Star Citizen PU Monthly Report – October 2025
October 2025 was a busy one across the ‘verse. As Nyx nears release, every team from AI to ship art to narrative pushed development forward. From stunning new ships to deeper mission tools and a more robust backend, this month’s report paints a picture of a living universe getting richer by the day.
Team Updates
AI Content
- Narrative and Social AI supported Alpha 4.4 development, including landing zone fixes and Levski’s social AI setup.
- Captured and implemented additional voice packs for future social and mission content.
- Began discussions with Combat AI on new combat voice packs to consolidate FPS and dogfighting triggers while tailoring recordings to specific groups.
AI (Features)
- Iterated on first reaction and usable animations, especially those involving carried items.
- Fixed crashes related to Human combat and simplified NPC accuracy calculations.
- Resolved firing rate issues for burst and single-shot weapons.
- Addressed Yormandi bugs, improved serialization for skill extenders, and began design for a boss variant.
- Enhanced Yormandi animations (beam, bite, death, emerge) for better timing, posing, and blending.
AI (Tech)
- Improved navigation-mesh generation and traversal behaviors for NPCs using doors, elevators, and interruptibles.
- Implemented the first working version of the flight pathfinder through the voxel grid.
- Completed first pass of AI flowgraph scripting system with validation enforcement and critical flow mode for fallback handling.
AI (Game Intelligence Development Team)
- Advanced Mission System v2 with outline properties and prototype property window implementation.
- Implemented ‘outline declaration’ for declarative mission resource setup.
- Developed the preliminary design for entity scripting and fixed Apollo tool issues for StarScript debugging.
- Explored Mannequin UI improvements and added new features per designer feedback.
Animation
- Continued Yormandi and kopion animation work and discussed dog capture with trainers.
- Facial Animation team finished Alpha 4.4 content, including new animations for a returning ATC character.
- Captured motion and voice content for a new mission giver and NPCs across Nyx; mission giver to appear in a later patch.
Art (Characters)
- Finalized armors for a new gang and in-game rewards.
- Progressed new heavy armor and clothing items.
- Concept Art finalized handoff sheets and explored new gang directions.
Art (Ships)
- Supported CitizenCon Direct releases of the Anvil Paladin, Esperia Stinger, and Grey’s Market Shiv.
- Updated Aegis Hammerhead and RSI Aurora to modern standards; revisions include blast doors and updated components.
- Prepared Hull B for whitebox review and advanced Drake Ironclad models and Command Module into greybox.
- Four unannounced ships advanced: one near final review, one art-complete, one variant past LOD0, and one new ship with QA and paints complete.
- Greycat UTV entered whitebox phase.
- Pre-production on Anvil Liberator began.
- North American team worked on two unannounced vehicles nearing review milestones.
- RSI Perseus underwent successful combat playtest; whitebox work continued on Drake Kraken.
Community
- Supported Day of the Vara with contests and community threads.
- Hosted CitizenCon Direct on October 11, coordinating watch parties and publishing Paladin & Stinger Q&A.
- Supported Alpha 4.3.2: Fractured Frontiers release with Patch Watch and community guides.
- Published September PU Monthly Report and 2026 Buy Back Token Schedule.
- Produced the Traveler’s Guide to Nyx in preparation for Alpha 4.4.
Core Gameplay
- Advanced inventory revamp, including equipment and weapon slots.
- Reintroduced the ability to carry two weapons on the back while holding a third.
- Started early documentation for capital ship repair, rearm, and refueling systems.
Economy
- Built out Nyx’s economy—balancing mining, refining, and shops.
- Developed trading journal entries and adjusted Salvage missions for fairer rewards.
- Supported faction competition missions and new cooperative incentives.
Graphics, VFX Programming & Planet Tech
- Addressed Vulkan performance drops from unmanaged video memory; optimizations ongoing.
- Advanced Planet Tech for Genesis to achieve CitizenCon-level visuals while improving memory usage.
Mission Design
- Delivered Frontier Fighters Finale and updated mission tech for cooperative phases.
- Refreshed loot for UGFs and Distribution Centers.
- Expanded mission locations with ship graveyards and UGFs supporting new player caps.
- Completed ‘accept from world’ feature for physical mission pickups (tested with Wikelo’s Emporium).
- Added new courier tech and system-to-system hauling missions.
- Prepared Nyx system missions, including Welcome to Nyx and reintroducing Missing Person, Blackbox Recovery, and Retrieve Cargo.
- Reviewed Siege of Orison for instancing improvements.
Narrative
- Finalized Nyx content and mission coordination with Design.
- Worked on environmental storytelling and signage with Branding and Environment Art.
- Planned for future patches and next-year content.
- Attended CitizenCon watch party in León, Spain.
Online Technology
- Progressed Item Recovery T1 and instancing systems; finalized stow context.
- Live Tools prepared error-reporting web-app for November release.
- Hex’s audit logs completed for December deployment.
- Network team prepared initial testing for Server Meshing in early November.
R&D
- Optimized animation decompression and tangent reconstruction using SSE instructions.
- Reduced memory costs through material constant updates and gas cloud light refactors.
- Implemented hull and sub-object culling to reduce draw calls and optimize shadow rendering.
- Saved 4MB video memory on planet terrain height maps; multiple runtime optimizations deployed.
VFX
- Created effects for upcoming vehicles, including Shiv and Stinger.
- Delivered Yormandi visuals with refined beam attack and body emission effects.
Source: Roberts Space Industries