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Fury Guide, Specs & Features

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Fury Guide, Specs & Features
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What to know

The Mirai Fury is a compact snub fighter built for carrier-launched swarm attacks. Four Size 2 guns, four Size 2 missiles, and extreme agility give one pilot serious close-range firepower in a craft small enough to deploy in numbers.

Fleet Guide light_fighter Manufacturer: Mirai Role: Combat

Fury specifications

RoleCombat
CareerCombat
Crew1
CargoNo cargo grid
Length7 m
Beam5.4 m
Height3 m
Mass13,939 kg
StatusFlight ready

A tiny fighter designed to arrive as a group

The Fury trades independent travel and heavy protection for a very small footprint and sharp maneuverability. It relies on a carrier to reach the operation, then uses numbers, movement, and concentrated fire to overwhelm a larger target's attention.

Fury - flying in formation in Star Citizen

Carrier dependent by design

Without a quantum drive, the Fury is not a self-contained patrol fighter. Its value comes from fitting aboard another ship, launching quickly, and adding another fast-moving weapon platform to the attack.

Fury - disembarking from a Freelancer MAX in Star Citizen

Development note: The Fury is flight ready and entered the live game in Alpha 3.19.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Fury's combat systems

The Fury combines the guns and missiles with a very small hangar footprint. A carrier can launch several together and concentrate them on the same threat.

Compact

The Fury was designed to deliver as much damage in the shortest amount of time possible. It's fast, maneuverable but lacks a quantum drive, it would be double the size if it did.

Xi'an technology on the Fury

The four main thrusters are fully gimballed; they can rotate in all directions. They double as the ship's retro thrusters.

Visibility from the Fury

The cockpit puts flight, targeting, weapons, and damage information in front of the pilot.

Fury's power limits

Heavy sensor, shield, and weapon use can strain the power system, so the crew must watch heat and output.

Fighting equipment aboard the Fury

The Fury carries capable firepower thanks to four size 2 weapon hardpoints and its racks that can hold four size 2 missiles.

Fury - flying in formation in Star Citizen

Direct fire backed by the Fury's missile load

Missiles4 x S2
WeaponsS2
ControlPilot
Launch Use the small footprint to put more fighters in space

The Fury turns limited hangar room into a larger defensive or attack group without asking for full-size fighter bays.

Swarm Concentrate several fighters on one priority

A coordinated group lets the guns and missiles arrive from several directions instead of leaving one snub to fight alone.

Recovery Return before fuel or damage isolates the fighter

The Fury depends on its carrier for endurance, so recovery timing remains part of every sortie.

Airframe and weapons working together

A complete sortie in the Fury connects target choice, movement, the guns and missiles, and an honest check of the ship before the next engagement.

Fury - Image of the Fury landed on a pad from the pledge store in Star Citizen
  1. Set the loadout before leaving the carrier

    For the Fury, a compact fighter has little room to solve the wrong equipment choice after launch.

  2. Clear the bay without slowing the next craft

    For the Fury, fast separation lets the carrier put several fighters into open space without creating a queue at the doors.

  3. Combine the Fury's weapons

    The pilot keeps the guns and missiles aimed without holding the Fury on an easy line for return fire.

  4. Return before low fuel or damage makes recovery difficult

    On the Fury, the carrier is part of the weapon system, providing the range, repair, and rearm support the small craft does not carry itself.

Fury's combat equipment in detail

The Fury combines its guns and missiles with the handling, protection, and targeting systems needed for its combat role.

01 Keep mission gear within reach

The Fury's 0.45-SCU storage compartment sits beneath the port-side avionics bay and keeps personal gear out of the cockpit.

02 Let the Fury swarm concentrate on the same target

Aboard the Fury, responsive handling helps the pilot keep the missile load on target through tight turns.

03 Targeting and fire control on the Fury

Aboard the Fury, sensors and weapon controls help the pilot identify a suitable target and keep the missile load aimed at it.

04 Fury protection

The Fury's defensive package is sized around the fighter role its weapons are meant to perform.

The Fury trades onboard endurance for a smaller combat footprint

The pilot relies on the carrier for range and turnaround, then uses the guns and missiles as part of a coordinated launch.

The Fury's combat role begins and ends on the carrier

Each Fury sortie has one clear objective. The carrier supplies the fuel, ammunition, and maintenance that the small fighter cannot keep aboard for a longer independent patrol.

Preparation Set the Fury's loadout before leaving the carrier

A very small footprint and sharp handling make the Fury strongest when a carrier launches several together.

Group attack Coordinate the Fury's attack with nearby fighters

The pilot keeps the Fury moving while its weapons remain on target.

Recovery Recover the Fury while the carrier can still service it

The Fury's carrier completes the system by refuelling, rearming, and repairing the small fighter for another sortie.

See the Fury in action

Watch official footage of the Fury in action and see it from every angle.

Find your Fury

Explore in-stock Fury ships, upgrades, and game packages available from The Impound.

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