your F7C Hornet MK I
Explore in-stock F7C Hornet MK I ships, upgrades, and game packages available from The Impound.