
The combat tradeoffs built into the Paladin
For the Paladin, pilot, turret, sensor, and engineering roles combine to keep several weapons working through a longer fight.
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MULTI-CREW GUNSHIP
An armored gunship built around crewed turrets
The Paladin is a medium-sized gunship, developed by Anvil Aerospace. For the Paladin, pilot, turret, sensor, and engineering roles combine to keep several weapons working through a longer fight.
Combat Spacecraft
With the four Size 5 guns that move above or below the hull, the Paladin turns several crew stations into one coordinated gun platform. Heavy armor protects the Paladin, and a retractable cockpit blast shield gives the flight crew extra cover when incoming fire becomes a direct threat.

For the Paladin, pilot, turret, sensor, and engineering roles combine to keep several weapons working through a longer fight.

The Paladin is flight ready and entered the live game in Alpha 4.3.2. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Combat package
The Paladin divides the main turret that move above or below the hull across pilot and crew stations. Shared targets, turret coverage, and engineering support let the ship maintain fire longer than a single-seat fighter.

Heavy armor protects the Paladin, and a retractable cockpit blast shield gives the flight crew extra cover when incoming fire becomes a direct threat.

The Paladin's remote turret carries four Size 5 guns and moves along a rail from the top of the ship to the underside for broader coverage.

Six Size 4 missile hardpoints add guided firepower to the Paladin's gun battery.

Two shared crew quarters, a kitchenette, seating, and a bathroom make longer Paladin deployments more comfortable for its four-person crew.

The Paladin's cockpit gives one pilot a clear view of flight, targeting, weapons, and damage during combat.

Power allocation and cooling determine how long the Paladin can keep its sensors, shields, and weapons working at the same intensity.
Defining feature
The Paladin's main remote turret carries the rail-mounted battery on a rail that moves between dorsal and ventral positions for a wider field of fire. Two flank turrets add four Size 4 guns, and six Size 4 missile hardpoints complete the gunship package.

The rail system lets the gunner shift the main battery above or below the ship instead of asking the pilot to roll the whole hull for every target.
The side batteries protect sectors the main turret is not handling and keep smaller targets from receiving a free approach.
Shared target priority prevents the Paladin's heavy stations from wasting fire on separate targets without a clear reason.
Assign, track, concentrate, sustain
The Paladin gets its firepower from teamwork, with flight control creating coverage and the crew bringing the main turret that move above or below the hull onto the same priority target.
Turret sectors and target priorities prevent the Paladin's crew from wasting several guns on the wrong threat.
Aboard the Paladin, flight control has to hold effective coverage while sensor calls keep every gunner aware of threats outside the current target.
The Paladin brings the rail-mounted battery that move above or below the hull to bear while the pilot watches for missiles and other attackers.
Power, cooling, ammunition, shield condition, and damaged components decide how long the Paladin can keep its full battery active.
Tactical details
The Paladin combines its four Size 5 guns that move above or below the hull with the handling, protection, and targeting systems needed for its combat role.

The ships components are accessible from within, which allows for more efficient and rapid maintenance.

The Paladin's remote turrets give the crew broad firing coverage without requiring a gunner to sit inside each mount.

A compact 4-SCU cargo area sits beside the main staircase, and each crew quarter includes two 0.75-SCU lockers for personal equipment.

Aboard the Paladin, responsive handling helps the pilot keep the gun battery on target through tight turns.
Crew and operation
The pilot controls the firing geometry while turret crews, sensors, and engineering keep the heavy gun battery that move above or below the hull active against the same threat.
The Paladin relies on steady, coordinated fire. The Paladin's crew must share target priorities, turret coverage, damage information, and power needs instead of running separate fights.
Aboard the Paladin, flight and weapon responsibilities remain clear enough for the crew to respond without repeating every decision across the ship.
The pilot uses the Paladin's speed and handling to bring the main turret that move above or below the hull onto the target, then moves before the target can return fire.
Power, cooling, shields, ammunition, and repairs decide how long the Paladin can maintain fire.

Current availability
Explore in-stock Paladin ships, upgrades, and game packages available from The Impound.
Layout and systems
The cockpit and weapon stations bring the heavy gun battery that move above or below the hull together with flight and targeting controls. Each operator can see the information needed for their part of the fight.

Official imagery
Explore official exterior, interior, operational, and concept views of the Paladin.

Available finishes
Browse currently available Paladin paints and liveries from The Impound.
Manufacturer
Continue through the Anvil Aerospace lineup with in-stock ships and related products from The Impound.

Explore the fleet
Compare other in-stock spacecraft and related products from the same manufacturer.
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