
The combat tradeoffs built into the Arrow
Aboard the Arrow, fast handling and pilot-controlled weapons make the Arrow effective against small, agile targets, while limited protection rewards awareness and precise flying.
LIGHT FIGHTER
Agile light fighter from Anvil
The Arrow is a light fighter developed by Anvil Aerospace. Fast handling and pilot-controlled weapons make the Arrow effective against small, agile targets, while limited protection rewards awareness and precise flying.
Light Fighter
The Arrow's combat identity begins with the direct fire backed by its missile load, but the airframe still has to suit the targets and fighting style it was built to handle. With its agility as well as its pair of size 3 wing mounted gun hardpoints, a pilot controlled top mounted turret that holds a pair of size 1 guns and racks that can carry six size 2 missiles, the Arrow can be powerful.

Aboard the Arrow, fast handling and pilot-controlled weapons make the Arrow effective against small, agile targets, while limited protection rewards awareness and precise flying.

The Arrow is flight ready and entered the live game in Alpha 3.3.5. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Dogfighting package
The Arrow combines the direct fire backed by its missile load with the handling, protection, sensors, and weapon control needed for its intended targets.

With its agility as well as its pair of size 3 wing mounted gun hardpoints, a pilot controlled top mounted turret that holds a pair of size 1 guns and racks that can carry six size 2 missiles, the Arrow can be powerful.

Thanks to its aerodynamic frame and its advanced maneuvering thrusters, the Arrow is among the quickest and nimblest light fighters on the civilian market.

The Arrow's cockpit keeps flight, targeting, and weapon status readable while one pilot manages a fast-changing contact.
Power allocation and cooling determine how long the Arrow can keep its sensors, shields, and weapons working at the same intensity.
Defining feature
With its agility as well as its pair of size 3 wing mounted gun hardpoints, a pilot controlled top mounted turret that holds a pair of size 1 guns and racks that can carry six size 2 missiles, the Arrow can be powerful fighting vehicle.

The Arrow should use the direct fire backed by its missile load against agile craft that reward response and accuracy rather than a prolonged exchange with a heavy hull.
The pilot keeps the Arrow difficult to track while bringing its weapons onto brief, clear opportunities.
A quick systems check gives the Arrow's pilot a clear decision about continuing the fight or returning for support.
Read, outfly, fire, rebuild speed
Flying the Arrow well means making its handling, protection, and the direct fire backed by its missile load serve the same clear combat role.

Aboard the Arrow, light fighters are best used against other agile craft, where response and a small profile matter more than absorbing heavy fire.
The Arrow should use acceleration and rotation to keep changing the target's solution instead of relying on its shields to carry the exchange.
The direct fire backed by its missile load works best when the pilot keeps the target inside the Arrow's strongest coverage.
During work with the Arrow, checking shield condition, ammunition, and nearby contacts during the separation gives the pilot a cleaner decision about the next pass.
Flight details
The Arrow pairs its direct fire backed by its missile load with the handling, protection, and control needed for the targets it was designed to face.
The ships wings can fold in a configuration that can reduce its profile while landed and for storage.
The Arrow's movement and control response determine how reliably it can bring the direct fire backed by its missile load onto its intended target.
For the Arrow, sensors and weapon control help the pilot or crew identify a useful target and keep the direct fire backed by its missile load working against it.
Shields, armor, and a manageable profile protect the Arrow while it performs the combat role its weapons were selected for.
Crew and operation
The pilot handles the Arrow's flight, the direct fire backed by its missile load, shields, and threat awareness from one cockpit. Fast handling creates opportunities, but the fighter still needs a clear plan before contact.
The Arrow can change direction and reach a target quickly, but it cannot absorb damage like a heavier ship. Its pilot has to make short attacks, preserve awareness, and avoid being pinned in sustained fire.
A good Arrow target is small enough for its handling to matter and vulnerable enough for the direct fire backed by its missile load to produce a useful result.
Target choice and movement should create a clear opportunity for the direct fire backed by its missile load instead of asking the Arrow to absorb unnecessary fire.
A quick systems check keeps the Arrow's next move based on its actual condition, not the last attack.

Current availability
Explore in-stock Arrow ships, upgrades, and game packages available from The Impound.
Official imagery
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Video
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Available finishes
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Manufacturer
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