Private Server
What to know
Private Servers were a planned feature which would have allowed players to run their own private Star Citizen servers, including modding them and playing offline. Key sections include Quotes.
Private Servers were a planned feature which would have allowed players to run their own private Star Citizen servers, including modding them and playing offline.
As of November 2025 the state of private servers on the Star Citizen development roadmap is unknown.
Private servers won't have the same scope and scale as the Persistent Universe, which is intended to use multiple servers that spin up dynamically.
They were envisioned to be similar to offline servers of the game Freelancer, with a more static universe and the server being able to handle a fixed amount of players, modding, and stat changes. They were also also not intended to receive updates in the same cadence as the persistent universe.
Being able to keep private servers running was one of the reasons Chris Roberts went with crowdfunding and decided to not use a big publisher such as EA or Activision, as this prevents the publisher from shutting down the game servers if they are not profitable anymore.
Quotes
It wont be as full featured as the persistent server but should have more functionality and persistenace than just a multiplayer battle instance a la BF3 or WoT
Private servers are the absolute last thing on the list they are the last, […] there is nothing that comes after private servers as far as LIVE comes. We will be done with alpha we will be done with beta we will be live in operation for some time before anybody looks at private servers. [...] nobody is even thinking about it, it‘s so far away.
Source: StarCitizen.tools. Source content is shared under the Creative Commons Attribution-ShareAlike license.