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Graham Philipson

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Graham Philipson
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Graham Philipson is Director of Audio Technology at Cloud Imperium Games. Key sections include Works at CIG and Other Works.

Developers People & Factions Wiki Article

Graham Philipson is Director of Audio Technology at Cloud Imperium Games.

Works at CIG

He joined CIG in 2015 as Lead Audio Programmer. He writes code that joins all the systems and attaches the audio to all the systems, and makes decisions as to what can be done. He does his best to provide tools for other members of the audio team.

He has developed automated foley and footstep systems, supported a large number of gameplay features, extended CryEngine/Lumberyard to meet the requirements of the game, developed an audio LODding system and much more.

He also worked on FOIP implementation.

Other Works

He was Firmware Engineer at Thomson Marconi Sonar Ltd. working on the firmware for a large-scale military submarine SONAR system.

He was Software Engineer at AMS Neve working on designing and developing software and firmware for mixing consoles and post production editing systems for film applications.

He was Senior Audio Programmer at THQ Digital Studios working on providing a stable, reliable in-game audio engine to deliver high quality audio for videogames.

He was Contract Audio Programmer at Evolution Studios working on the MotorStorm franchise and Driveclub.

He also worked on Juiced 2: Hot Import Nights, Red Faction: Battlegrounds and Warhammer 40K: Kill Team.

Source: StarCitizen.tools. This article includes adapted Star Citizen Wiki content shared under the Creative Commons Attribution-ShareAlike license. The Impound has added formatting, navigation, summaries, related links, and shopping links.

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