What to know
The Sabre is a fighter and the original variant of the Sabre series developed by Aegis Dynamics. For the Sabre, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid a prolonged visible fight.
Sabre specifications
Sabre's electronic warfare systems
The Sabre uses the low-signature systems, four Size 3 guns, and the missile load after a quiet approach, then relies on timing and movement once the target knows it is there. The Sabre combines a low-signature airframe with a full fighter weapon package. A UEE Navy request for a faster, more agile answer to the Vanduul Stinger led Aegis to develop the Sabre.

How the Sabre disables a target
With the Sabre, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid a prolonged visible fight.

Development note: The Sabre is flight ready and entered the live game in Alpha 2.2.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
The Sabre's control and interception tools
The Sabre uses the low-signature systems, four Size 3 guns, and the guided weapons to disrupt or restrict a target. Its sensors and weapons help the Sabre's pilot act before that opening closes.

The Sabre combines a low-signature airframe with a full fighter weapon package.
A UEE Navy request for a faster, more agile answer to the Vanduul Stinger led Aegis to develop the Sabre.
The Sabre must confirm the target and range before using the guns and missiles, especially near friendly or civilian ships.
Power and cooling need closer attention when mission equipment is working alongside the flight and combat systems.
The Sabre's stealth fighter package
Four pilot-controlled Size 3 guns and the wing missiles give the Sabre a balanced attack package. Signature-reducing materials and stealth components help the pilot control when that firepower first appears on an opponent's sensors.

At the heart of the Sabre
Managing emissions and line of sight gives the pilot more control over when the target first sees the fighter.
The direct-fire battery rewards a clean first attack rather than revealing the Sabre for an uncertain opportunity.
The guided load can limit movement or support the gun attack once the pilot has identified the target.
Limit the target's options with the Sabre
The Sabre controls exposure before it controls the fight, keeping emissions low until the low-signature systems, four Size 3 guns, and the guided weapons can be used without wasting the quiet approach.

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Set emissions before entering sensor range
Power, shields, cooling, and active systems should match how quietly the Sabre needs to approach.
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Use the quiet approach to learn first
For the Sabre, target position, support, and movement are the advantage earned by staying difficult to detect.
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Attack while the target is vulnerable
The Sabre should know whether it will attack, capture, or withdraw before bringing the low-signature systems, four Size 3 guns, and the wing missiles into range.
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Leave before the target can respond
For the Sabre, breaking line of sight and controlling emissions help the ship recover its stealth advantage instead of remaining an ordinary visible fighter.
The Sabre's target-control systems
The Sabre uses its low-signature systems, four Size 3 guns, and four Size 3 missiles to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.
The Sabre has an external 0.25 SCU storage unit and includes a dedicated gun rack.
It can exert a significant influence, attributed to its four Size 3 gun hardpoints and racks built to carry four Size 3 missiles.
Identification and range information help the Sabre use the guns and missiles against the chosen target.
For the Sabre, a separate control station lets the crew operate the guns and missiles while still monitoring flight and defensive systems.
The Sabre's pilot manages exposure as carefully as weapons
Power state, emissions, route, target choice, and the low-signature systems, four Size 3 guns, and the missile load determine how long the ship can remain difficult to detect.

The quiet approach creates one decisive opportunity
Stealth lets the Sabre see and act first. The Sabre's pilot should know whether the goal is to observe, attack, or pass unseen before active systems and weapons reveal the ship.
Aboard the Sabre, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid a prolonged visible fight.
On the Sabre, sensors keep the low-signature systems, four Size 3 guns, and the guided weapons on the chosen target. Clear calls tell nearby ships when the effect begins and ends.
After the Sabre acts, line of sight, power choices, and route planning help it avoid remaining an ordinary visible target.
Find your Sabre
Explore in-stock Sabre ships, upgrades, and game packages available from The Impound.