What to know
The Anvil U9C Hawk is a light fighter designed for civilian use, with a primary focus on weaponry. With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.
Hawk specifications
The Hawk prevents the target from escaping
With the EMP generator, the Hawk helps stop a target and complete the handover instead of treating first target as the end of the contract. Capturing a bounty ship requires disabling it rather than destroying it, which is the purpose of the Hawk's electromagnetic pulse generator. A rear containment pod lets the Hawk carry a captured bounty securely to the handover point.

How the Hawk disables a target
With the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.

Development note: The Hawk is flight ready and entered the live game in Alpha 3.4.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Hawk's electronic warfare package
With the EMP generator, the Hawk can change what an opponent is able to do. Position and timing aboard the Hawk decide how much the pilot gains from the effect.
Capturing a bounty ship requires disabling it rather than destroying it, which is the purpose of the Hawk's electromagnetic pulse generator.
A rear containment pod lets the Hawk carry a captured bounty securely to the handover point.
The Hawk must confirm the target and range before using the EMP generator, especially near friendly or civilian ships.
Specialist equipment draws from the same power and cooling systems as propulsion, shields, and weapons.
The Hawk's disruption and live-capture package
The Hawk combines an EMP with two Size 1 cannons and four Size 2 guns to pursue and disable a small target. A rear prisoner pod gives the single pilot a secure way to complete a live bounty instead of ending the job when the chase stops.

EMP disruption, six pilot guns, and a secure prisoner pod
The light fighter frame lets one pilot follow a small target and close enough to use the capture equipment.
The goal is to remove the target's ability to continue the chase without destroying the person the contract requires alive.
The rear pod turns a successful interdiction into a complete bounty run with the captured target protected for delivery.
From EMP disablement to prisoner handover in the Hawk
The Hawk is built to change the terms of an encounter through the EMP generator, then turn that advantage into a completed interception or capture.

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Confirm the target before the Hawk's interception
On the Hawk, sensors, identification, and route knowledge reduce the chance of controlling the wrong ship or entering a poor interception point.
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Use the EMP generator to remove the easy escape
For the Hawk, timing matters because containment or disruption from the EMP generator lasts only for a limited window.
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Use the Hawk to move from pursuit to custody
For the Hawk, disable only what the contract requires, protect the boarding or containment step, and keep the target under observation.
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Complete the capture aboard the Hawk
Aboard the Hawk, a bounty or security contract is complete when the prisoner, evidence, or controlled ship reaches the proper destination.
The Hawk's specialist systems in detail
The Hawk uses its EMP generator to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.
The Hawk carries two Size 1 Suckerpunch distortion cannons for disabling work, backed by four Size 2 gun mounts when more direct firepower is needed.
Identification and range information help the Hawk use the EMP generator against the chosen target.
Aboard the Hawk, a separate control station lets the crew operate the EMP generator while still monitoring flight and defensive systems.
The Hawk's conventional weapons let the pilot act while the target is disrupted by the EMP generator.
The Hawk is built to capture targets alive
Pursuit, the EMP generator, restraint, and the return to custody are parts of the same contract.

Capture work continues after the chase ends
The Hawk's pilot needs enough force to stop resistance without destroying the person or evidence being recovered, then has to keep the target secure until handover.
Aboard the Hawk, tracking and control systems help stop the target, while secure containment lets the crew bring a captured bounty to the handover point.
The Hawk should know whether it will attack, capture, or withdraw before bringing the EMP generator into range.
The Hawk completes the job only when the target and any required evidence reach the proper handover point.
See the Hawk in action
Watch official footage of the Hawk in action and see it from every angle.
Find your Hawk
Explore in-stock Hawk ships, upgrades, and game packages available from The Impound.