Star Citizen Preemptive Strike Guide: Unlocks, Targets and Ships

Constellation Mk V Centaurus firing its weapons in space

Hunt Intersec’s named targets in Nyx with a clearer plan: how to unlock Preemptive Strike, handle its escorts and choose between a Warden, Constellation or crewed Perseus.

Unlock Intersec’s named-target contract in Nyx, prepare for its escorts and choose a ship that suits your crew.

Preemptive Strike sends you to kill a named outlaw before their group can attack a member of the UEE Navy. Targets range from fighters to Hammerheads, so the same contract can produce very different fights.

Destroying that named ship completes the objective; its escorts are there to make reaching it harder.

Where to find Preemptive Strike

Look in the mobiGlas Contract Manager’s Mercenary category while in Nyx. The title appears as Preemptive Strike On [TargetName], with the assigned pilot’s name replacing the placeholder.

You need Contractor rank with Intersec Defense Solutions. New pilots begin with New Defense Contract: [TargetName] Elimination, then build reputation through the earlier assignments. Completing that introduction alone does not unlock Preemptive Strike. Contract availability can vary even after you reach the required rank.

Finding and destroying the target

Accept the contract, track it and travel to the assigned location. Destinations vary between offers.

On arrival, identify the named ship before committing to an attack. The Alpha 4.10.2 mission pool includes fighters, larger combat ships and the Hammerhead, with one to five escorts.

Decide whether the escorts can be ignored

The named target is your objective, but concentrating on it while several escorts attack freely can cost you the ship. If you cannot maintain an attack without taking heavy damage, break away and deal with the ships preventing you from engaging safely. A crew can divide the work, with turret gunners covering attackers while the pilot keeps the main target in view.

Once the contract registers completion, you can leave. Chasing the remaining escorts adds risk without advancing the completed objective.

Confirm the kill before leaving

Keep the mission tracked until the completion notification appears. If the target is disabled but the objective remains active, finish destroying it before leaving.

If you plan to use torpedoes, bring guns you can fall back on when an attack misses.

Which ship would we take?

Flying solo, we would favour the Warden for fighter handling or a Constellation for its heavier forward battery. With gunners aboard, the Perseus offers a different approach to the larger targets.

Aegis Vanguard Warden firing its forward guns

Vanguard Warden: our fighter choice for a solo pilot

The Warden combines long-range fighter duties with a Size 5 gun and four Size 2 weapons. Its pilot can fight without filling a turret seat, while a second person can operate the manual turret.

It is the option we would start with if you enjoy flying a dedicated fighter and want to travel between contracts without moving into a large crewed ship. A Hammerhead is a tougher proposition: its turret coverage makes prolonged exposure dangerous even for a heavy fighter.

Browse Vanguard Warden offers

RSI Constellation Mk IV Andromeda in flight

Constellation Mk IV Andromeda: guns and room for friends

The Andromeda is our pick here for someone who wants a multi-role ship with a substantial forward battery. Its four Size 5 weapon hardpoints provide the forward firepower, with two manual turrets for accompanying gunners.

Missiles supplement those guns, and friends can take the turret seats without changing ships. Solo, you still have the forward battery, but lose the turret coverage against escorts attacking from other directions.

Browse Constellation Andromeda offers

RSI Constellation Mk V Centaurus in its factory finish

Constellation Mk V Centaurus: four pilot guns and remote turrets

Four Size 5 pilot-controlled guns let the Centaurus tackle these contracts without turret gunners. Bring two crewmates and each can operate a remote turret carrying four Size 3 weapons, helping cover attackers around the ship while the pilot concentrates on the target.

Two Size 3 shields provide protection, but the Mk V turns and accelerates more slowly than the Mk IV. That makes it better suited to a pilot comfortable managing a large ship than someone who wants to chase every escort through a tight turn.

Our Centaurus feature covers the full armament and interior. Browse Centaurus offers.

RSI Perseus heavy gunship in combat

Perseus: the crewed choice for heavy opposition

The Perseus brings four heavy cannons in its main turrets, supported by remote turrets, torpedoes and point defence. The main turrets need gunners, making this a choice for a crew taking on larger ships.

For a solo pilot, those gunner-operated main turrets make it a poor substitute for the Warden or either Constellation.

Browse Perseus offers

Taking another contract

Check the next offer’s destination and rewards before accepting it. Targets and rewards vary, so another Preemptive Strike may involve a different journey and a much heavier opponent. Repair and rearm after a difficult fight before heading to the next marker.

Watch a Preemptive Strike engagement

Cpt_Foxyloxy’s Intersec guide starts the Contractor section at 13:26, with Preemptive Strike at approximately 14:28. The Stinger encounter shows the change from unsuccessful torpedo attacks to a Constellation Mk V gun attack, followed by the completion message.

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