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Maelstrom (destruction system)

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Maelstrom (destruction system)
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Maelstrom is the Star Engine's physically based destruction system.

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Maelstrom is the Star Engine's physically based destruction system.

Many of the structures created by Starchitect or Base Building as part of Genesis will feature the Maelstrom destruction system, allowing for a range of scales of geometry fracturing and physics dependent on the force used. For instance, a P4-AR may be able to shoot small chunks out of a barricade, while a GP-33 could be able to raze a small structure with one shot.

Maelstrom is to be implemented in both Squadron 42 and Star Citizen as a ship destruction system. Ships using Maelstrom require converting from the prior "PU damage model" used in Star Citizen, a process referred to as "pressing a few buttons" due to Maelstrom 's ability to import from the prior model. This is followed by further dedicated work from the Tech art and Ship art teams of Cloud Imperium to make ships more believably destructible.

The Maelstrom system is also used for deriving and calculating the physical mass of detachable and destructible ship parts based on their applied materials and thicknesses, instead of priorly-used rough volume calculations and designer-set values.

The applied hull materials of a ship will be used in the calculation of armor effectiveness in Maelstrom.

Source: StarCitizen.tools. This article includes adapted Star Citizen Wiki content shared under the Creative Commons Attribution-ShareAlike license. The Impound has added formatting, navigation, summaries, related links, and shopping links.

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