Anvil Hurricane
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The Anvil Hurricane in formation

TWO-SEAT FIGHTER

Anvil Hurricane

A two-seat heavy fighter built around turret fire

The A4A Hurricane is a heavy fighter developed by Anvil Aerospace. On the Hurricane, the pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.

RoleCombat
CareerCombat
Crew2
CargoNo cargo grid
Length22 m
Beam18.2 m
Height6 m
Mass86,745 kg
StatusFlight ready

Combat Spacecraft

The airframe and weapons behind the Hurricane

With the two pilot guns and a four-gun manned turret, the Hurricane lets pilot and gunner divide flying, tracking, and fire instead of forcing one person to manage everything. A central manned turret carries four Size 3 guns. Its broad coverage lets the gunner track a target while the pilot concentrates on flight and the two forward Size 4 guns. The Hurricane is built for short, forceful attacks by a coordinated pilot and gunner.

The Tortoise and the Hurricane Pack - Original Concept LTI - Star Citizen - The Impound
Two-Seat Fighter

Speed, protection, and control around the Hurricane's weapons

Aboard the Hurricane, the pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.

Hurricane - Original Concept LTI
Development notice

Built in an evolving universe

The Hurricane is flight ready and entered the live game in Alpha 3.2.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

Combat package

The Hurricane's combat package

The Hurricane pairs the two pilot guns and a four-gun manned turret with a second combat seat. The pilot controls the ship while the gunner tracks threats beyond the nose.

Hurricane Turret in Battle
01

Four-gun manned turret

A central manned turret carries four Size 3 guns. Its broad coverage lets the gunner track a target while the pilot concentrates on flight and the two forward Size 4 guns.

Hurricane Turret Interior
02

Coordinated attack pattern

The Hurricane is built for short, forceful attacks by a coordinated pilot and gunner. It works best with other fighters rather than as a long-range patrol ship operating alone.

Buy ​Hurricane - Standalone Ship for Star Citizen - The Impound
03

Pilot view and controls on the Hurricane

The Hurricane's cockpit gives one pilot a clear view of flight, targeting, weapons, and damage during combat.

Buy ​Hurricane - Standalone Ship for Star Citizen - The Impound
04

Power and heat on the Hurricane

Power allocation and cooling determine how long the Hurricane can keep its sensors, shields, and weapons working at the same intensity.

Defining feature

The Hurricane's combat package

The pilot controls two Size 4 guns while the gunner operates a central turret with four Size 3 guns. Four Size 2 missiles complete the two-person fighter loadout.

Hurricane - Manned Turret Close up Firing
Why it matters

Two pilot guns and a four-gun manned turret

2 x S4Pilot guns
4 x S3Turret guns
4 x S2Missiles
GunnerTurret control
PilotFly the Hurricane

The Hurricane's pilot keeps the target inside the turret's firing arc instead of treating the second seat as an occasional extra trigger.

GunnerUse the Hurricane's gunner to track beyond the pilot's view

The gunner can keep the two pilot guns and a four-gun manned turret working while the nose turns, warn about another attacker, or cover a change of target.

TeamCall every Hurricane target change before it happens

Short, direct calls let both Hurricane crew members shift their weapons without following different targets.

Divide, track, cross, finish

Built around the turret gunner

The Hurricane gets its firepower from teamwork, with flight control creating coverage and the crew bringing the two pilot guns and a four-gun manned turret onto the same priority target.

Buy ​Hurricane - Standalone Ship for Star Citizen - The Impound
01
Pilot

Fly the Hurricane around the turret's field of fire

The Hurricane's pilot should hold a path that keeps the target inside the gunner's coverage instead of treating the second seat as an afterthought.

02
Gunner

Track threats outside the pilot's view

For the Hurricane, the turret can keep firing while the pilot turns away, warn about another attacker, or protect the fighter during a change of target.

03
Combine

Combine the Hurricane's weapons

The Hurricane uses the two pilot guns and a four-gun manned turret against targets that suit its speed, protection, and weapon range.

04
Communicate

Call every target change before it happens

Short, clear calls let the Hurricane's pilot and gunner shift fire together instead of tracking different threats.

Tactical details

The Hurricane, from weapon mounts to flight controls

The Hurricane combines its two pilot guns and a four-gun manned turret with the handling, protection, and targeting systems needed for its combat role.

Hurricane
01Full two-seat loadout

Two pilot-controlled Size 4 guns, four gunner-controlled Size 3 guns, and four Size 2 missiles give the Hurricane concentrated two-person firepower.

Hurricane firing
02Hurricane combat handling

For the Hurricane, responsive handling helps the pilot keep the gun battery on target through tight turns.

Hurricane
03Targeting systems on the Hurricane

For the Hurricane, sensors and weapon controls help the pilot identify a suitable target and keep the gun battery aimed at it.

Hurricane
04Hurricane protection

Survival in the Hurricane still depends on movement and awareness after its shields begin taking fire.

Crew and operation

Pilot and gunner give the Hurricane a wider attack

The pilot controls speed and orientation while the second seat keeps the two pilot guns and a four-gun manned turret working beyond the nose of the ship.

People behind the systems

Two-seat combat

The Hurricane gunner tracks targets outside the pilot's view and keeps the turret firing through turns. Short calls keep both seats focused on the same threat.

Pilot

Keep the target inside the turret's wide firing arc

The Hurricane's pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.

Gunner

Let the Hurricane's gunner watch the wider fight

The Hurricane's movement and weapon range decide how long the two pilot guns and a four-gun manned turret can stay on target.

Communication

Call target changes before the ship turns

Short calls about range, direction, and priority keep both Hurricane crew members on the same engagement.

The cockpit of Anvil Hurricane

Current availability

Find your Hurricane

Explore in-stock Hurricane ships, upgrades, and game packages available from The Impound.

Ship offers

Hurricane

View collection

Video

See the Hurricane in action

Watch official footage of the Hurricane in action and see it from every angle.

Official footage Hurricane underway

Available finishes

Make the Hurricane your own

Browse currently available Hurricane paints and liveries from The Impound.

Manufacturer

Anvil Aerospace

Continue through the Anvil Aerospace lineup with in-stock ships and related products from The Impound.

A landed Anvil Hurricane
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Official imagery and Star Citizen marks belong to Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.
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