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F7A Hornet Guide, Specs & Features

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F7A Hornet Guide, Specs & Features
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What to know

The F7A Hornet Mk I served as the UEE Navy's leading space-superiority fighter before the Mk II replaced it. The F7A Hornet combines real firepower with enough speed and control to stay responsive in a fighter engagement.

Fleet Guide light_fighter Manufacturer: Anvil Aerospace Role: Combat

F7A Hornet specifications

RoleCombat
CareerCombat
Crew1
CargoNo cargo grid
Length28.25 m
Beam25.5 m
Height7.5 m
Mass72,032 kg
StatusFlight ready

The F7A Hornet's combat role

The F7A Hornet is a military medium fighter built around six guns and eight missiles. Two Size 4 wing guns provide the heaviest pilot-controlled fire, while Size 3 nose and top turrets add four more barrels to a compact, responsive combat airframe.

F7A Hornet - Mk I x2 flying low over battlefield 2 in Star Citizen

The systems behind the attack

The original F7A combines more firepower and protection than a light fighter with the responsive handling expected from a Hornet.

F7A Hornet - Mk.I in-game in Star Citizen

Development note: The F7A Hornet is flight ready and entered the live game in Alpha 3.23.1. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

F7A Hornet combat systems

The F7A Hornet combines the six guns and eight missiles with more firepower and protection than a light fighter while remaining responsive enough for close combat.

Legacy

The F7A Hornet Mk I served as a defining UEE Navy space-superiority fighter before the Mk II replaced it.

Lethal

The F7A combines a compact military airframe with six guns and eight missiles for space-superiority combat.

Pilot controls aboard the F7A Hornet

One pilot controls flight and weapons while monitoring targets and ship condition from the cockpit.

Heat and power demand

Power and cooling limits decide which systems can run at full strength at the same time.

The F7A Hornet's military loadout

Two Size 4 wing guns give the F7A Hornet its heaviest pilot-controlled fire. Twin Size 3 guns in both the top and nose turrets add four more barrels, while eight Size 2 missiles complete the standard combat loadout.

F7A Hornet - Ship-f7alegacy-frontcarrier in Star Citizen

Six guns and eight missiles

Wing guns2 x S4
Top turret guns2 x S3
Nose turret guns2 x S3
Missiles8 x S2
Weapons Choose between the F7A Hornet's guns and missiles

The F7A Hornet carries six guns and eight missiles. Use the guns for sustained fire and save missiles for targets that justify them.

Attack Keep the target in sight through the attack

Handling helps the F7A Hornet maintain aim while the pilot watches ammunition and threats outside the gunsight.

Condition Check the F7A Hornet before attacking again

The pilot checks the F7A Hornet's damage, shields, guns, and missiles before choosing another target.

Fly the original F7A as a space-superiority fighter

The F7A Hornet Mk I is built to meet hostile fighters head-on. One pilot combines six guns and eight missiles with the compact handling of the original military Hornet.

  1. Set all six guns on the same target

    Two Size 4 wing guns provide the hardest hits, while the nose and top turrets add four Size 3 guns close to the centreline.

  2. Use the eight Size 2 missiles at range

    The missile load gives the pilot a guided option before the fighter closes far enough to use all six guns.

  3. Stay close to the ships being protected

    The F7A is a carrier fighter, so patrol and escort work matter as much as chasing a single target.

  4. Rearm the full military loadout

    Guns, missiles, shields, fuel, and control surfaces are checked before the next sortie.

Flight and weapon controls in one cockpit

The F7A Hornet combines its six guns and eight missiles with the handling, protection, and targeting systems needed for its combat role.

01 Group the F7A's six guns around a clear target

Inside the F7A Hornet, responsive handling helps the pilot keep the six guns and eight missiles on target through tight turns.

02 How the F7A Hornet tracks a target

For the F7A Hornet, sensors and weapon controls help the pilot identify a suitable target and keep the six guns and eight missiles aimed at it.

03 F7A Hornet protection

The F7A Hornet's shields and armor help the pilot survive return fire during a close attack.

04 Rearming the F7A Hornet

The time between flights belongs to ammunition, missile replacement, inspection, and any repair the F7A Hornet now needs.

One pilot controls six guns and eight missiles

Flight, targeting, all six guns, the missile racks, shields, and damage information remain under one pilot's control.

The complete Mk I weapon package in one seat

The F7A Mk I puts the original Hornet's full military battery around one compact cockpit.

Wing guns Two Size 4 guns provide the main punch

The wing mounts carry the F7A's largest pilot-controlled weapons.

Turrets Four Size 3 guns fill the centreline

Twin guns in both the nose and top turrets add concentrated forward fire.

Ordnance Eight Size 2 missiles complete the loadout

The pilot can use guided weapons before committing the full gun battery.

See the F7A Hornet in action

Watch official footage of the F7A Hornet in action and see it from every angle.

Find your F7A Hornet

Explore in-stock F7A Hornet ships, upgrades, and game packages available from The Impound.

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