How to Clear CrimeStat in Star Citizen: Fines, Surrender and Kareah

Armoured fighters in a Star Citizen combat scene at Orison

An accidental offence need not become an evening of running from security. Understand the available routes before you decide how to clear the record.

An accidental hit during a fight can turn a straightforward trip back to port into a rather different evening. Before heading for Kareah or trying to force a landing, find out what is actually on your criminal record. A fine, a serious offence and a prison sentence are connected systems, but they are not cleared in the same way.

For most players who did not set out to become criminals, the sensible first question is whether the offence can be settled at a fines terminal. Breaking into a guarded security station should not be the automatic response to every warning on the screen.

CrimeStat 1 and 2 are warnings to deal with

The law-system distinction introduced in Alpha 3.18 puts the major hostile-response threshold at CrimeStat 3. At levels 1 and 2, the documented system still allows landing clearance and does not make the player a lawful kill-on-sight target merely for having that rating. Security can instead scan the ship and direct the player to settle fines.

That breathing room is an opportunity to deal with the record. Several lesser offences can accumulate, and the offence list matters as well as the overall level. Inspect a fines terminal for the available actions rather than assuming every CrimeStat requires hacking.

A higher rating does not by itself tell you that every entry is unpayable. The established law notes allow many offences to be settled as fines even after accumulation reaches the hostile threshold, but reaching a terminal becomes much harder when defences will engage and landing permission is refused. Some serious offences require a different route.

Surrender is an alternative to another firefight

Fines kiosks offer a surrender route, and security encounters can also request that a wanted pilot power down and submit. Follow the actual surrender prompt. Continuing to shoot while trying to end the encounter is liable to make the record worse.

Surrender means accepting the prison process; it is not an instant return to an ordinary flight. It can nevertheless be the more sensible choice for a pilot who wants the incident finished rather than extending it into a trip through guarded space. The sentence and available actions shown by the current interface matter more than a fixed duration from an old guide.

If you can safely store possessions before choosing that route, think about what you are carrying. There is no reason to bring the contents of your entire equipment collection into an attempt to resolve a minor mishap.

Kareah is a guarded infiltration, not a service desk

Security Post Kareah is the established criminal-record hacking location in Stanton. It is protected by Crusader Security and armed defences. Treat old advice about casually walking up to any security terminal with caution: the CrimeStat terminal is a reason for the station to be defended.

The hacking route requires a suitable cryptokey and access to the terminal. The process involves remaining there and interacting as required while the record is cleared. Reaching the console is therefore only part of the job; you must survive long enough to complete it.

This is an illegal route with its own risks, including security personnel and other players. A lawful pilot trying to undo an accidental offence can turn a recoverable problem into a much larger one by attacking guards on the way in. Check the fine and surrender options first, and choose Kareah because you intend to take on that encounter.

Serving time at Klescher

Klescher Rehabilitation Facility is on Aberdeen. Once imprisoned, the sentence becomes the relevant restriction. Prison activities and merits offer ways to reduce the stay; waiting out the sentence is another route. Escaping is not equivalent to having the criminal record resolved.

Read the sentence shown by the prison system rather than planning around somebody else’s reported number of minutes. Different offences and accumulated records can produce different outcomes, and an old duration is not a reliable promise for your character.

The current prison-timer problem

The 4.10.1 known-issues list records a fault in which the Klescher timer can reset after death or after logging back in before the full sentence has elapsed. The documented workaround is to log out and remain offline for the complete sentence time.

Repeatedly reconnecting to see whether the sentence has finished can therefore work against you when this bug occurs. It is a specific workaround for the recorded timer fault, not a claim that logging out removes every CrimeStat or bypasses the prison system.

Keep the next contract from becoming the same problem

Read who the job is for and what it authorises. A combat contract does not make every nearby ship or armed character an enemy. Pause before firing when the target is unclear, and watch restrictions around secure locations rather than assuming an open route means permission to enter.

Comm-array coverage and jurisdiction affect how offences are recorded, but travelling somewhere less regulated is not the same as clearing an existing record. If you intend to return to lawful space, resolve the record itself.

The quickest sensible route depends on the actual offence: inspect the fine options, consider surrender, and reserve a Kareah attempt for a deliberate infiltration. That leaves you deciding how to spend the next session rather than discovering, halfway through the journey, that the station you wanted to visit has other plans.