Anvil Centurion
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Centurion - In battle with all guns firing

MOBILE AIR DEFENSE

Anvil Centurion

Anvil's mobile anti-air defense platform

The Anvil Centurion is a ground vehicle specializing in short-range anti-air weaponry, employing a powerful quad-turret of energy cannons to bring down any airborne threat. On the Centurion, sensors, anti-air weapons, and a mobile chassis protect a convoy, landing area, or worksite from threats overhead.

RoleGround
CareerGround
Crew1-2
CargoNo cargo grid
Length17 m
Beam7 m
Height5.5 m
Mass134,016 kg
StatusFlight ready

Ground Operations

The Centurion's ground-combat package

Firepower alone does not define the Centurion. The four Size 4 energy cannons backed by a defensive turret, terrain, protection, and a clear supporting role decide where it belongs in the formation. The Centurion's rear gunner controls a four-gun Size 4 anti-air turret. A solo driver can change seats to use it, while a two-person crew can keep the vehicle moving and firing at the same time.

Centurion - On hill firing at Buccaneer
Mobile Air Defense

The systems around the Centurion's main weapon

For the Centurion, sensors, anti-air weapons, and a mobile chassis protect a convoy, landing area, or worksite from threats overhead.

Centurion Ice Storm - Beside outpost firing
Development notice

Built in an evolving universe

The Centurion is flight ready and entered the live game in Alpha 3.17.2. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Ground systems

The Centurion's surface-combat package

The Centurion combines the four Size 4 energy cannons backed by a defensive turret with armor and surface mobility so it can support the fight without becoming a fixed position.

Centurion - Beside Spartan Firing
01

Rotatable Turret and Gunner's Seat

The Centurion's rear gunner controls a four-gun Size 4 anti-air turret. A solo driver can change seats to use it, while a two-person crew can keep the vehicle moving and firing at the same time.

Centurion - x2 Firing guns near big dish
02

Defensive turret on the Centurion

A size-3 gun turret, which is controlled by the driver, can be used for fending off targets that get too close.

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03

Deployable Stabilizers

For a stable platform and to compensate for recoil, stabilizing legs must be deployed while stationary before firing.

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04

Crew visibility on the Centurion

The Centurion's driver and weapon operator need a shared picture of threats, terrain, and nearby friendly units.

Centurion - Firing with 4 players at rear
05

Centurion's weapon arc

Terrain and hull position determine where the four Size 4 energy cannons backed by a defensive turret can fire without exposing more of the Centurion than necessary.

Defining feature

The Centurion short-range air-defense battery

A rear gunner controls the Centurion's rotating quad mount and its four Size 4 energy cannons. The driver retains a separate Size 3 defensive turret, while deployable stabilizers create a steadier firing platform against aircraft overhead.

Centurion firing pilot turret
Why it matters

Four Size 4 energy cannons backed by a defensive turret

4 x S4Main cannons
Rear gunnerMain operator
1 x S3Defensive turret
StabilizersFiring support
PositionSet the stabilizers with a clear view upward

The Centurion needs a clear field of fire and time to deploy before the quad turret can provide its best short-range coverage.

GunnerTrack aircraft with four Size 4 cannons

A dedicated rear gunner controls the rotating main battery while the driver keeps the vehicle positioned and watches the ground route.

Close defenseKeep the driver's Size 3 turret available

The secondary turret helps discourage threats that approach too close while the main gunner remains focused on the air.

Move, set, track, relocate

The Centurion's place in a ground formation

The Centurion supports the ground force by choosing terrain carefully and bringing the four Size 4 energy cannons backed by a defensive turret onto the threats that matter to the people or vehicles it protects.

Centurion plus Beachhead Paint - Original Concept LTI
01
Move

Stay close to the force that needs cover

The Centurion should protect a convoy, landing zone, or worksite instead of searching for aircraft far from friendly vehicles.

02
Set

Take a position with a clear view of the sky

Aboard the Centurion, terrain can hide the vehicle, but it must still leave sensors and weapons enough room to track an approaching ship.

03
Track

Track the target

The Centurion's operator keeps the four Size 4 energy cannons backed by a defensive turret supplied and close enough to support infantry or vehicles at the objective.

04
Relocate

Move after revealing the firing position

For the Centurion, changing position makes it harder for aircraft to return fire on a known point and keeps the air-defense screen useful.

Surface details

The Centurion, from crew stations to weapon systems

The Centurion brings its four Size 4 energy cannons backed by a defensive turret to the ground force, with armor and mobility to stay protected and move with nearby units.

01Armored hull

The Centurion's heavy armor protects its occupants from ground fire and attacks from above while crossing a combat area.

02Equipment Stowage on the Centurion

The Centurion features 1 SCU internal storage, a 0.5 SCU storage locker, and a dedicated gun rack.

03Targeting from the Centurion

For the Centurion, sensors and crew visibility help the vehicle bring the four Size 4 energy cannons backed by a defensive turret onto the threat that matters to the ground force.

04Centurion protection

For the Centurion, armor, profile, and movement keep the vehicle useful while it supports people or vehicles around the objective.

Crew and operation

The Centurion's crew divides movement, weapons, and awareness

The driver keeps the vehicle positioned and mobile while the gunner or support crew manages the four Size 4 energy cannons backed by a defensive turret, target calls, and threats outside the driver's view.

People behind the systems

Separate crew roles make the Centurion more effective on the ground

Aboard the Centurion, the driver can concentrate on terrain and survival while another crew member manages the main weapon or specialist system.

Driver

Keep the Centurion moving with the force

The driver chooses cover and a route that keeps the four Size 4 energy cannons backed by a defensive turret available without fixing the Centurion in a poor position.

Weapon station

Assign the Centurion's main weapon to one operator

Aboard the Centurion, target calls and vehicle movement help the four Size 4 energy cannons backed by a defensive turret remain relevant as the ground fight changes.

Team

Coordinate the Centurion with nearby units

On the Centurion, short calls about targets, cover, ammunition, and vehicle condition help the crew keep the four Size 4 energy cannons backed by a defensive turret working with the ground force.

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Manufacturer

Anvil Aerospace

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Centurion - In hangar - Isometric
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