Jurisdictions
Jurisdictions are the boundaries of a faction's legal reach. If you perform an action considered a crime within such a jurisdiction, you may face a...
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Jurisdictions are the boundaries of a faction's legal reach. If you perform an action considered a crime within such a jurisdiction, you may face a...
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Interdiction is a military term for the act of delaying, disrupting, or destroying enemy forces or supplies en route to the battle area. Key sectio...
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Star Citizen Insurance is a means of protection from financial loss. It is a form of risk management, primarily used to hedge against the risk of a...
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Intelligent Flight Control System (IFCS) is a realistically modeled control system that assists the pilot in operating an aerospace-craft within th...
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Hygiene simulates and tracks the accumulated effects of a character going unwashed for any length of time.
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Hydration Efficacy Index (HEI) is the score of hydration level of drinks in the game. It was originally created by a team of nutritionists at the U...
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Hunger and thirst, tracked in-game as Nutrition and Hydration, are survival mechanics in Star Citizen that require the player to eat food and drink...
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Hibernation Mode is the ability for players to save and resume while out in space when not in combat by powering the ship down, hitting the bunk, a...
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Hauling is a career that can be pursued in Star Citizen. Haulers specialize in the bulk carrying of goods for a contractor like Covalex, Ling Famil...
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Hangars are instanced locations where any player can access an ASOP terminal and a freight elevator to retrieve, store or customize their ships and...
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A freight elevator is a structural utility for transferring cargo between the game-world and the local inventory. This is the bulk equivalent of th...
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First Person Universe is the design decision by Cloud Imperium Games to have players experience the Star Citizen universe in first person, and to l...
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