Hurricane Guide, Specs & Features
What to know
The A4A Hurricane is a heavy fighter developed by Anvil Aerospace. On the Hurricane, the pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.
Hurricane specifications
The airframe and weapons behind the Hurricane
With the two pilot guns and a four-gun manned turret, the Hurricane lets pilot and gunner divide flying, tracking, and fire instead of forcing one person to manage everything. A central manned turret carries four Size 3 guns. Its broad coverage lets the gunner track a target while the pilot concentrates on flight and the two forward Size 4 guns. The Hurricane is built for short, forceful attacks by a coordinated pilot and gunner.

Movement and protection in combat
Aboard the Hurricane, the pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.

Development note: The Hurricane is flight ready and entered the live game in Alpha 3.2.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Weapons and protection on the Hurricane
The Hurricane pairs the two pilot guns and a four-gun manned turret with a second combat seat. The pilot controls the ship while the gunner tracks threats beyond the nose.

A central manned turret carries four Size 3 guns. Its broad coverage lets the gunner track a target while the pilot concentrates on flight and the two forward Size 4 guns.
The Hurricane is built for short, forceful attacks by a coordinated pilot and gunner. It works best with other fighters rather than as a long-range patrol ship operating alone.
The single-seat cockpit keeps the information needed for flying and fighting within easy reach.
The crew balances power and cooling so sensors, shields, and weapons remain available when they are needed.
Hurricane combat systems
The pilot controls two Size 4 guns while the gunner operates a central turret with four Size 3 guns. Four Size 2 missiles complete the two-person fighter loadout.

Two pilot guns and a four-gun manned turret
The Hurricane's pilot keeps the target inside the turret's firing arc instead of treating the second seat as an occasional extra trigger.
The gunner can keep the two pilot guns and a four-gun manned turret working while the nose turns, warn about another attacker, or cover a change of target.
Short, direct calls let both Hurricane crew members shift their weapons without following different targets.
Built around the turret gunner
The Hurricane gets its firepower from teamwork, with flight control creating coverage and the crew bringing the two pilot guns and a four-gun manned turret onto the same priority target.

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Fly the Hurricane around the turret's field of fire
The Hurricane's pilot should hold a path that keeps the target inside the gunner's coverage instead of treating the second seat as an afterthought.
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Track threats outside the pilot's view
For the Hurricane, the turret can keep firing while the pilot turns away, warn about another attacker, or protect the fighter during a change of target.
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Combine the Hurricane's weapons
The Hurricane uses the two pilot guns and a four-gun manned turret against targets that suit its speed, protection, and weapon range.
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Call every target change before it happens
Short, clear calls let the Hurricane's pilot and gunner shift fire together instead of tracking different threats.
Hurricane's combat hardware
The Hurricane combines its two pilot guns and a four-gun manned turret with the handling, protection, and targeting systems needed for its combat role.

Two pilot-controlled Size 4 guns, four gunner-controlled Size 3 guns, and four Size 2 missiles give the Hurricane concentrated two-person firepower.
For the Hurricane, responsive handling helps the pilot keep the gun battery on target through tight turns.
For the Hurricane, sensors and weapon controls help the pilot identify a suitable target and keep the gun battery aimed at it.
Survival in the Hurricane still depends on movement and awareness after its shields begin taking fire.
Pilot and gunner give the Hurricane a wider attack
The pilot controls speed and orientation while the second seat keeps the two pilot guns and a four-gun manned turret working beyond the nose of the ship.
Two-seat combat
The Hurricane gunner tracks targets outside the pilot's view and keeps the turret firing through turns. Short calls keep both seats focused on the same threat.
The Hurricane's pilot controls position while a second crew member keeps a turret or weapon station active across a wider part of the fight.
The Hurricane's movement and weapon range decide how long the two pilot guns and a four-gun manned turret can stay on target.
Short calls about range, direction, and priority keep both Hurricane crew members on the same engagement.
See the Hurricane in action
Watch official footage of the Hurricane in action and see it from every angle.
Find your Hurricane
Explore in-stock Hurricane ships, upgrades, and game packages available from The Impound.