F7C-R Hornet Tracker MK II Guide, Specs & Features

F7C-R Hornet Tracker MK II - F7C-R Tracker MkII flying over cloudy mountains in Star Citizen
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What to know

The F7C-R Hornet Tracker Mk II combines Anvil's updated Hornet fighter with a WillsOp Long Look radar. One pilot can scout ahead, identify approaching ships, and report the threat while retaining two Size 4 guns and eight Size 1 missiles for self-defense.

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F7C-R Hornet Tracker MK II specifications

RoleCombat
CareerCombat
Crew1
CargoNo cargo grid
Length22.5 m
Beam22 m
Height6.5 m
Mass66,117 kg
StatusFlight ready

A Hornet built to find the threat first

The F7C-R Hornet Tracker MK II turns a proven fighter into a fast forward scout. Its Long Look radar identifies ships ahead of the group, while Hornet speed and defensive weapons help the pilot keep tracking or get home if the target responds.

F7C-R Hornet Tracker MK II - F7C-R and S MkII's flying over snowy mountains in Star Citizen

Reconnaissance without giving up the fighter

The Tracker reaches sensor range quickly, follows moving targets, and sends a clear warning without relying on a larger dedicated scanning ship.

F7C-R Hornet Tracker MK II - F7C-R and S MkII's flying though valley in Star Citizen

Development note: The F7C-R Hornet Tracker MK II is flight ready and entered the live game in Alpha 3.24.3. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Radar, tracking, and defensive weapons

The Long Look radar does the scouting, the Hornet airframe keeps pace with moving ships, and the weapon load helps the pilot defend the fighter on the way home.

WillsOp Long Look radar

The dedicated radar extends the Hornet's tracking reach and helps the pilot identify ships before the main formation arrives.

Target identification

Range, heading, ship type, and escort information turn a distant radar return into a clear warning for nearby ships.

Hornet fighter handling

The Tracker can reach a useful scanning position quickly and stay with a moving ship better than a slower survey vessel.

2 x S4

Two Size 4 guns let the Tracker Mk II defend itself when avoiding a fight is no longer possible.

8 x S1

Eight Size 1 missiles give the pilot a light guided option without turning the Tracker into a dedicated missile fighter.

Long-range tracking

The pilot can follow heading and speed changes long enough to tell nearby ships where the target is going.

The Long Look radar at the centre of the Tracker

The Tracker replaces the Hornet's standard centre equipment with a dedicated radar package for finding, identifying, and following ships at longer range.

F7C-R Hornet Tracker MK II - F7C-R Tracker MkII scanning ground vehicles in Star Citizen

WillsOp Long Look radar

RadarWillsOp Long Look
Guns2 x S4
Missiles8 x S1
Crew1 pilot
Search Scan ahead of the main group

Use the Long Look radar to find approaching ships while the rest of the group still has time to react.

Track Keep a moving ship on radar

Hornet speed and handling help the pilot follow changes in heading without closing to an unnecessary fight.

Report Send identity, heading, and escorts

Share the report before the tracked ship changes course or reaches the ships behind the Tracker.

Scout ahead of the main group

The Tracker reaches sensor range first, identifies the ship and its escorts, keeps the target on radar, and sends the report before the main group arrives.

F7C-R Hornet Tracker MK II - F7C-R Tracker MkII tech specs and views in Star Citizen
  1. Reach radar range without closing to a fight

    Use speed and distance to get a clear scan without flying straight into the target's weapons.

  2. Confirm the ship and its escorts

    Read the target's type, heading, speed, nearby ships, and weapon posture before deciding whether it is a threat.

  3. Follow changes in course

    Keep the ship on radar long enough to show where it is going and whether it is turning toward nearby units.

  4. Send the warning before the group arrives

    Pass the essential details early enough for nearby pilots to change route, prepare an interception, or avoid the threat.

A sensor fighter, not a survey ship

The Tracker is built for fast threat identification. Its radar, fighter handling, defensive weapons, and compact single-seat layout all support that job.

01 Dedicated radar module

The Long Look radar occupies the Hornet's centre equipment position and gives the variant its reconnaissance role.

02 Defensive weapon package

Two Size 4 guns let the Tracker Mk II defend itself when avoiding a fight is no longer possible. Eight Size 1 missiles give the pilot a light guided option without turning the Tracker into a dedicated missile fighter.

03 Clear target report

Range, identity, heading, escorts, and weapon posture give nearby ships the details they need to respond.

04 Hornet mobility

Fighter speed and handling help the Tracker reach sensor range, follow the target, and leave if the situation becomes unsafe.

Handle the radar without forgetting the fighter

The pilot has to scan and report while still managing distance, fuel, shields, and the weapons needed for self-defense.

Turn every scan into a clear warning

One pilot controls flight, radar, weapons, and communication. The best report is short, specific, and sent before the tracked ship changes the situation.

Search Collect the details that matter

Look for identity, heading, speed, escorts, and weapons instead of collecting detail that will not change the response.

Position Keep enough distance to continue tracking

The Tracker is still a fighter, but its reconnaissance work is more valuable when the pilot avoids an unnecessary close-range fight.

Report Send the report and keep moving

Share the warning, update it if the target changes course, and preserve enough fuel and protection to return.

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