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Zeus MR Guide, Specs & Features

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Zeus MR Guide, Specs & Features
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What to know

The Zeus Mk II MR is Roberts Space Industries' multi-crew security and bounty-hunting ship. For the Zeus MR, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Fleet Guide interdiction Manufacturer: Roberts Space Industries Role: Combat

Zeus MR specifications

RoleInterdiction
CareerCombat
Crew1-3
Cargo16 SCU
Length46 m
Beam34 m
Height8 m
Size classMedium
StatusActive production

The Zeus MR prevents the target from escaping

The Zeus MR uses an EMP and quantum dampener to stop a ship from escaping. Two prisoner pods, an armory, pilot guns, remote turrets, missiles, and a 16-SCU hold give its crew the equipment needed to turn an interception into a live capture.

Zeus MR - Zeus mkI stylized pilot beside front with crowd in Star Citizen

Sensors and timing behind the Zeus MR's control system

For the Zeus MR, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Zeus MR - RSI ZeusMkII MR - Cut in Star Citizen

Development note: The Zeus MR is currently in active production. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

The Zeus MR's control package

The EMP disrupts a target's systems while the quantum dampener blocks quantum escape. Used together, they give the crew time to disable the ship and secure its occupants.

Interdiction system

The Zeus MR's specialist control equipment is designed to limit another ship's ability to leave, giving the pilot or crew time to resolve the encounter.

Zeus MR's conventional armament

The Zeus MR carries two forward Size 4 lasers, two remote turrets with two Size 3 repeaters each, and two Size 4 missile racks loaded with eight Size 2 missiles in total.

Zeus MR's mission cargo

The RSI Zeus Mk II MR comes with a cargo hold that can carry up to 16 SCU of storage.

Zeus MR's target identification

The Zeus MR must confirm the target and range before using the EMP and quantum dampener, especially near friendly or civilian ships.

Power demand on the Zeus MR

The operator must watch power draw and heat while the specialist equipment is running.

The Zeus MR security and capture package

The Zeus MR combines an EMP and quantum dampening field to disrupt a target and prevent escape. Two Size 4 pilot guns, four turret-mounted Size 3 guns, eight Size 2 missiles, an armory, and space for two prisoner pods support the capture that follows.

Zeus MR - RSI Zeus MkII MR interior with labels in Star Citizen

EMP, quantum dampening, two prisoner pods, and a full gunship battery

Control systemsEMP + dampener
Pilot guns2 x S4
Turret guns4 x S3
Prisoner pods2
Contain Use the dampener before the target begins quantum travel

The control field removes the easy escape and gives the crew time to identify, order, or disable the ship.

Disrupt Apply EMP when the capture plan needs systems offline

EMP disruption supports a live arrest by creating an opening that does not depend on destroying the target outright.

Detain Bring the captured target back in one of two pods

The armory and prisoner capacity complete the bounty job after weapons and control systems have ended the pursuit.

From interception to secure custody

A Zeus MR crew identifies the right ship, blocks its escape, disables only what the contract requires, and brings captured targets back in two prisoner pods.

Zeus MR - Zeus MkII MR - 3D concept - Isometric in Star Citizen
  1. Confirm the target before the Zeus MR's interception

    On the Zeus MR, sensors, identification, and route knowledge reduce the chance of controlling the wrong ship or entering a poor interception point.

  2. Block quantum escape before closing in

    Activate the dampener before the target enters quantum travel, then use the EMP when key systems need to go offline.

  3. Use the Zeus MR to move from pursuit to custody

    Aboard the Zeus MR, disable only what the contract requires, protect the boarding or containment step, and keep the target under observation.

  4. Complete the capture aboard the Zeus MR

    Aboard the Zeus MR, a bounty or security contract is complete when the prisoner, evidence, or controlled ship reaches the proper destination.

The Zeus MR's specialist systems in detail

The Zeus MR uses its EMP and quantum dampener to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.

01 Crew habitation on the Zeus MR

Beds and shared facilities aboard the Zeus MR support longer missions within a compact crew area.

02 Range for extended patrols

Extra fuel gives the Zeus MR more time to search for a target or remain on patrol between established ports.

03 Armory and mission supplies

The armory keeps weapons and security equipment organized for the crew.

04 Zeus MR sensor data

Identification and range information help the Zeus MR use the EMP and quantum dampener against the chosen target.

The Zeus MR is built to capture targets alive

The pursuit, interdiction, prisoner transfer, and return to custody are all parts of the same contract.

Capture work continues after the chase ends

The Zeus MR's pilot needs enough force to stop resistance without destroying the person or evidence being recovered, then has to keep the target secure until handover.

Identification Confirm the right target before committing

On the Zeus MR, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Control Combine the EMP and dampener to hold the target

Sensors keep the EMP and quantum dampener on the correct target. Clear calls tell nearby ships when each effect begins and ends.

Custody Plan custody and transport before the interception

The Zeus MR completes the job only when the target and any required evidence reach the proper handover point.

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