
What happens after the Sabre Raven creates an opening
Aboard the Sabre Raven, EMP, quantum control, sensors, or other electronic systems create an opening that ordinary guns cannot produce on their own.
ELECTRONIC WARFARE
Make the Sabre Raven's specialist system matter to the whole team
The Aegis Sabre Raven is the high tech variant of the Sabre designed for intelligence missions. For the Sabre Raven, EMP, quantum control, sensors, or other electronic systems create an opening that ordinary guns cannot produce on their own.
Interdiction And Control
Rather than relying on gunfire alone, the Sabre Raven uses the two EMP generators to restrict or disrupt a target before the pilot acts on the opening. Two EMP generators replace the Raven's missile racks, with one generator fitted inside each ordnance bay. The Raven's avionics module has been completely overhauled to include some of the most advanced hardware and software available, and it has an increased data storage for intelligence missions.

Aboard the Sabre Raven, EMP, quantum control, sensors, or other electronic systems create an opening that ordinary guns cannot produce on their own.

The Sabre Raven is flight ready and entered the live game in Alpha 3.0.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Interdiction package
The Sabre Raven creates its advantage through the two EMP generators. Sensors, position, timing, and supporting weapons turn that brief advantage into a useful result.

Two EMP generators replace the Raven's missile racks, with one generator fitted inside each ordnance bay.

The Raven's avionics module has been completely overhauled to include some of the most advanced hardware and software available, and it has an increased data storage for intelligence missions.

The Sabre Raven must confirm identity and range before applying the two EMP generators to a ship that may be moving through crowded space.

Specialist equipment competes with propulsion, shields, and weapons, so the Sabre Raven's operator has to watch power and heat during use.
Defining feature
The Sabre Raven combines two EMP generators with a lighter stealth-fighter weapon package. Its strength is reaching a useful disruption range with less warning, then coordinating the pulse with allied fire or the pilot's own limited guns.

The disruption system is more useful when the target receives less time to increase distance or prepare a response.
The pilot can time the pods for the tactical result the team needs instead of treating both charges as an automatic opening salvo.
The Raven gives up part of a standard Sabre's firepower, so a coordinated group can make better use of the opening it creates.
Detect, disrupt, exploit, hand off
A control mission in the Sabre Raven moves from identification to restraint, with the two EMP generators creating the short window needed to secure the target.

In practice aboard the Sabre Raven, electronic warfare works best when the pilot knows whether mobility, shields, sensors, or quantum travel must be interrupted.
The Sabre Raven should have the next step ready before bringing the two EMP generators into range.
In the Sabre Raven's workflow, weapons or allied ships need to act while the target is confused, disabled, or unable to leave.
Aboard the Sabre Raven, clear calls about duration, recovery, and the next target stop the team from relying on a disruption that has already ended.
Control details
The Sabre Raven uses its two EMP generators to change an encounter, backed by the sensors, timing, and conventional systems needed to exploit the result.
On top of the standard Sabre's already low-signature, the Raven improves its stealth profile by cutting down the wingspan of the original Sabre.
Identification and range information help the Sabre Raven use the two EMP generators on the correct contact.
For the Sabre Raven, dedicated controls keep the two EMP generators accessible without hiding the flight and defensive information the crew still needs.
The Sabre Raven's conventional weapons give the pilot a practical way to act on the opening created by the two EMP generators.
Crew and operation
The pilot has to identify the system that matters, bring the two EMP generators into range, and make sure allies are ready to exploit the disruption.
Disabling or confusing a target is temporary. The Sabre Raven's pilot needs clear timing with nearby ships so the advantage becomes a capture, a kill, or a safe passage.
During work with the Sabre Raven, EMP, quantum control, sensors, or other electronic systems create an opening that ordinary guns cannot produce on their own.
In the Sabre Raven's workflow, timing matters because containment or disruption from the two EMP generators lasts only for a limited window.
The Sabre Raven adds the most value when nearby ships know what changed on the target and how long they have to act.

Official imagery
Explore official exterior, interior, operational, and concept views of the Sabre Raven.










Video
Watch official footage of the Sabre Raven in flight and see the ship from every angle.
Available finishes
Browse currently available Sabre Raven paints and liveries from The Impound.
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