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Meteor Guide, Specs & Features

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Meteor Guide, Specs & Features
The Impound summary

What to know

The Meteor is a medium fighter based on the Mantis chassis and developed by Roberts Space Industries. Firepower gives the Meteor authority against tougher targets without turning it into a slow heavy fighter.

combat Fleet Guide Manufacturer: Roberts Space Industries Role: Combat

Meteor specifications

RoleCombat
CareerCombat
Crew1
CargoNo cargo grid
Length30 m
Beam17 m
Height7.5 m
Mass238,832 kg
StatusFlight ready

The airframe and weapons behind the Meteor

The RSI Meteor places two bespoke Size 5 guns and four Size 3 guns on a responsive medium-fighter frame. Four Size 4 missile hardpoints and four Size 2 missiles add guided firepower for targets that demand more than the main battery alone.

Meteor - flying by worlds in Star Citizen

The combat tradeoffs built into the Meteor

The Meteor is armed more heavily than a typical medium fighter without becoming a slow, multi-crew heavy fighter.

Meteor - The Echion Repeater separated from the Roberts Space Industries Meteor. in Star Citizen

Development note: The Meteor is flight ready and entered the live game in Alpha 4.2.1. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

How the Meteor is equipped for combat

The Meteor combines the two Size 5 guns backed by the secondary battery with more firepower and protection than a light fighter while remaining responsive enough for close combat.

Meteor - Tech Specs and Views in Star Citizen
The Meteor's missile load

The Meteor adds four Size 4 missile hardpoints and two fixed racks carrying two Size 2 missiles each to its main gun battery.

Secondary guns

Alongside its primary weapons, the Meteor features four additional Size 3 gun hardpoints.

Primary guns

The Meteor carries a pair of bespoke Size 5 mounts that can use Leonids ballistic cannons or Echion laser repeaters.

Pilot controls aboard the Meteor

The single-seat cockpit keeps the information needed for flying and fighting within easy reach.

Heat and power demand

The crew balances power and cooling so sensors, shields, and weapons remain available when they are needed.

The Meteor's first-strike loadout

The Meteor mounts two bespoke Size 5 guns and lets the pilot choose Leonids ballistic cannons or Echion laser repeaters. The supporting guns add more direct fire, while four Size 4 and four Size 2 missiles complete a loadout built for a hard first attack.

Meteor - underside guns closeup in Star Citizen

Two Size 5 guns backed by four Size 3 guns

Primary guns2 x S5
Secondary guns4 x S3
Heavy missiles4 x S4
Light missiles4 x S2
Weapons Choose between the Meteor's guns and missiles

The Meteor carries two Size 5 guns backed by four Size 3 guns. Use the guns for sustained fire and save missiles for targets that justify them.

Attack Stay mobile while keeping the weapons on target

The pilot uses the Meteor's movement to hold aim without ignoring incoming fire or another target.

Condition Check the Meteor before attacking again

A quick check of damage, shields, ammunition, and missiles tells the pilot whether the Meteor is ready for another attack.

Break tougher fighters with the Meteor's heavy battery

The Meteor carries two bespoke Size 5 guns, the secondary battery, and two missile groups on a single-seat medium-fighter frame. It is built to bring unusually heavy firepower without moving up to a slower heavy fighter.

Meteor - missile racks closeup in Star Citizen
  1. Choose ballistic or laser Size 5 weapons

    The bespoke mounts accept Leonids ballistic cannons or Echion laser repeaters.

  2. Add the supporting guns

    The secondary battery increases sustained direct fire after the first attack.

  3. Use both missile groups

    Four Size 4 hardpoints and four Size 2 missiles give the pilot guided options at different ranges.

  4. Check six guns before the next launch

    Ammunition, weapon heat, missiles, shields, and control response all need attention between sorties.

Weapons and controls aboard the Meteor

The Meteor combines its two Size 5 guns backed by four Size 3 guns with the handling, protection, and targeting systems needed for its combat role.

01 Component access on the Meteor

Major components inside the Meteor can be reached from within the hull, helping the crew inspect or replace them without an EVA.

02 Living space aboard the Meteor

A bed, bathroom, and kitchenette give the Meteor pilot a practical cabin for work beyond a short sortie.

03 Keep mission gear within reach

Cargo or equipment remains organized aboard the Meteor through storage.

04 Meteor combat handling

Inside the Meteor, responsive handling helps the pilot keep the gun battery on target through tight turns.

One pilot controls six guns and two missile groups

The Meteor puts two Size 5 guns, the additional cannons, missiles, flight, and shields under one pilot.

The Meteor concentrates heavy firepower in one seat

The fighter's value comes from combining a pair of unusually large main guns with four supporting weapons and useful missile capacity.

Main guns Two bespoke Size 5 mounts

The pilot can choose Leonids ballistic cannons or Echion laser repeaters.

Support guns Four Size 3 hardpoints

The secondary battery adds sustained fire around the two main weapons.

Missiles Heavy and light guided weapons

The Meteor carries four Size 4 missile hardpoints and two fixed racks with two Size 2 missiles each.

Meteor's weapons and controls

The Meteor keeps the two Size 5 guns backed by the additional cannons within easy reach of the pilot or crew. Flight, targeting, and damage information share the same working area.

Meteor - 3D model cutout TP Isometric in Star Citizen

See the Meteor in action

Watch official footage of the Meteor in action and see it from every angle.

Find your Meteor

Explore in-stock Meteor ships, upgrades, and game packages available from The Impound.

Keep reading

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