Letter from the Chairman – 2025: The Year of Playability

Letter from the Chairman – 2025: The Year of Playability

As 2025 winds down, the Chairman takes a step back to reflect on a year that fundamentally reshaped how you experience the ’verse. What began as a push for stability and quality-of-life improvements transformed into something far larger: a year defined by more playtime, more people, and a deeper, more reliable universe than ever before.

With two goals in mind—strengthening Star Citizen’s foundation while driving Squadron 42 toward its 2026 release window—CIG reports major progress on both fronts.

Star Citizen: The Year of Playability

This was the year the universe got bigger, denser, and more stable. Two full star systems arrived in a single year, Levski returned, and fresh locations opened across the ’verse. The technology holding it all together—Server Meshing—hit Live with Alpha 4.0.1 back in January. From day one it let instances grow to around seven hundred players while keeping simulation complexity intact.

Server Meshing also meant faster recovery after crashes, better performance, and a universe that feels more alive as multiple servers share the load. That foundation enabled CIG to ship more mission content and events than any previous year, from battling an Irradiated Apex Valakkar to confronting Yormandi in sprawling story-driven encounters.

Planetary environments gained new weather and atmospheric variety, character interaction improved, AI received meaningful upgrades, and 24 new vehicles expanded the fleet. Meanwhile, CIG delivered an unprecedented cadence: 11 major patches, over 40 live publishes, 147 PTU builds, and several tech previews.

Late in the year, Alpha 4.5 introduced Engineering—your crew-management, ship-systems, and decision-making playground built for deeper systemic gameplay. And as a holiday curveball, CIG quietly added an experimental VR mode, leveraging years of engine optimization and the ongoing transition to Vulkan.

The result was record-breaking engagement: more than 64 million hours played (up from 48 million in 2024), major gains in average daily users and peak concurrency, and a 57% decrease in disconnections per million player-hours. If 2024 was a turning point, 2025 cemented itself as the Year of Playability.

Squadron 42: Fully Playable and Moving Toward Beta

Every chapter of Squadron 42 is now playable from start to finish. With more than forty hours of content, the team has been internally playtesting the full campaign while closing out major tasks ahead of Beta.

The game’s seamless blend of on-foot, shipboard, planetary, and interstellar experiences—without loading screens—continues to define its identity. From character performance to environments, cinematics, and design, the campaign leans on deeply interactive systems to deliver an immersive, story-driven journey.

Community: The Heart of the Journey

Bar Citizens flourished this year, with hundreds of global meetups and 24 attended directly by CIG. Each gathering reinforced the creativity, camaraderie, and enthusiasm that define the community. Online, you organized races, watch parties, meetups, and more—culminating in CitizenCon Direct, where simultaneous watch parties worldwide made the event feel more unified than ever.

Your testing, your time, and your presence in the ’verse continue to fuel the project. As always, CIG underlines that the universe exists because of you.

Eye on the Horizon

2026 will bring deeper systems and wider horizons. Dynamic Server Meshing is on the way, able to reconfigure itself in real time based on player load—crucial for future large-scale shared experiences and long-term ambitions for thousands of players in a single universe.

Genesis planets are set to elevate planetary fidelity, building dense, naturally driven biomes complemented by handcrafted Starchitect locations. A new AI population system will populate these worlds with more authentic, behavior-rich life.

Core systems like Inventory, Insurance, and Cross-Patch Persistence are also receiving major upgrades as part of Item Recovery efforts to improve stability and usability.

On the Squadron 42 side, it’s all about polish and finalization as Beta approaches. CIG notes that there won’t be an extended marketing buildup—the game will speak for itself when the time comes.

As the year closes, CIG again thanks the community for passion, patience, and presence. From the entire team: happy holidays, and here’s to the adventures ahead in 2026.

 

Source: Letter From The Chairman

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