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Scorpius Guide, Specs & Features

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Scorpius Guide, Specs & Features
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What to know

The Scorpius is a two-seat heavy fighter developed by Roberts Space Industries Applied Innovations division. With the Scorpius, the pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.

combat Fleet Guide Manufacturer: Roberts Space Industries Role: Combat

Scorpius specifications

RoleCombat
CareerCombat
Crew1-2
CargoNo cargo grid
Length32 m
Beam24 m
Height13 m
Mass91,462 kg
StatusFlight ready

The Scorpius' combat role

The Scorpius is a two-seat fighter built to keep the eight Size 3 guns and sixteen Size 2 missiles on a target through turns and changing attack angles. With 4x Size 3 ballistic cannons, the Scorpius' turret offers broad range, coverage, and firepower. It can be operated by either a dedicated operator who has full control of the turret or it can be slaved by the pilot in a restricted. Features two 1.5 SCU storage units providing enough space for both crew members.

Scorpius - firing weapons on a volcanic planet in Star Citizen

Combat systems aboard the Scorpius

Aboard the Scorpius, the pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.

Scorpius - flying low chased by Hurricane in Star Citizen

Development note: The Scorpius is flight ready and entered the live game in Alpha 3.17.1. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Fighting equipment aboard the Scorpius

With the eight Size 3 guns and sixteen Size 2 missiles, the Scorpius can keep firing as a target moves through a turn. Clear communication between pilot and gunner is the advantage of the two-seat layout.

Scorpius - RSI Scorpius with turret in rear configuration in Star Citizen
Powerful on-rails turret

With 4x Size 3 ballistic cannons, the Scorpius' turret offers broad range, coverage, and firepower. It can be operated by either a dedicated operator who has full control of the turret or it can be slaved by the pilot in a restricted.

Securing cargo in the Scorpius

Features two 1.5 SCU storage units providing enough space for both crew members. Also included is a drop-down weapon holder supporting 2 rifles, 2 pistols, and 2 small gadgets (such as the Multi-Tool or Paramed Medical Device).

Visibility from the Scorpius

The cockpit puts flight, targeting, weapons, and damage information in front of the pilot.

Scorpius' power limits

Heavy sensor, shield, and weapon use can strain the power system, so the crew must watch heat and output.

Fighting equipment aboard the Scorpius

Four forward Size 3 guns sit under the pilot, while a second crew member controls a rail-mounted turret with four more Size 3 guns across a broad arc. Sixteen Size 2 missiles complete the two-seat loadout.

Scorpius - firing a payload of missiles in Star Citizen

Eight Size 3 guns and sixteen Size 2 missiles

Pilot guns4 x S3
Turret guns4 x S3
Missiles16 x S2
Turret controlGunner / pilot-slaved
Pilot Fly the Scorpius

The Scorpius's pilot keeps the target inside the turret's firing arc instead of treating the second seat as an occasional extra trigger.

Gunner Use the Scorpius's gunner to track beyond the pilot's view

The gunner can keep the eight Size 3 guns and sixteen Size 2 missiles working while the nose turns, warn about another attacker, or cover a change of target.

Team Call every Scorpius target change before it happens

Short, direct calls let both Scorpius crew members shift their weapons without following different targets.

Choosing targets for the Scorpius' combat package

A fight in the Scorpius works when pilot and gunners share one picture, use the eight Size 3 guns and sixteen Size 2 missiles deliberately, and keep the weapon stations supplied and protected.

Scorpius - squadron firing in formation in Star Citizen
  1. Let the turret stay on target as the ship turns

    The Scorpius' pilot should hold a path that keeps the target inside the gunner's coverage instead of treating the second seat as an afterthought.

  2. Track threats outside the pilot's view

    For the Scorpius, the turret can keep firing while the pilot turns away, warn about another attacker, or protect the fighter during a change of target.

  3. Combine the Scorpius' weapons

    The Scorpius gets the most from the eight Size 3 guns and sixteen Size 2 missiles by staying close enough to hit without giving the target a simple shot back.

  4. Call every target change before it happens

    Short, clear calls let the Scorpius's pilot and gunner shift fire together instead of tracking different threats.

Scorpius' combat equipment in detail

The Scorpius combines its eight Size 3 guns and sixteen Size 2 missiles with the handling, protection, and targeting systems needed for its combat role.

Scorpius - loading up crew and armaments in hangar in Star Citizen
01 Convertible Spaceframe

The Scorpius features two unique wing designs that enhance efficiency, optimize cruising speed, and improve combat capabilities during flight, while also reducing its profile when on the ground.

02 Scorpius' secondary armament

The Scorpius carries weapons for protection against nearby threats.

03 Scorpius combat handling

For the Scorpius, responsive handling helps the pilot keep the guns and missiles on target through tight turns.

04 Aiming and target data on the Scorpius

For the Scorpius, sensors and weapon controls help the pilot identify a suitable target and keep the guns and missiles aimed at it.

Pilot and gunner give the Scorpius a wider attack

The pilot controls speed and orientation while the second seat keeps the eight Size 3 guns and sixteen Size 2 missiles working beyond the nose of the ship.

Scorpius - assaulting a ground team in Star Citizen

Two-seat combat

The Scorpius gunner tracks targets outside the pilot's view and keeps the turret firing through turns. Short calls keep both seats focused on the same threat.

Pilot Use the moving turret to cover targets beyond the nose

The Scorpius' pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.

Gunner Let the Scorpius' gunner watch the wider fight

The pilot uses the Scorpius' speed and handling to bring the eight Size 3 guns and sixteen Size 2 missiles onto the target, then moves before the target can return fire.

Communication Call target changes before the ship turns

Short calls about range, direction, and priority keep both Scorpius crew members on the same engagement.

See the Scorpius in action

Watch official footage of the Scorpius in action and see it from every angle.

Find your Scorpius

Explore in-stock Scorpius ships, upgrades, and game packages available from The Impound.

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