A2 Hercules - The Battlefield Eraser
There are ships in Star Citizen that solve problems.
Then there are ships that arrive like a thunderstorm with a cargo bay, flatten the postcode, and leave before anyone has finished shouting "incoming."
This is the Crusader A2 Hercules, a large heavy bomber built on the Hercules Starlifter frame. Officially, it is a combat ship. In practice, it is what happens when somebody looked at a military transport and asked a deeply unhealthy question: what if it also carried enough firepower to ruin everyone’s afternoon? It is flight ready, classed as large, and built to carry cargo, vehicles, crew, and a bomb load that turns a battlefield into a cautionary tale.
First Impressions
The A2 is not subtle. It is 94 meters long, 70 meters wide, and 23 meters tall, which means parking one is less "touchdown" and more "municipal decision." It has the broad-shouldered, slab-sided silhouette of a ship that was designed by people who think aerodynamics are for civilians. From the outside, the Hercules family already looks imposing. The A2 adds the kind of menace that suggests it has read the manual on overkill and annotated it.
Crusader’s design language is still here: clean hull shaping, a purposeful industrial finish, and engines that look as if they could tow a moon out of a ditch. But the A2 is less glamorous long-haul hauler and more airborne siege engine. It has the visual confidence of a machine that knows it does not need to win a beauty contest because it can simply level the venue.

What It Actually Is
At its core, the A2 is a heavy bomber and military gunship. It carries 216 SCU of cargo, supports a listed crew range of 1 to 8, and is fitted to perform more than one trick. Yes, its headline act is dropping bombs large enough to make local geography reconsider itself, but it also works as a vehicle transport and can move through contested space with far more teeth than most cargo platforms.
That is the A2’s real party piece. It is not just a bomber. It is a bomber that can still bring the rest of the war with it.
Firepower: Completely Normal, Perfectly Sensible, Mildly Terrifying
The A2’s most famous feature is its bomb bay. In its currently implemented setup, it carries four Size 10 Colossus bombs on the MORNING STAR ordnance rig. There is also a planned DAISY CHAIN saturation configuration mentioned in the ship data, but that support remains unimplemented as of the current ship notes.
If that sounds excessive, good. It should.
Beyond the bombs, the A2 backs up its argument with a frankly rude amount of guns. The ship carries the M2’s forward firepower and then expands it further with extra ventral turret coverage. In practical terms, that means the A2 is not merely a drop platform. It is an airborne threat that can continue the conversation even after the bombs are gone. Its equipment listing includes 2x S5 M7A cannons, 2x S4 CF-447 Rhino repeaters, 4x S4 M6A cannons, and multiple remote turret mounts including S5 and S4 hardpoints.
So yes, it bombs.
But it also shoots like it took your existence personally.

Flight Performance: Like Steering a Cathedral
This is not a knife fighter. It is a very angry office block.
The A2’s listed flight figures put it at 160 m/s SCM speed and 950 m/s max speed, with 20.0 degrees/s pitch, 18.0 degrees/s yaw, and 30.0 degrees/s roll. Those numbers tell the story before you even leave the hangar: the A2 is built to commit. Once you point it at something, you are not dancing around the target so much as arranging a scheduled appointment with it.
That sounds like criticism, but it is really just the nature of the beast. The A2 is not for twitchy duels or elegant last-second reversals. It is for controlled attack runs, heavy-lift operations, and the sort of battlefield entrance that makes everyone below suddenly remember an urgent appointment somewhere else.
Interior: Military Utility With Enough Comfort to Keep the Crew Civilized
Inside, the A2 is laid out like a machine designed by people who expect it to be used hard.
The ship includes a front ramp, internal access between decks, a dedicated armory, equipment storage, component access throughout the hull, crew areas, and a bridge arrangement suited to multi-crew operations. The storage setup is substantial, with 234,000K μSCU internal storage, multiple storage units in engineering and the armory, plus dedicated suit lockers and weapon racks.
That matters because the A2 is more than a bombing platform. It is a battlefield transport. You can use it to carry vehicles, bring a squad, store kit, and still have the ship armed enough to discourage anything short of a very committed response. The armory in particular tells you exactly what the ship thinks of its intended work: this is not a polite touring vessel. This is a machine for arriving heavily, leaving loudly, and making sure everyone aboard is dressed for the occasion.

Cargo and Vehicle Use
For a ship whose reputation is built on explosions, the A2 remains surprisingly practical. It carries 216 SCU of cargo and belongs to a chassis explicitly described as an all-purpose tactical starlifter. The Hercules line was introduced as a strategic heavy transport platform, and the A2 keeps enough of that DNA to make it useful even when you are not in the mood to redecorate the landscape with Size 10 ordnance.
That versatility is what makes the ship interesting. Plenty of ships do one dramatic thing. The A2 does the dramatic thing, then opens the ramp and unloads the rest of the mission.
Living With It
The ship is listed as flight ready, with a claim time of 39 minutes and an expedite time of 13 minutes. That is a polite way of saying you should try not to misplace it.
Crew figures vary slightly between ship references, with some listings showing max crew 6 and others listing a capacity range of 1 to 8. The best practical reading is that the A2 can technically operate with a small team but makes far more sense when properly crewed, especially if you intend to get full value out of its turret coverage and mission flexibility.
In other words, you can solo parts of the experience. But owning an A2 and not bringing friends is a bit like buying a castle and sleeping in the broom cupboard.
Statistics
| Category | A2 Hercules |
|---|---|
| Manufacturer | Crusader Industries |
| Role | Heavy Bomber |
| Size | Large |
| Flight Status | Flight Ready |
| Length | 94 m |
| Width | 70 m |
| Height | 23 m |
| Crew | 1 to 8 |
| Official Max Crew Listing | 6 |
| Cargo Capacity | 216 SCU |
| SCM Speed | 160 m/s |
| Max Speed | 950 m/s |
| Pitch Rate | 20.0 °/s |
| Yaw Rate | 18.0 °/s |
| Roll Rate | 30.0 °/s |
| Shield Generators | 3x Size 3 |
| Power Plants | 2x Size 3 |
| Coolers | 2x Size 3 |
| Quantum Drive | 1x Size 3 |
| Bomb Load | 4x Size 10 Colossus Bomb |
| Claim Time | 39 minutes |
| Expedite Time | 13 minutes |
Verdict
The A2 Hercules is gloriously unreasonable.
It is huge, heavy, slow to react, and about as delicate as a falling warehouse. But that is exactly why it works. This ship is not trying to be nimble, dainty, or universally efficient. It is trying to dominate a patch of sky, deliver overwhelming force, haul useful cargo, and carry enough hardware to turn a military operation into a spectacle.
As a bomber, it is one of the most intimidating ships in the game.
As a transport, it is still genuinely useful.
As a multi-crew experience, it has that wonderful sense of scale where every compartment feels like part of a real machine built for ugly work in dangerous places.
So is it sensible?
Not remotely.
Is it magnificent?
Absolutely.
The A2 Hercules is the sort of ship that does not merely arrive. It announces itself, usually by removing the need for introductions.
Score: 87/100
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