What to know
The F7C-S Hornet Ghost Mk I is Anvil Aerospace's low-signature civilian Hornet, built to approach and observe with less warning than the standard fighter. On the F7C-S Hornet Ghost MK I, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid...
F7C-S Hornet Ghost MK I specifications
Controlling the opponent with the F7C-S Hornet Ghost MK I
The F7C-S Hornet Ghost MK I uses the void Armor, low-emission systems, two cannons, and eight missiles after a quiet approach, then relies on timing and movement once the target knows it is there. Low-emission systems and signature-reducing materials help the F7C-S Hornet Ghost MK I approach, observe, or attack without drawing attention as early as a standard craft.
The F7C-S Hornet Ghost MK I's role in practice
For the F7C-S Hornet Ghost MK I, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid a prolonged visible fight.
Development note: The F7C-S Hornet Ghost MK I is flight ready and entered the live game in Patch V1.0.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
The systems behind the F7C-S Hornet Ghost MK I
The F7C-S Hornet Ghost MK I uses the void Armor, low-emission systems, two cannons, and eight missiles to disrupt or restrict a target. Its sensors and weapons help the F7C-S Hornet Ghost MK I's pilot act before that opening closes.
Low-emission systems and signature-reducing materials help the F7C-S Hornet Ghost MK I approach, observe, or attack without drawing attention as early as a standard craft.
When it's not all about speed, the Arclight 300 still bears the prestigious honor of offering the smallest signature of any similar sized engine on the market.
The Ghost's Velvet Glove SheerSteel armor is part of its low-signature refit, helping the fighter remain harder to detect while it approaches or observes a target.
The F7C-S Hornet Ghost MK I must confirm the target and range before using the guns and missiles, especially near friendly or civilian ships.
Power and cooling need closer attention when mission equipment is working alongside the flight and combat systems.
The original Ghost's low-signature fighter package
The first-generation Ghost combines scan-diffusing Void Armor with low-emission drives, low-draw equipment, and a reduced-signature power package. Two Size 3 cannons and eight missiles let the pilot turn that quieter approach into a deliberate attack.
Void Armor, low-emission systems, two cannons, and eight missiles
The stealth package helps the Ghost delay detection before the first shot through controlled power and careful use of line of sight.
The direct-fire pair rewards one clear attack against a target instead of a long, highly visible exchange.
Four Size 2 and four Size 1 missiles add options without making guided weapons the only reason to fly the Ghost.
From identification to containment
The F7C-S Hornet Ghost MK I stays quiet on approach, uses the void Armor, low-emission systems, two cannons, and eight missiles briefly, then lowers its emissions before nearby ships can fix its position.
-
Set emissions before entering sensor range
Power, shields, cooling, and active systems should match how quietly the F7C-S Hornet Ghost MK I needs to approach.
-
Use the quiet approach to learn first
For the F7C-S Hornet Ghost MK I, target position, support, and movement are the advantage earned by staying difficult to detect.
-
Attack while the target is vulnerable
The F7C-S Hornet Ghost MK I should know whether it will attack, capture, or withdraw before bringing the void Armor, low-emission systems, two cannons, and eight missiles into range.
-
Leave before the target can respond
For the F7C-S Hornet Ghost MK I, breaking line of sight and controlling emissions help the ship recover its stealth advantage instead of remaining an ordinary visible fighter.
The F7C-S Hornet Ghost MK I in detail
The F7C-S Hornet Ghost MK I uses its void Armor, low-emission systems, two cannons, and eight missiles to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.
Made for the pilot who doesn't like to leave an impression, the Light Blossom uses a sonoluminescent process to minimize EM signature.
This two-zone shielding unit offers directional protection while keeping the energy signature low.
Identification and range information help the F7C-S Hornet Ghost MK I use the guns and missiles against the chosen target.
For the F7C-S Hornet Ghost MK I, a separate control station lets the crew operate the guns and missiles while still monitoring flight and defensive systems.
Pilot responsibilities
Power state, emissions, route, target choice, and the void Armor, low-emission systems, two cannons, and eight missiles determine how long the ship can remain difficult to detect.
Electronic attack with the F7C-S Hornet Ghost MK I
Stealth lets the F7C-S Hornet Ghost MK I see and act first. The F7C-S Hornet Ghost MK I's pilot should know whether the goal is to observe, attack, or pass unseen before active systems and weapons reveal the ship.
On the F7C-S Hornet Ghost MK I, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid a prolonged visible fight.
The F7C-S Hornet Ghost MK I's crew reports exactly what the specialist system changed so nearby ships know when and how to act.
After the F7C-S Hornet Ghost MK I acts, line of sight, power choices, and route planning help it avoid remaining an ordinary visible target.
See the F7C-S Hornet Ghost MK I in action
Watch official footage of the F7C-S Hornet Ghost MK I in action and see it from every angle.
Find your F7C-S Hornet Ghost MK I
Explore in-stock F7C-S Hornet Ghost MK I ships, upgrades, and game packages available from The Impound.