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Update: Star Citizen Alpha 4.5.0

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Update: Star Citizen Alpha 4.5.0
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Star Citizen Alpha 4.5.0 - "Dawn of Engineering" is a major update for Star Citizen, adding long-awaited Engineering gameplay to the verse, along with updates and improvements to the Vulkan renderer, and the introduction of experimental support for Virtual reality. Key sections include Roadmap deliverables.

Major Patches Updates Wiki Article

Star Citizen Alpha 4.5.0 - "Dawn of Engineering" is a major update for Star Citizen, adding long-awaited Engineering gameplay to the verse, along with updates and improvements to the Vulkan renderer, and the introduction of experimental support for Virtual reality.

Gameplay

Engineering Gameplay

Ship Armor

Fire Hazards

Loot Refresh & Collector Updates

Ore Refining Economic Balance

Scannable Caves and Harvestables

Searchable Ship Terminal

Ships & Vehicles

Snub Fighters & Interceptor Balance

Racing Ship Flight Adjustments

Weapons & Items

Physicalized Helmets

New Weapon Attachments

FPS Weapon Balance

Characters & AI

3 New Player Hairstyles

Core Tech & Audio

Experimental VR Support

Vulkan Graphics and Settings Overhaul

Star Citizen Alpha 4.5.0 contains over 150 bug and crash fixes since 4.4.0, 39 of which originated from the issue council.

Fixed 20 Client Crashes

Error 41013 no longer appears upon logging in after restarting the game

Many Performance Levski Performance Improvements

Roadmap deliverables

  • AI
  • FPS AI Improvements: Implementing improvements to FPS combat AI for smarter decision making, refined perception, and more reliable reactions in combat. This includes better cover use, grenade targeting, friend or foe checks, group awareness, and animation sync support to make encounters feel more tactical and responsive.
  • Characters
  • New Hairstyles (4.5.0): Adding three additional hairstyles, and one new facial hair customization for your character.
  • Core Tech
  • Vulkan Renderer Improvements: Increasing both the stability and speed of the Vulkan renderer, with many crash fixes, diagnostic improvements, and multi-threaded render-submission, while adding support for HDR and Nvidia's DLSS Transformer model. Also included is an overhaul to the Graphics Options, with many new settings, and a VRAM bar to help players configure the graphics for their GPU.
  • Gameplay
  • Engineering Gameplay: Introducing dedicated engineering roles aboard ships, allowing players to actively manage power distribution, repairs, and system efficiency in real time.
  • Fire Hazards: Bringing fire hazards to ships and environments, along with Fire Extinguisher mechanics, requiring players to manage and extinguish blazes before they spread.
  • Loot Refresh: Rebalancing loot at various sandbox locations and introducing previously Wikelo-exclusive rewards to the loot pool.
  • Ship Flight Tuning Changes: Snub Fighters & Interceptors: Updates on Snub Fighters and Interceptors for the MIRAI Fury (and variants), ORIGIN 85X, KRUGER P-52, KRUGER P-72, MIRAI Razor (and variants), ORIGIN M50, AEGIS Avenger (and variants), ORIGIN 300i series. This includes SCM & NAV speeds, accelerations, angular speeds, rotations, health points, and racing ships adjustments.
  • Wikelo Rebalance (4.5.0): Adding a variety of new ships to Wikelo, alongside a rebalance of effort required to earn Wikelo rewards.
  • Ships and Vehicles
  • RSI Meteor (Contested Zones): Implementing an executive ship as a reward for completing a Contested Zone by unlocking the executive hangar: RSI Meteor.
  • New Wikelo Ships Offerings (4.5.0): Adding multiple new vehicles and equipment to the ever-expanding Wikelo's Emporium: Aegis Idris, Anvil Asgard, Prospector, ARGO Raft, and Kruger L-21 Wolf, with upgraded components and a unique base livery. A unique military Kruger L-21 Wolf can also be unlocked by completing other Wikelo Ships Offerings. These rewards can be obtained by completing Wikelo's contracts.
  • Weapons and Items
  • Physical Helmets: Implementing physical helmets in the persistent universe. Pick one up, rotate it, inspect every detail, carry it around, attach it to your hip, or toss it across a room if you want. When you equip a helmet, you put on or remove the same one you held in your hands, complete with a fully realized interior.
  • New Barrel Attachments: Implementing a host of new barrel attachments with scorched/tweaker power levels, as well as a new tactical VOLT flashlight.

Source: StarCitizen.tools. This article includes adapted Star Citizen Wiki content shared under the Creative Commons Attribution-ShareAlike license. The Impound has added formatting, navigation, summaries, related links, and shopping links.

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