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Cutter Guide, Specs & Features

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Cutter Guide, Specs & Features
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What to know

The Drake Cutter is a tough single-seat starter with a 4-SCU cargo hold, practical internal stowage, a bed, shower, weapon rack, and tool rack. It gives a new pilot a small ship that can carry freight, support longer trips, and tolerate everyday work without demanding a...

Fleet Guide Manufacturer: Drake Interplanetary Role: Multirole Ship

Cutter specifications

RoleStarter / Light Freight
CareerTransport
Crew1
Cargo4 SCU
Length20 m
Beam16 m
Height6 m
Mass81,677 kg
StatusFlight ready

A compact first ship with a real working interior

The Cutter's rear hold carries light freight while the cabin provides the facilities needed to stay away from port. Straightforward access and rugged Drake construction make it well suited to deliveries, bunker support, equipment transport, and the early jobs through which an owner learns what to do next.

Cutter - beside wreck salvaging cargo in Star Citizen

Four SCU outside the living space, not instead of it

The cargo figure is modest, but the Cutter does not sacrifice its bed, shower, storage, or equipment racks to achieve it. That balance is why the ship works as a personal base rather than a cockpit attached to a box.

Cutter - flying from Lorville at night in Star Citizen

Development note: The Cutter is flight ready and entered the live game in Alpha 3.17.4. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Cargo, crew, and equipment inside the Cutter

The Cutter combines the 4-SCU cargo hold with adaptable space for cargo, crew, or equipment. Each trip still works best when one job leads the setup.

Cutter - attacking ship in Star Citizen
Bed and shower

Basic habitation lets the pilot rest and stay aboard during routes longer than a single local delivery.

Internal stowage on the Cutter

Dedicated storage keeps personal items and smaller equipment organized away from the cargo grid.

Weapon and tool racks

Purpose-built racks keep field equipment accessible when the Cutter lands at a worksite or contract location.

Primary role on the Cutter

Prepare the ship for one primary contract instead of trying to carry everything at once.

Access and storage aboard the Cutter

Doors, storage, and internal routes keep the Cutter's equipment reachable after the chosen load is aboard.

The Cutter cargo and living interior

The rear bay carries light freight, supplies, or mission equipment behind the living area.

Cutter - at dockyard - Loading cargo in Star Citizen

4-SCU cargo hold

Choose the job Choose what the Cutter will do on this trip

Prepare the 4-SCU cargo hold around the Cutter's main contract instead of carrying every possible tool at once.

Keep it usable Keep the Cutter's secondary systems out of the way

Leave enough access around the 4-SCU cargo hold for the crew, cargo, and systems the same trip still requires.

Reset cleanly Reset the Cutter before changing roles

Clear loose gear and restock supplies after each contract so the Cutter is ready for the next one.

Choosing and configuring the Cutter for the work ahead

The Cutter makes the 4-SCU cargo hold part of a straightforward first-ship experience that still leaves room to discover what kind of work suits the owner.

Cutter - landing at dockyard in Star Citizen
  1. Learn the Cutter one system at a time

    The crew decides what the Cutter will do before loading equipment that could block another essential system.

  2. Take work that fits the Cutter today

    The best configuration keeps the Cutter's chosen equipment accessible and ready to use.

  3. Take the Cutter on its first contract

    Aboard the Cutter, cargo, equipment, and crew space should support the 4-SCU cargo hold chosen for this trip.

  4. Plan the Cutter's fuel, repairs, and upkeep

    The Cutter remains flexible when its turnaround includes removing the setup that no longer serves the next job.

The Cutter's cargo bay, cabin, and flight controls

The Cutter combines its 4-SCU cargo hold with cargo, equipment, and crew space that can be prepared for different kinds of work.

01 Single-pilot simplicity

One owner can fly, load, maintain, and live aboard without organizing a second crew member.

02 Rugged Drake construction

The practical interior and direct access are designed around use, repair, and ordinary frontier work.

03 Configuring the Cutter

Inside the Cutter, cargo, weapons, equipment, and crew space can be arranged for the work planned before departure.

04 Cutter access and storage

Aboard the Cutter, usable access keeps supplies and equipment available without letting one loadout block another essential system.

The Cutter teaches ownership through ordinary work

The Cutter keeps flight, everyday work, upkeep, and early contracts manageable for one owner.

A good starter helps its owner learn on every trip

The Cutter keeps its 4-SCU cargo hold, basic flight, ordinary upkeep, and early contract choices manageable for one owner.

Learning Build confidence through familiar controls and access

On the Cutter, access, controls, and essential systems should become familiar before the pilot adds more complex equipment or contracts.

Work Put the ship's defining feature to work

The Cutter's crew prepares the 4-SCU cargo hold for the work planned on this trip.

Ownership Use each turnaround to learn everyday ownership

Aboard the Cutter, fuel, repairs, cargo, and equipment choices help a new owner learn how the ship supports itself.

Find your Cutter

Explore in-stock Cutter ships, upgrades, and game packages available from The Impound.

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