Back to Wiki

Planet Tech v4

Search Wiki
Planet Tech v4
The Impound summary

What to know

Delivered in stages starting with Alpha 3.8, Planet Tech v4 builds upon the features of Planet Tech v2 and v3, offering terrain texture blending, objects scattering and biome transitions. The developer tool PlanEd gained a paint tool for efficient workflows when creating planets. Temperature and Humidity maps infer biome selection - a data-driven approach that went on to become the Genesis shared data pool initiative.

Places Planets & Moons Wiki Article

Delivered in stages starting with Alpha 3.8, Planet Tech v4 builds upon the features of Planet Tech v2 and v3, offering terrain texture blending, objects scattering and biome transitions. The developer tool PlanEd gained a paint tool for efficient workflows when creating planets. Temperature and Humidity maps infer biome selection - a data-driven approach that went on to become the Genesis shared data pool initiative.

Weather supports the actor status system and affects the atmospheric flight model. Snow, wind, dust and sandstorm weather types are generated by a rotating planet-scale texture. This allowed for the implementation of the planet microTech which is primarily a snow-planet. A frozen lake shader contributes to the visuals of microTech along with evergreen tree assets. The city of New Babbage on microTech uses updated design philosophies since v3 as a more open-form-factor and externally traversable location than Lorville before it.

Wind affects the player and StarCloth only in this version of the planet tech. The ability to affect physics-objects came later with v5. Improved atmospherics give better sunrise and sunset visuals by, for instance, emulating the existence of an ozone layer. Unique particles can be spawned on the terrain using various parameters. These can be locked to the terrain and move around on the surface as needed. When particles are affected by gravity or wind, they now flow around the contours of the terrain in a natural way.

Beyond Alpha 3.8, further improvements were made to v4. Windspeed limits were added per-planet to prevent excess wind and un-navigable areas around landing zones, namely at Lorville on Hurston, which later had its skyline reworked to support the upcoming Building interiors. Volumetric clouds were added to the planets of Stanton over time and this same technology was used to implement the gas giant Crusader in Alpha 3.14.

Source: StarCitizen.tools. This article includes adapted Star Citizen Wiki content shared under the Creative Commons Attribution-ShareAlike license. The Impound has added formatting, navigation, summaries, related links, and shopping links.

Keep reading

Related articles

Yulin VI A gas giant whose outer atmosphere is composed of almost pure hydrogen. Key sections incl... Yulin V A large ice giant with extremely strong equatorial winds. Key sections include Official D... Yulin system The Yulin system is a popular destination for vacationing Banu and Humans. The Banu have ... Yulin IV An arid desert world that the Banu have left uninhabitable. Instead, the Banu utilize the... Yulin III Considered a relaxing resort world by the Banu, this planet's atmosphere is lethal to Hum... Yulin I An iron planet that has been mined of anything worthwhile. Now its best known features ar...
Explore more

More from The Impound

Search Wiki Search the full onsite wiki index. More wiki entries Browse more imported Star Citizen Wiki articles.