Back to Wiki

Planet Tech v5

Search Wiki
Planet Tech v5
The Impound summary

What to know

The culmination of Cloud Imperium's work on planet creation, to be delivered in stages starting with Alpha 4. 0, Planet Tech v5 is a simple, scalable workflow for planet artists that uses physically-based rules with Genesis data pools to emulate nature, with continuous variation to biomes and extremely high visual density where appropriate. Planetary data includes the Temperature and Humidity from Planet Tech v4, plus Geology, Soil Type, Soil Depth and Nutrients. Additional data such as Sunlight exposure and Slope Aspect can also be derived.

Places Planets & Moons Wiki Article

The culmination of Cloud Imperium's work on planet creation, to be delivered in stages starting with Alpha 4.0, Planet Tech v5 is a simple, scalable workflow for planet artists that uses physically-based rules with Genesis data pools to emulate nature, with continuous variation to biomes and extremely high visual density where appropriate. Planetary data includes the Temperature and Humidity from Planet Tech v4, plus Geology, Soil Type, Soil Depth and Nutrients. Additional data such as Sunlight exposure and Slope Aspect can also be derived. This data drives the assignment and unrepetitively tiled blending of terrain textures, the distribution of each individual type of Flora based on competition rules and override variables, and the placement of rocks and debris derived from erosion simulation. Physics-interactable (from any source) assets can be included in distributions. Tree leaves are tinted and shed based on various input factors, one of which is Seasons that play out over time. The planet shader is able to draw on data to evaluate required terrain color when viewed at a distance - taking into account the distribution of assets that are not loaded in, such as trees or grass. Performance is improved and pop-in is eliminated.

Archetypes for emergent biomes are created as asset packs using the new workflow:

Swamps - High Moisture, Medium to High Temperature - includes assets that interact with water surfaces

Jungles - High Rainfall and Sunlight year-round - includes assets that exhibit stratification

Redwoods - Regular Rainfall and modal Temperature - includes assets that emphasize extreme scale

Additional features of v5 include planetary-scale terrain features (such as the obsidian scar on Adir), surface fog, cloud-light interactions and support for dynamic weather, Starchitect, StarAudio, data-driven NPC behaviors and StarSim.

In July 2025 Sean Tracy mentioned at Quantum Vegas 2955 that there's a specific planet being worked on with it and for it.

Source: StarCitizen.tools. This article includes adapted Star Citizen Wiki content shared under the Creative Commons Attribution-ShareAlike license. The Impound has added formatting, navigation, summaries, related links, and shopping links.

Keep reading

Related articles

Yulin VI A gas giant whose outer atmosphere is composed of almost pure hydrogen. Key sections incl... Yulin V A large ice giant with extremely strong equatorial winds. Key sections include Official D... Yulin system The Yulin system is a popular destination for vacationing Banu and Humans. The Banu have ... Yulin IV An arid desert world that the Banu have left uninhabitable. Instead, the Banu utilize the... Yulin III Considered a relaxing resort world by the Banu, this planet's atmosphere is lethal to Hum... Yulin I An iron planet that has been mined of anything worthwhile. Now its best known features ar...
Explore more

More from The Impound

Search Wiki Search the full onsite wiki index. More wiki entries Browse more imported Star Citizen Wiki articles.