
How the Hawk disables a target
With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.
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BOUNTY AND SECURITY
Anvil's light bounty-hunting fighter with an EMP
The Anvil U9C Hawk is a light fighter designed for civilian use, with a primary focus on weaponry. With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.
Interdiction And Control
With the EMP generator, the Hawk helps stop a target and complete the handover instead of treating first target as the end of the contract. Capturing a bounty ship requires disabling it rather than destroying it, which is the purpose of the Hawk's electromagnetic pulse generator. A rear containment pod lets the Hawk carry a captured bounty securely to the handover point.

With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

The Hawk is flight ready and entered the live game in Alpha 3.4.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Interdiction package
With the EMP generator, the Hawk can change what an opponent is able to do. Position and timing aboard the Hawk decide how much the pilot gains from the effect.

Capturing a bounty ship requires disabling it rather than destroying it, which is the purpose of the Hawk's electromagnetic pulse generator.

A rear containment pod lets the Hawk carry a captured bounty securely to the handover point.

The Hawk must confirm the target and range before using the EMP generator, especially near friendly or civilian ships.
Specialist equipment competes with propulsion, shields, and weapons, so the Hawk's operator has to watch power and heat during use.
Defining feature
The Hawk combines an EMP with two Size 1 cannons and four Size 2 guns to pursue and disable a small target. A rear prisoner pod gives the single pilot a secure way to complete a live bounty instead of ending the job when the chase stops.

The light fighter frame lets one pilot follow a small target and bring the capture equipment into effective range.
The goal is to remove the target's ability to continue the chase without destroying the person the contract requires alive.
The rear pod turns a successful interdiction into a complete bounty run with the captured target protected for delivery.
Find, stop, secure, deliver
The Hawk is built to change the terms of an encounter through the EMP generator, then turn that advantage into a completed interception or capture.

On the Hawk, sensors, identification, and route knowledge reduce the chance of controlling the wrong ship or entering a poor interception point.
For the Hawk, timing matters because containment or disruption from the EMP generator lasts only for a limited window.
For the Hawk, disable only what the contract requires, protect the boarding or containment step, and keep the target under observation.
Aboard the Hawk, a bounty or security contract is complete when the prisoner, evidence, or controlled ship reaches the proper destination.
Control details
The Hawk uses its EMP generator to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.
The Hawk carries two Size 1 Suckerpunch distortion cannons for disabling work, backed by four Size 2 gun mounts when more direct firepower is needed.
Identification and range information help the Hawk use the EMP generator against the chosen target.

Aboard the Hawk, a separate control station lets the crew operate the EMP generator while still monitoring flight and defensive systems.

The Hawk's conventional weapons let the pilot act while the target is disrupted by the EMP generator.
Crew and operation
Pursuit, the EMP generator, restraint, and the return to custody are parts of the same contract.
The Hawk's pilot needs enough force to stop resistance without destroying the person or evidence being recovered, then has to keep the target secure until handover.
Aboard the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.
The Hawk should know whether it will attack, capture, or withdraw before bringing the EMP generator into range.
The Hawk completes the job only when the target and any required evidence reach the proper handover point.

Current availability
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