Aegis Sabre
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Sabre - Flying with all guns firing

STEALTH FIGHTER

Aegis Sabre

Keep the Sabre quiet until the information matters

The Sabre is a fighter and the original variant of the Sabre series developed by Aegis Dynamics. In the Sabre's workflow, reduced signatures and combat systems reward patient contact management rather than a prolonged visible brawl.

RoleCombat
CareerCombat
Crew1
CargoNo cargo grid
Length24.5 m
Beam24.5 m
Height5 m
Mass83,093 kg
StatusFlight ready

Low-Signature Operations

The tactical opening created by the Sabre

The defining advantage aboard the Sabre is the low-signature systems, four Size 3 guns, and four Size 3 missiles. The pilot still needs the speed, awareness, and timing to turn that short advantage into a useful result. The ship is engineered to serve as a powerful combatant while maintaining a more discreet profile. A UEE Navy request for a faster, more agile answer to the Vanduul Stinger led Aegis to develop the Sabre.

Ship sabre formation
Stealth Fighter

What happens after the Sabre creates an opening

Reduced signatures and combat systems reward patient contact management rather than a prolonged visible brawl. That balance defines the Sabre.

Sabre - Flying over blurred world
Development notice

Built in an evolving universe

The Sabre is flight ready and entered the live game in Alpha 2.2.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Stealth systems

The Sabre's control and interception tools

The Sabre creates its advantage through the low-signature systems, four Size 3 guns, and four Size 3 missiles. Sensors, position, timing, and supporting weapons turn that brief advantage into a useful result.

Sabre Blueprint Concept
01

Stealth

The ship is engineered to serve as a powerful combatant while maintaining a more discreet profile.

Sabre cockpit closeup 2.6.2
02

Next-generation fighter

A UEE Navy request for a faster, more agile answer to the Vanduul Stinger led Aegis to develop the Sabre.

Sabre Olisar 2.6.2
03

Contact identification

The Sabre must confirm identity and range before applying the low-signature systems, four Size 3 guns, and four Size 3 missiles to a ship that may be moving through crowded space.

04

Sabre's power demand

Specialist equipment competes with propulsion, shields, and weapons, so the Sabre's operator has to watch power and heat during use.

Defining feature

The Sabre's stealth fighter package

Four pilot-controlled Size 3 guns and four Size 3 missiles give the Sabre a balanced attack package. Signature-reducing materials and stealth components help the pilot control when that firepower first appears on an opponent's sensors.

Sabre - The Shipyard - Careers and Roles - Combat
Why it matters

Four Size 3 guns, four Size 3 missiles, and a lower signature

4 x S3Pilot guns
4 x S3Missiles
Stealth-focusedSignature
Single pilotControl
ApproachUse the Sabre's lower signature before opening fire

Managing emissions and line of sight gives the pilot more control over when the target first sees the fighter.

GunsBring four Size 3 guns onto the selected contact

The direct-fire battery rewards a clean first attack rather than revealing the Sabre for an uncertain opportunity.

MissilesKeep four Size 3 missiles for targets that justify them

The guided load can pressure movement or support the gun attack once the pilot has confirmed the contact.

Reduce, observe, act, disappear

Where the Sabre changes an opponent's options

The Sabre controls exposure before it controls the fight, keeping emissions low until the low-signature systems, four Size 3 guns, and four Size 3 missiles can be used without wasting the quiet approach.

Sabre Firing Concept
01
Reduce

Set emissions before entering sensor range

Power, shields, cooling, and active systems should match how quietly the Sabre needs to approach.

02
Observe

Use the quiet approach to learn first

During work with the Sabre, target position, support, and movement are the advantage earned by staying difficult to detect.

03
Act

Keep the Sabre's active attack brief

The Sabre should have the next step ready before bringing the low-signature systems, four Size 3 guns, and four Size 3 missiles into range.

04
Disappear

Lower the signature again after contact

During work with the Sabre, breaking line of sight and controlling emissions help the ship recover its stealth advantage instead of remaining an ordinary visible fighter.

Low-signature details

A closer look at how the Sabre controls a target

The Sabre uses its low-signature systems, four Size 3 guns, and four Size 3 missiles to change an encounter, backed by the sensors, timing, and conventional systems needed to exploit the result.

01Equipment Stowage

The Sabre has an external 0.25 SCU storage unit and includes a dedicated gun rack.

02Sabre's conventional armament

It can exert a significant influence, attributed to its four Size 3 gun hardpoints and racks built to carry four Size 3 missiles.

03Sabre sensor picture

Identification and range information help the Sabre use the low-signature systems, four Size 3 guns, and four Size 3 missiles on the correct contact.

04Sabre's specialist controls

For the Sabre, dedicated controls keep the low-signature systems, four Size 3 guns, and four Size 3 missiles accessible without hiding the flight and defensive information the crew still needs.

Crew and operation

The Sabre's pilot manages exposure as carefully as weapons

Power state, emissions, route, target choice, and the low-signature systems, four Size 3 guns, and four Size 3 missiles determine how long the ship can remain difficult to detect.

People behind the systems

Inside the Sabre: the quiet approach exists to create one useful opportunity

Stealth gives the Sabre information and initiative. The pilot needs to decide what that advantage is for before active systems and weapons reveal the ship.

Emissions

Set the signature before reaching sensor range

For the Sabre, reduced signatures and combat systems reward patient contact management rather than a prolonged visible brawl.

Contact

Use the quiet approach to learn first in daily operation

Aboard the Sabre, sensors and communication help the crew apply the low-signature systems, four Size 3 guns, and four Size 3 missiles to the correct ship and report what has changed.

Exposure

Keep the active part of the job brief

After the Sabre acts, line of sight, power choices, and route planning help it avoid remaining an ordinary visible target.

Sabre - Firing x2 - Front

Current availability

Find your Sabre

Explore in-stock Sabre ships, upgrades, and game packages available from The Impound.

Available finishes

Make the Sabre your own

Browse currently available Sabre paints and liveries from The Impound.

Manufacturer

Aegis Dynamics

Continue through the Aegis Dynamics lineup with in-stock ships and related products from The Impound.

Sabre - Reclaimer - Flying with Sabers x3 - Front
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