Aegis Redeemer VS Anvil Paladin - Which One To Pick?
In the high-octane world of Star Citizen, where ships are built like fortresses and priced like small houses, two heavyweights step into the ring: the Aegis Redeemer and the Anvil Paladin.
One is a classic brawler from Aegis Dynamics, a ship that used to strike fear into anything with a radar ping. The other, the shiny newcomer, marketed as the ultimate heavy gunship that could vaporize an asteroid by sneezing at it. On paper, the Paladin should be the Redeemer’s successor. In practice, well, let’s just say things did not go to plan.
The Stats: Paper Doesn’t Bleed
Let’s start with the numbers, because that’s where Anvil thought it had everyone beat.
The Paladin boasts nearly 150,000 hull hit points. The Redeemer? A humble 66,700. That sounds like a knockout before the first bell. But then you realize something deeply embarrassing: the Paladin currently explodes if you sneeze on its nose.
One missile. Even a size two. Boom. Gone.
There’s a bug that makes its front section more fragile than a chocolate teapot. The hull goes red, and the next thing you know, you’re watching your ship blossom into a very expensive firework display. Until that bug is fixed, the Paladin is less “battle tank” and more “popcorn kernel under pressure.”
The Redeemer, in contrast, might have fewer hit points, but it doesn’t keel over from a love tap. Its vital systems are tucked neatly into the body, giving it just enough grit to stay alive when things go wrong. Which they inevitably do.
Firepower: Missiles, Turrets, and More Missiles
Now, this is where the Paladin struts its stuff. Three remote turrets. One of them a quad size five monster. A whopping 24 size two missiles ready to ruin someone’s day. Its weapon coverage is superb, and when those turrets deploy, the thing looks like a cathedral of cannons.
By comparison, the Redeemer feels… modest. Two remote turrets, two manned ones, and a smaller missile loadout of sixteen. On paper, it’s outgunned. But in real combat, numbers don’t tell the whole story.
Because the Paladin might have the firepower, but it also has the turning radius of a dying whale. Try dogfighting in one, and you’ll understand why pilots keep muttering unprintable words into their headsets.
Maneuverability: The Redeemer’s Redemption
This is where the Redeemer quietly smirks.
Flying the Redeemer feels like cheating the laws of physics. It moves like a heavy fighter, not a multi-crew gunship. You pitch, yaw, and roll, and it actually responds. It dances through space, while the Paladin huffs, groans, and begs for mercy.
The Redeemer’s top speed of 202 m/s outpaces the Paladin’s sluggish 175. Pitch, yaw, and roll are nearly double across the board. Even in acceleration, the Redeemer simply does more.
So, while the Paladin is technically the newer ship, it feels like driving a tank full of wet cement. The Redeemer, despite its age, is fun. And that counts for something.
Shield Strength and Staying Power
In theory, the Paladin’s single size three shield gives it more total protection than the Redeemer’s six size twos. About 56,000 shield strength versus 30,000. But again, theory crumbles when reality shows up. Because what good is a stronger shield if your ship still detonates from a single missile impact?
Meanwhile, the Redeemer’s distributed shield setup means it can take a few hits and limp home, rather than vaporizing at the first sign of trouble.
In Combat: The Chaos Test
When both ships were thrown into real combat tests, the results were… entertaining.
The Paladin, brave and shiny, charged into the fray and was immediately reminded that “new” does not mean “invincible.” One missile. Shields down. Hull red. Explosion. End of story.
The Redeemer, however, lasted longer, fought harder, and took down more ships before finally giving in. It’s no tank, but it refuses to die quietly. Pilots described it as “flying like a heavy fighter.” That alone makes it worth dusting off the hangar cobwebs.
The Verdict: Who Wins?
If the Paladin’s bugs ever get fixed, it could very well become the new king of gunships. On paper, it should already be. But for now, the Redeemer is still the better ship to fly — not because it’s stronger, but because it has soul.
The Redeemer feels alive, responsive, and oddly personal. It may be old, it may have been nerfed, but it still delivers that unmistakable Aegis grin every time you pull the trigger.
The Paladin? It’s a powerhouse in theory, but until Anvil learns how to keep its nose from falling off, it’s just a very fancy liability.
Final Scores
| Category | Redeemer | Paladin |
|---|---|---|
| Hull Strength | 66,700 | 150,000 (bugged) |
| Shield Strength | 30,000 | 56,000 |
| Missiles | 16 | 24 |
| Maneuverability | Excellent | Dismal |
| Fun Factor | 10/10 | 5/10 (when it’s not exploding) |
| Verdict | The Pilot’s Choice | The Paperweight |
If the Redeemer is the scrappy, battle-scarred veteran, the Paladin is the rookie who looks great on recruitment posters but faints in the first firefight. Until Anvil gets its act together, the Redeemer remains the real hero of the skies.
Full Stats Rundown
| Category | Redeemer | Paladin |
|---|---|---|
| Manufacturer | Aegis Dynamics | Anvil Aerospace |
| Length | 37.5 m | 53 m |
| Beam / Width | 19.5 m | 38.5 m |
| Height | 11.0 m | 14.5 m |
| Crew (Min / Max) | 3 / 4 | 1 / 4 |
| Hull HP (Total) | 66,700 | 150,000 (bugged) |
| Vital Part HP | 17,000 | 45,000 |
| Shield Generator | 6 × Size 2 (FullStop Military) | 1 × Size 3 (Stronghold Industrial) |
| Total Shield Strength | ~30,000 | ~56,000 |
| Main Thrusters | 6 × Main Thruster (9 MN each) | 2 × Main Thruster (9.6 MN each) |
| Maneuvering / VTOL Thrusters | 2 × Retro 0.11 MN, 2 × MAV 7.9 MN | 2 × VTOL 2 MN, 2 × Retro 6.2 MN, 12 × MAV 2.4 MN |
| SCM Speed | 202 m/s | 175 m/s |
| Pitch / Yaw / Roll | 34° / 30° / 115° per sec | 23° / 19° / 45° per sec |
| Acceleration (Forward / Lateral) | High / High | Moderate / Low |
| Weapon Hardpoints | 2 × Remote Turrets (S3) 2 × Manned Turrets (S4) 2 × Wing Guns (S4) | 1 × Quad Remote Turret (S5) 2 × Dual Remote Turrets (S4) |
| Missile Hardpoints | 2 × MSD-442 Racks 16 × Size 2 Missiles | 6 × Mixed Racks 24 × Size 2–3 Missiles |
| Cargo Capacity | 2,000 K µSCU (internal) | Limited (no major cargo bay) |
| Quantum Fuel Capacity | 0.0018 SCU | 0.00385 SCU |
| Fuel Tank (Hydrogen) | Medium internal tank | Larger internal tank |
| Power Plant | 2 × Size 2 Military | 1 × Size 3 Industrial |
| Coolers | 2 × Size 2 | 2 × Size 3 |
| Radar / Scanners | Size 2 Military | Size 3 Military |
| Role | Multi-crew Gunship / Heavy Fighter Hybrid | Heavy Gunship |
| Fun Factor | 10 / 10 | 5 / 10 (until fixed) |