Roadmap Roundup – February 11, 2026
This week’s Roadmap Roundup walks you through the latest shifts across Release View and the Progress Tracker, giving you a clearer picture of what’s landing soon and what’s moving through development. As always, these updates help you keep pace with the work shaping Star Citizen’s next major patches.
Let’s take a look at what changed.
Notable Changes: February 11, 2026
Release View
4.6.0
New Resource Gathering Missions
An expanded mission set for the Resource Gathering archetype arrives, asking you to find, gather, and deliver raw or refined mineables or salvageable ship components for a range of corporate clients. Scheduled for a 4.6.x patch, this update gives gatherers more structured work across the verse.
- This card has been set to Released.
Argo MOTH
Argo’s medium salvager, the MOTH, enters the lineup. Designed with the tools to break down wrecks efficiently, storage to keep you out longer, and the weapons to stay safe while doing it, it’s now officially in the Released category.
- This card has been set to Released.
Medical Light Armor "Chiron"
The new Chiron set joins the gear pool as a reward from the 4.6 event Clearing the Air. This light medical armor delivers a dedicated look for those keeping crews alive on-site.
- This card has been set to Released.
4.7
Claw Salamanders Faction Outfits
New outfit variants are incoming for the Claw Salamanders of Nyx, including a full light armor set, a cape, and a mask. These additions help reinforce their faction identity in-game.
- This card has been set to Tentative.
Heavy Combat Armor
A new heavy combat armor set for the persistent universe continues development and has now received a fresh visual update.
- This card has received a new visual.
Light Combat Armor
The reworked light combat armor set also advances with newly updated visuals.
- This card has received a new visual.
Progress Tracker
Several ongoing deliverables have updated schedules. As always, a completed task on the tracker doesn’t mean it’s immediately ready for release, as downstream work may still be needed.
Crafting T0
This first pass on crafting introduces the ability for players to create items using resources gathered across the persistent universe.
- Extended to March 27th, 2026
Inventory Rework
The team continues refining a more streamlined and improved experience for Inventory Management.
- Extended to March 27th, 2026
Vehicle Command Module
This feature enables certain vehicles to take control from larger host ships, a system especially relevant to the Drake Caterpillar and Ironclad.
- Extended to May 29th, 2026
FPS Radar & Scanning
Radar and scanning receive a unified, signature-driven system with greater ranges, environmental interaction, and consistent behavior across ships, ground vehicles, and FPS tools.
- Extended to May 29th, 2026
Instancing
Instancing technology continues its development toward enabling curated gameplay moments seamlessly embedded within the sandbox experience.
- Extended to July 31st, 2026
Ship Hangar Landing Service
This feature brings the ability for large ships to rearm, repair, and restock other ships within their onboard hangars.
- Started on November 3, 2025 and ending on May 29th, 2026
Source: RSI
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