Sabre Comet Guide, Specs & Features
What to know
The Aegis Sabre Comet is a Masters of Flight edition honoring combat-ship pioneer Captain Kamur Dalion. Its special livery accompanies two Size 3 laser cannons and two Size 3 distortion scatterguns, giving the low-signature fighter a factory package that can damage a target...
Sabre Comet specifications
A commemorative Sabre with a practical disruption role
The Comet keeps the speed, maneuverability, and stealth-minded shape of the Sabre, then changes the weapon mix. Laser cannons provide direct damage while distortion scatterguns give the pilot a way to disrupt shields and systems during close fighter engagements.

Captain Dalion's legacy in a next-generation fighter
The unique finish celebrates the pilot associated with a new era of Aegis combat design. The mixed laser and distortion loadout makes that history tangible whenever the Comet launches rather than leaving the tribute at the level of paint alone.

Development note: The Sabre Comet is flight ready and entered the live game in Alpha 2.5.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Inside the Sabre Comet
Two Size 3 laser cannons, two Size 3 distortion scatterguns, a low-signature Sabre airframe, equipment stowage, a gun rack, and the Captain Dalion livery make up the factory loadout.
The laser pair supplies the direct hull-damage side of the Comet's factory weapon package.
Distortion weapons let the pilot attack shields and onboard systems instead of relying only on physical damage.
The Comet retains the responsive fighter qualities that made the underlying Sabre a next-generation Aegis design.
The Sabre Comet's livery distinguishes the edition without hiding the shape and equipment of the familiar base model.
The factory package gives the Sabre Comet a ready-made emphasis rather than asking the owner to recreate the edition one component at a time.
The Comet laser and distortion loadout
The Comet combines direct laser damage with distortion weapons intended to disrupt shields and onboard systems. All four Size 3 guns remain under one pilot's control on the low-signature Sabre frame.

Two Size 3 laser cannons and two Size 3 distortion scatterguns
Two Size 3 laser cannons provide the conventional damage side of the Comet's weapon package.
The two Size 3 distortion scatterguns give the pilot a different way to control a close fighter engagement.
Signature management and fighter handling help the Comet reach a clear chance to fire before it commits all four weapons.
The Comet combines stealth, lasers, and distortion
The Comet gives its pilot two ways to affect a fighter. Laser cannons deliver direct damage, while distortion scatterguns cause more disruption to shields and systems.

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Use the Sabre's lower signature before firing
Managing emissions and the route gives the pilot more control over when nearby ships become aware of the Comet.
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Decide whether damage or disruption matters more
The target and objective should determine whether the laser pair, distortion pair, or all four guns open the attack.
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Bring the weapons into the fight
Laser and distortion weapons behave differently, so the pilot should group them in a way that keeps their effects understandable during a busy fight.
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Reduce emissions after the attack
Once the immediate attack is complete, reducing emissions and changing position can restore some of the stealth advantage.
Four Size 3 guns split between damage and disruption
The matching gun sizes keep the package simple while the two weapon types give the pilot a choice between conventional damage and more disruption against shields and systems.
The Sabre platform is designed to reduce detection and give the pilot more control over when the engagement begins.
The custom finish honors Kamur Dalion and his contribution to a new generation of Aegis combat ships.
An external storage unit and dedicated gun rack carry the pilot's equipment between sorties.
The edition's finish makes the Sabre Comet immediately distinct from the standard production model.
One pilot chooses both the approach and the effect
The Comet's pilot manages emissions, flight, target information, two laser cannons, and two distortion scatterguns. The value of the package comes from choosing when to remain quiet and which gun type fits the target.
Separate the laser and distortion decisions
The pilot should know whether the target needs direct damage, system disruption, or both before committing the Comet's four Size 3 guns.
Power and emission choices shape how much warning the target receives before the Comet acts.
Separate controls make it easier to apply the desired effect without wasting heat or attention on the wrong weapon type.
The livery and mixed factory loadout together carry the Masters of Flight identity.
Find your Sabre Comet
Explore in-stock Sabre Comet ships, upgrades, and game packages available from The Impound.