Back to Wiki

Player space station

Search Wiki
Player space station
The Impound summary

What to know

Player space stations are modular player-buildable space station that act as a base of operations for system-wide org activities, tying in with crafting, refining and cargo. Many features of Player Space Stations mirror those of base building except in space. They are envisioned as the ultimate end goal for orgs and will requiring vast quantities of resources and a long time to build.

Gameplay Gameplay Mechanics Wiki Article

Player space stations are modular player-buildable space station that act as a base of operations for system-wide org activities, tying in with crafting, refining and cargo. Many features of Player Space Stations mirror those of base building except in space. They are envisioned as the ultimate end goal for orgs and will requiring vast quantities of resources and a long time to build.

Construction

Construction of a station begins with building a Supply Bay, which can be done by the Pioneer. Resources are then shuttled to the Supply Bay, which automatically deploys drones to construct the station itself, at which point the Supply Bay is integrated into it. Stations can be customized and decorated internally and given tints and decals externally. Automated anti-personnel and anti-vehicle defense turrets can be constructed internally as well as blast doors. Interior expansion can be performed at size-tiered bulkheads to create a variety of themed rooms or decorate from empty. Exterior expansion includes minor expansions such as shield generators, turrets and radar, as well as major expansions such as the Cargo Wing and unique expansions such as the Crow's Nest. Further hub modules can be constructed going out from the Station Module Core.

Elements

Name Type Subordinate To Function Facilities
Supply Bay Precursor Station Module Core Construction of the Station Module Core Staging Area, Automated Construction Drones
Station Module Core Hull N/A Station hub Bridge Deck, Observation Deck, Engineering Deck, Hangar Deck, 2x Major Hardpoints
Central Transit System Transit Station Module Core (internal) Transit Deck lobbies
Bridge Deck Deck 1 Station Module Core (internal) Command, management and construction Radar station, Log terminals
Observation Deck Deck 2 Station Module Core (internal) Communal space Bulkheads
Engineering Deck Deck 6 Station Module Core (internal) Station upkeep and maintenance
Hangar Deck Deck 5 Station Module Core (internal) Internal hangars Large Hangar x1, Docking Collar x2, (Medium Hangar x2)
Wing Connection Strut Connector Station Module Core Wing Connecting large elements Major Hardpoints x2
Cargo Wing Wing Major Hardpoint Station storage
Refinery Wing Wing Major Hardpoint Industrial-scale refineries
Hangar Wing Wing Major Hardpoint Additional hangars Major Hardpoints x3
Crow's Nest Deck Upper Hardpoint Owner's private space
Flight Deck Deck 5 Lower Hardpoint Rapid ship deployment
Dry Dock Wing Special Hardpoint Constructing ships up to Bengal class

Source: StarCitizen.tools. Source content is shared under the Creative Commons Attribution-ShareAlike license.

Explore more

More from The Impound

Search Wiki Search the full onsite wiki index. More wiki entries Browse more imported Star Citizen Wiki articles.