Roadmap Roundup - September 24, 2025

Roadmap Roundup - September 24, 2025

Every two weeks, the CIG team publishes a quick briefing to walk us through the changes made to Star Citizen’s Roadmap. The goal is always clarity—why something moved, why something got added, and where the teams are putting their focus. This week’s update shines a spotlight on freshly released weapon balance work, plus a slate of new tentative features queued up for patch 4.3.2. Let’s break it down.

Overview

This Roadmap Roundup covers updates made on September 24, 2025. The 1.0 column still represents features targeted for inclusion by Star Citizen’s 1.0 release, though they may land earlier in point patches. As always, all updates here feed directly from CIG’s development progress.

Release View Changes

Patch Card Status Notes
4.3.1 Armor and Ballistic Damage Update Released Reviewing all ship ballistic weapons to improve their overall effectiveness.
4.3.1 Missiles Damage Radius Update Released Adjusting missile explosion radii for all missiles from Size 1 to Size 7 to support overall effectiveness.
4.3.2 New Event Tentative A new in-game event tied to the Fight for Pyro storyline.
4.3.2 Klaus & Werner Laser Repeater Art Refactors Tentative Updating the art style and geometry of Size 1, 2, and 3 Klaus & Werner Laser Repeaters.
4.3.2 New Wikelo Ships Offerings Tentative Adding Crusader A2 Hercules, Crusader Ares Starfighter Inferno and Ion, and Esperia Prowler Utility with upgraded components and unique livery. Unlockable via Wikelo's contracts.
4.3.2 Heavy Battle Tech Armor Tentative Introducing a new Heavy Battle Tech Armor set.
4.3.2 New Hairstyles Tentative Adding two new hairstyle options.
4.3.2 AI FPS Turret Tentative Deploying new anti-personnel AI turrets for additional PvE challenges.
4.3.2 Mission Pickup On Location Tentative Enabling missions to be discovered and added to journals by approaching or entering designated areas.

Progress Tracker

Several deliverables have been updated on the Progress Tracker. As always, a completed status here means team work is finished, but it does not guarantee immediate release—downstream teams may still need to take over, or additional integration may be required.

  • Crafting
  • Engineering
  • FPS Radar & Scanning
  • Inventory Rework
  • Transport Refactor
  • Command Module

Source: RSI Roadmap Roundup

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