What to know
The F7C-S Hornet Ghost Mk II combines the newer Hornet frame with signature-reducing systems for discreet reconnaissance and attack. With the F7C-S Hornet Ghost MK II, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid a prolonged visible...
F7C-S Hornet Ghost MK II specifications
F7C-S Hornet Ghost MK II's electronic warfare systems
With the signature reducer backed by two Size 4 guns and eight missiles, the F7C-S Hornet Ghost MK II is built to choose when it becomes visible instead of remaining in a long, obvious fight. The F7C-S is outfitted with a distinctive reducer designed to enhance stealth capabilities during combat or reconnaissance missions. The F7C-S Hornet Ghost MK II's central module can be exchanged for compatible Hornet equipment, allowing the owner to alter the ship's equipment package.

The F7C-S Hornet Ghost MK II's role in practice
With the F7C-S Hornet Ghost MK II, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid a prolonged visible fight.

Development note: The F7C-S Hornet Ghost MK II is flight ready and entered the live game in Alpha 3.24.3. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
The systems behind the F7C-S Hornet Ghost MK II
With the signature reducer backed by the main guns and eight missiles, the F7C-S Hornet Ghost MK II can change what an opponent is able to do. Position and timing aboard the F7C-S Hornet Ghost MK II decide how much the pilot gains from the effect.
The F7C-S is outfitted with a distinctive reducer designed to enhance stealth capabilities during combat or reconnaissance missions.
The F7C-S Hornet Ghost MK II's central module can be exchanged for compatible Hornet equipment, allowing the owner to alter the ship's equipment package.
The F7C-S Hornet Ghost MK II must confirm the target and range before using the guns and missiles, especially near friendly or civilian ships.
Power and cooling need closer attention when mission equipment is working alongside the flight and combat systems.
The Ghost Mk II stealth and ambush package
The Ghost Mk II uses a dedicated signature-reducing centre module for reconnaissance and ambush work below ordinary radar attention. Two pilot-controlled Size 4 guns and two racks carrying eight Size 1 missiles give the pilot a serious opening once remaining hidden is no longer possible.

At the heart of the F7C-S Hornet Ghost MK II
Reconnaissance and ambush both benefit when the pilot manages emissions and avoids revealing the ship before the right moment.
The heavy pair gives the Mk II a strong first attack without replacing the need for disciplined target choice.
The light guided load complements the gun battery when a target begins changing direction or pulling away.
Limit the target's options with the F7C-S Hornet Ghost MK II
The F7C-S Hornet Ghost MK II stays quiet on approach, uses the low-signature systems supported by the gun battery and eight missiles briefly, then lowers its emissions before nearby ships can fix its position.

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Set emissions before entering sensor range
Power, shields, cooling, and active systems should match how quietly the F7C-S Hornet Ghost MK II needs to approach.
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Use the quiet approach to learn first
For the F7C-S Hornet Ghost MK II, target position, support, and movement are the advantage earned by staying difficult to detect.
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Attack while the target is vulnerable
Aboard the F7C-S Hornet Ghost MK II, timing matters because containment or disruption from the reconnaissance fit protected by the main guns and eight missiles lasts only for a limited window.
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Leave before the target can respond
On the F7C-S Hornet Ghost MK II, breaking line of sight and controlling emissions help the ship recover its stealth advantage instead of remaining an ordinary visible fighter.
The F7C-S Hornet Ghost MK II in detail
The F7C-S Hornet Ghost MK II uses its signature reducer backed by two Size 4 guns and eight missiles to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.
The F7C-S Hornet Ghost MK II carries two Size 4 guns and two missile racks loaded with four Size 1 missiles each.
Identification and range information help the F7C-S Hornet Ghost MK II use the guns and missiles against the chosen target.
Inside the F7C-S Hornet Ghost MK II, a separate control station lets the crew operate the guns and missiles while still monitoring flight and defensive systems.
The F7C-S Hornet Ghost MK II's conventional weapons let the pilot act while the target is disrupted by the guns and missiles.
Pilot responsibilities
Power state, emissions, route, target choice, and the stealth package backed by the direct-fire pair and eight missiles determine how long the ship can remain difficult to detect.
Electronic attack with the F7C-S Hornet Ghost MK II
Stealth lets the F7C-S Hornet Ghost MK II see and act first. The F7C-S Hornet Ghost MK II's pilot should know whether the goal is to observe, attack, or pass unseen before active systems and weapons reveal the ship.
On the F7C-S Hornet Ghost MK II, reduced signatures help the pilot approach quietly, strike on their own terms, and avoid a prolonged visible fight.
Aboard the F7C-S Hornet Ghost MK II, sensors keep the low-signature systems supported by the gun battery and eight missiles on the chosen target. Clear calls tell nearby ships when the effect begins and ends.
After the F7C-S Hornet Ghost MK II acts, line of sight, power choices, and route planning help it avoid remaining an ordinary visible target.
Find your F7C-S Hornet Ghost MK II
Explore in-stock F7C-S Hornet Ghost MK II ships, upgrades, and game packages available from The Impound.