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F7C Hornet MK I Guide, Specs & Features

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F7C Hornet MK I Guide, Specs & Features
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What to know

The Anvil F7C Hornet Mk I is the civilian version of the original F7A military fighter. Three Size 3 gun hardpoints, mixed missiles, a replaceable centre module, and 2 SCU of cargo make it a flexible classic for pilots who prefer the original Hornet frame.

Fleet Guide light_fighter Manufacturer: Anvil Aerospace Role: Combat

F7C Hornet MK I specifications

RoleCombat
CareerCombat
Crew1
Cargo2 SCU
Length28.25 m
Beam25.5 m
Height7.5 m
Mass72,032 kg
StatusFlight ready

The original civilian Hornet

The F7C Hornet Mk I brings the original military Hornet frame to private pilots. Three Size 3 gun hardpoints, mixed missiles, a replaceable centre module, and 2 SCU of cargo make it a flexible classic rather than a fixed-purpose fighter.

F7C Hornet MK I - F7C Hornet flying over mountains in Star Citizen

Cargo or another module in the centre mount

The standard Stor-All box carries 2 SCU, while compatible Hornet modules can replace it when the owner wants more weapons or another specialist system.

F7C Hornet MK I - The Hornet F7C Commercial video presented for the first time at CitizenCon 2013. in Star Citizen

Development note: The F7C Hornet MK I is flight ready and entered the live game in Patch V0.8. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

F7C Hornet MK I's combat systems

The F7C Hornet MK I balances the complete combat loadout, protection, and responsive handling in a fighter built to hit harder than a light fighter.

Configure the F7C Hornet MK I before departure

The F7C's central cargo module can be replaced with compatible equipment such as the Broad & Rabiee C4-160F gun turret.

The F7C Hornet MK I's gun battery

While the F7C is a civilian variant of the F7A, it can still pack a punch thanks to its three Size 3 gun hardpoints.

F7C Hornet MK I's mission cargo

This version substitutes the main turret with a Stor-All 'Big Box' (model H), which can hold up to two SCU of cargo.

How the F7C Hornet MK I feels from the cockpit

One pilot controls flight and weapons while monitoring targets and ship condition from the cockpit.

Keep major systems supplied

Power and cooling limits decide which systems can run at full strength at the same time.

Weapon placement on the F7C Hornet MK I

While the F7C is a civilian variant of the F7A, it can still pack a punch thanks to its three Size 3 gun hardpoints. As well as its guns, it also has a pair of racks that hold a pair of Size 1 and Size 2 missiles each.

F7C Hornet MK I - F7c hornet weapons in Star Citizen

The F7C Hornet MK I's complete combat loadout

Missiles2 x S1 each
Missiles2 x S2 each
Guns3 x S3
Weapon racks2
ControlPilot
Weapons Choose between the F7C Hornet MK I's guns and missiles

The F7C Hornet MK I carries a complete combat loadout. Use the guns for sustained fire and save missiles for targets that justify them.

Attack Keep the guns aligned while the ship moves

The pilot keeps the F7C Hornet MK I moving and its weapons aimed instead of trading fire from one predictable position.

Condition Check the F7C Hornet MK I before attacking again

A systems and ammunition check tells the pilot whether the F7C Hornet MK I can stay in the fight.

Choose what the centre mount should do

The F7C Hornet Mk I can carry 2 SCU in its standard centre box or replace that module with compatible equipment such as a gun turret. That choice defines whether the ship leaves as a small hauler or a more heavily armed fighter.

F7C Hornet MK I - F7c hornet cockpit in Star Citizen
  1. Choose cargo space or another Hornet module

    Keep the Stor-All box for 2 SCU of cargo or install compatible equipment before launch.

  2. Set the three Size 3 gun positions

    The Mk I gives the pilot three Size 3 gun hardpoints for direct fire.

  3. Load both missile sizes

    The two racks carry a mix of Size 1 and Size 2 missiles alongside the guns.

  4. Reset the module for the next job

    Unload cargo, replace ammunition, and change the centre module when the next mission needs a different Hornet.

F7C Hornet MK I's combat equipment in detail

The F7C Hornet MK I combines its complete combat loadout with the handling, protection, and targeting systems needed for its combat role.

01 The F7C Hornet MK I's missile load

The F7C Hornet Mk I's missile racks give the pilot a guided option alongside its three Size 3 guns.

02 Pilot equipment storage on the F7C Hornet MK I

The Hornet provides up to 0.65 SCU of internal storage for the pilot's equipment.

03 F7C Hornet MK I combat handling

Aboard the F7C Hornet MK I, responsive handling helps the pilot keep the complete combat loadout on target through tight turns.

04 Aiming and target data on the F7C Hornet MK I

Inside the F7C Hornet MK I, sensors and weapon controls help the pilot identify a suitable target and keep the complete combat loadout aimed at it.

One pilot manages a modular classic

The F7C Mk I keeps flight, weapons, shields, and the centre module under one pilot, giving the classic Hornet a useful choice between cargo and extra equipment.

A fighter that can change its centre module

The standard cargo box makes the F7C useful between fights, while compatible Hornet modules let the owner build a more specialized ship.

Weapons Three Size 3 gun hardpoints

The pilot controls the Mk I's direct-fire weapons from one seat.

Cargo Two SCU in the standard centre box

The removable Stor-All module carries a small delivery, equipment, or supplies.

Modularity Swap the box for compatible equipment

The centre mount accepts other Hornet modules when cargo is not the priority.

See the F7C Hornet MK I in action

Watch official footage of the F7C Hornet MK I in action and see it from every angle.

Find your F7C Hornet MK I

Explore in-stock F7C Hornet MK I ships, upgrades, and game packages available from The Impound.

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