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Hawk Guide, Specs & Features

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Hawk Guide, Specs & Features
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What to know

The Anvil U9C Hawk is a light fighter designed for civilian use, with a primary focus on weaponry. With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Fleet Guide interdiction Manufacturer: Anvil Aerospace Role: Combat

Hawk specifications

RoleCombat
CareerCombat
Crew1
CargoNo cargo grid
Length17 m
Beam22 m
Height6.5 m
Mass64,166 kg
StatusFlight ready

The Hawk prevents the target from escaping

With the EMP generator, the Hawk helps stop a target and complete the handover instead of treating first target as the end of the contract. Capturing a bounty ship requires disabling it rather than destroying it, which is the purpose of the Hawk's electromagnetic pulse generator. A rear containment pod lets the Hawk carry a captured bounty securely to the handover point.

Hawk - A Hawk after destroying a pirate in Star Citizen

How the Hawk disables a target

With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Hawk - flying over blue world - Front Above in Star Citizen

Development note: The Hawk is flight ready and entered the live game in Alpha 3.4.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Hawk's electronic warfare package

With the EMP generator, the Hawk can change what an opponent is able to do. Position and timing aboard the Hawk decide how much the pilot gains from the effect.

EMP

Capturing a bounty ship requires disabling it rather than destroying it, which is the purpose of the Hawk's electromagnetic pulse generator.

Containment pod

A rear containment pod lets the Hawk carry a captured bounty securely to the handover point.

Target identification on the Hawk

The Hawk must confirm the target and range before using the EMP generator, especially near friendly or civilian ships.

Power demand on the Hawk

Specialist equipment draws from the same power and cooling systems as propulsion, shields, and weapons.

The Hawk's disruption and live-capture package

The Hawk combines an EMP with two Size 1 cannons and four Size 2 guns to pursue and disable a small target. A rear prisoner pod gives the single pilot a secure way to complete a live bounty instead of ending the job when the chase stops.

Hawk - Concept Art of the cockpit of the Hawk in Star Citizen

EMP disruption, six pilot guns, and a secure prisoner pod

Specialist systemEMP
Size 2 guns4
Size 1 cannons2
Prisoner capacity1
Pursuit Stay with the selected bounty in the Hawk

The light fighter frame lets one pilot follow a small target and close enough to use the capture equipment.

Disable Combine EMP timing with six controlled guns

The goal is to remove the target's ability to continue the chase without destroying the person the contract requires alive.

Return Secure the prisoner before beginning the handover flight

The rear pod turns a successful interdiction into a complete bounty run with the captured target protected for delivery.

From EMP disablement to prisoner handover in the Hawk

The Hawk is built to change the terms of an encounter through the EMP generator, then turn that advantage into a completed interception or capture.

Hawk - cockpit - Chair and controls in Star Citizen
  1. Confirm the target before the Hawk's interception

    On the Hawk, sensors, identification, and route knowledge reduce the chance of controlling the wrong ship or entering a poor interception point.

  2. Use the EMP generator to remove the easy escape

    For the Hawk, timing matters because containment or disruption from the EMP generator lasts only for a limited window.

  3. Use the Hawk to move from pursuit to custody

    For the Hawk, disable only what the contract requires, protect the boarding or containment step, and keep the target under observation.

  4. Complete the capture aboard the Hawk

    Aboard the Hawk, a bounty or security contract is complete when the prisoner, evidence, or controlled ship reaches the proper destination.

The Hawk's specialist systems in detail

The Hawk uses its EMP generator to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.

01 Hawk's conventional armament

The Hawk carries two Size 1 Suckerpunch distortion cannons for disabling work, backed by four Size 2 gun mounts when more direct firepower is needed.

02 Hawk sensor data

Identification and range information help the Hawk use the EMP generator against the chosen target.

03 Hawk's specialist controls

Aboard the Hawk, a separate control station lets the crew operate the EMP generator while still monitoring flight and defensive systems.

04 Supporting weapons on the Hawk

The Hawk's conventional weapons let the pilot act while the target is disrupted by the EMP generator.

The Hawk is built to capture targets alive

Pursuit, the EMP generator, restraint, and the return to custody are parts of the same contract.

Hawk - Landed Bottom Cockpit Window in Star Citizen

Capture work continues after the chase ends

The Hawk's pilot needs enough force to stop resistance without destroying the person or evidence being recovered, then has to keep the target secure until handover.

Identification Confirm the right target before committing

Aboard the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Control Use the EMP to stop the target from getting away

The Hawk should know whether it will attack, capture, or withdraw before bringing the EMP generator into range.

Custody Know where the prisoner will be delivered

The Hawk completes the job only when the target and any required evidence reach the proper handover point.

See the Hawk in action

Watch official footage of the Hawk in action and see it from every angle.

Find your Hawk

Explore in-stock Hawk ships, upgrades, and game packages available from The Impound.

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