Star Citizen Organisations: Joining, Invitations and Member Roles

Armoured characters gathered with delivery crates inside a Star Citizen outpost

A promising org can still be a poor fit for your evenings. Choose a community around the people and activities you enjoy, then get to grips with applications, invitations and the permissions behind its member roles.

A Star Citizen organisation gives a group a lasting identity on the RSI website: a public page, membership and people responsible for running it. You can apply to a group or receive an invitation. Choosing one is as much about finding people whose plans fit your evenings as it is about the badge beside your name.

Choose the people before the badge

Open the RSI website’s Organizations hub and select Find. The directory can narrow groups by language, activity, commitment, size, role-play and whether they are recruiting. Start with the language you want to use and the activity you hope to join; then read the group’s own page before applying.

A useful recruitment page should help you judge whether you would enjoy spending time with its members. Look for concrete expectations: when people usually meet, whether newcomers can learn alongside experienced players, and how much attendance the group expects. If those details are missing, ask. A large membership count alone cannot tell you who will be around when you log in.

RSI support illustration of the organisation search filters

The Casual, Regular and Hardcore labels offer a starting point for that conversation. Treat them as the group’s description of its commitment, rather than a timetable. Likewise, an archetype such as Corporation or PMC is a role-play identity, not a gameplay bonus. Activity labels describe shared interests; selecting one does not unlock a profession or grant an advantage.

Read the charter for the rules you would be agreeing to follow. For example, a player who wants relaxed cargo evenings may care more about attendance expectations and the group’s attitude to piracy than its fleet size. Someone seeking organised combat might ask how events are arranged and how new members learn the group’s procedures. These are questions for the recruiters, not benefits to assume from an archetype.

Apply, accept an invitation, or leave

Joining requires an account that is a backer or has a game package. Check the group’s Spectrum ID, or SID, before committing: it is the unique identifier that distinguishes the organisation you intended to join.

  • On the organisation’s page, select Join us now! and complete its application, or join through an invitation from the group.
  • Use the website’s Applications page to review applications you have submitted.
  • To stop unwanted invitations, use the organisation-invite blocking option in Account Overview.
  • To leave, open Profile Settings → Organization and select Leave.

You can belong to up to ten organisations. That gives you room to meet different communities, but it is still worth discussing each group’s expectations before accepting another membership. Do not promise regular attendance to several groups if you only have one evening free.

Once you have found people to fly with, use our guide to parties, shared missions and comms for the in-game steps. Organisation membership and arranging a shared session are separate tasks.

A rank is recognition; a role grants permissions

Ranks express a member’s standing without granting management powers. Roles delegate those powers, and one member can hold several.

Role Organisation permissions
Owner All management, including recruitment, customisation and dissolution.
Recruitment Send invitations; accept or reject applicants.
Officer Manage members, ranks and roles; moderate private chat.
Marketing Edit the public appearance, history, manifesto and charter.

For a founder, this makes it possible to recognise an experienced member without also handing them control of recruitment or the public page. Decide which job you want someone to do before assigning a role. A member helping with artwork needs different responsibilities from someone handling applications.

Founding a group and handing it over

To create an organisation, you must currently belong to none. Choose Create in the Organizations hub, then enter its name and SID. The SID uses up to ten uppercase letters or numbers and cannot be changed, even after a rename; check it carefully before confirming.

The creation form also asks for an archetype, commitment, primary language, role-play preference, two activities, an introduction and membership visibility. Give prospective members an honest picture of what you intend to organise. A modest, specific promise is more useful than claiming to cover every activity with a group that has not yet found its routine.

Members with the necessary administrative role can use Admin → Branding to edit the page. Content holds the written material, while Appearance handles images. Use the introduction to explain the group briefly, the manifesto for its aims and the charter for its rules. Preview the page before making those website changes public.

Before handing over ownership, agree who will run the group afterwards. Player Relations cannot reverse the transfer for you: the recipient must transfer it back. Dissolution is more final still. Admin → Settings → Ownership contains the dissolve option, which permanently deletes the organisation’s membership records, ranks and settings without recovery. If you only want to stop participating, leaving and dissolving are very different decisions.

Sources: RSI Support, Organizations (updated 10 February 2026) and Create and Customize an Organization (updated 27 May 2026); RSI Organizations directory. Checked 14 October 2026. Artwork and interface illustration: Cloud Imperium Games / RSI. Featured artwork illustrates a group gathering, not organisation-specific gameplay. This guide covers website membership and administration.