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Sean Andrew Murray

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Sean Andrew Murray
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Sean Andrew Murray is an artist who illustrated aStar Citizen story. Key sections include Work for CIG, Other Works, and Teaching.

Developers People & Factions Wiki Article

Sean Andrew Murray is an artist who illustrated aStar Citizen story.

Work for CIG

He was hired by Cloud Imperium Games as a freelancer to illustrate A Gift for Baba.

Other Works

He worked at Funny Garbage as a Game Designer and game artist for several online games created for CartoonNetwork.com and Toonami.com, including designing and overseeing the production of Cartoon Cartoon: Summer Resort and Toonami Lockdown.

He was Principal concept artist at Turbine Games Inc for Dungeons and Dragons Online: Stormreach. He also created storyboards and some concepts for Lord of the Rings Online: Shadows of Angmar.

He was the Principal/Lead Concept Artist for Big Huge Games / 38 Studios, on Kingdoms of Amalur: Reckoning.

He was the lead concept artist at Harmonix Music Systems.

As a freelancer besides CIG he also worked for/on: Blizzard/Activision (Diablo IV), Netflix Animation, Dreamworks TV (Trollhunters), The U.S. Mint, Critical Role, THQNordic, Illumination Entertainment / Universal Animation Studios LLC, DC/Vertigo Comics, Sony Screen Gems,, Impulse Gear, HitPoint Games, Guillermo Del Toro (Legendary Pictures/Bleak House Productions), Stygian Productions/Disney Publishing, Temprimental Films, Sideshow Collectibles, Gilson Snow, EA Games, Thunderful Games, CMON Games, Consensys Inc., Good Games Inc., 7 Elements Studios, HitPoint Games, Heavy Metal Magazine, Fantasy Flight Games, Privateer Press, FableVisions, 3DTotal, White Wolf Games, Lego.com, Lego Magazine, Steve Jackson Games, Gamelab, and Turbine Entertainment Software.

He illustrated Magic The Gathering cards.

He did the cover art for the single 666 World Divided by the metal band Kreator.

He also created the world of Gateway, with a sketchbook and the boardgame Getaway Uprising.

Teaching

He taught various courses at the Maryland Institute College of Art, including Fantasy Art, Character Design, Advanced Character Design, Concept Art and Advanced Concept Art, he taught entertainment design/visual development at the Syracuse University as Adjunct Faculty Professor, and was Professor of Illustration and Visual Development at the Ringling College of Art and Design.

Early Life

His first drawing was on the underside of the table with a box of crayons aged three. In elementary school he was drawing his own comic book characters. He always had a stack of paper or a sketchbook wherever he went. He played a lot of Dungeons and Dragons and Warhammer with his friends, they used to make up their own video games and draw them out on graph paper.

He studied illustration but realized his passion was concept art.

Source: StarCitizen.tools. This article includes adapted Star Citizen Wiki content shared under the Creative Commons Attribution-ShareAlike license. The Impound has added formatting, navigation, summaries, related links, and shopping links.

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