F7C-M Super Hornet MK II Guide, Specs & Features
What to know
The Super Hornet Mk II pairs the modern Hornet spaceframe with a second operator and the signature ball turret, concentrating awareness and firepower in a compact frontline fighter.
F7C-M Super Hornet MK II specifications
Meet the F7C-M Super Hornet MK II
The F7C-M Super Hornet Mk II adds a second operator and a ball turret to the modern Hornet. The pilot can focus on flying while the rear operator watches systems, tracks nearby threats, and controls the turret.


Development note: The F7C-M Super Hornet MK II is flight ready and entered the live game in Alpha 4.0.1. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Two people, one fighter
The Super Hornet Mk II combines the familiar Hornet layout with another operator and more guns, giving the crew more attention to divide between flying, systems, and weapons.
The rear seat adds another set of eyes and hands for combat coordination, systems management, and turret control.
The signature ball turret adds more guns and helps the crew keep firing as a target moves around the ship.
The Hornet's modular weapon mounts let owners choose equipment for the expected target and their preferred way of fighting.
A varied missile load complements the guns, giving the crew options before and during close-range combat.
One pilot can fly the fighter alone, while a trained second crew member can manage additional systems and weapons from the rear seat.
The Mk II foundation brings the current Hornet silhouette and hardpoint philosophy to the classic two-seat Super Hornet role.
The Super Hornet Mk II weapon package
Two Size 4 wing guns, twin Size 3 guns in both the top and nose turrets, eight Size 2 missiles, and eight Size 1 missiles give the Super Hornet Mk II a complete combat loadout. The second seat lets another operator help manage the turret and the wider fight.

Six guns and sixteen missiles
Split the work before the fight begins
Before launch, the pilot and second operator choose weapons and agree on their roles. During the fight, one flies while the other watches systems, nearby threats, and the turret.

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Choose weapons for the target
Modular weapon mounts let the crew prepare for the ships they expect to face instead of relying on one fixed setup.
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Share the work before the fight
The rear operator can watch systems and nearby threats while the pilot concentrates on flying into a useful position.
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Use the nose, wing, and turret guns
Weapons across the fighter let the crew keep firing even when the target moves away from the nose.
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Prepare for the next launch
After landing, the crew checks damage, ammunition, and maintenance needs before flying again.
A second operator changes the fight
The Super Hornet Mk II combines the modern Hornet frame with a rear seat, ball turret, and modular hardpoints so the pilot and second operator can divide the work.

A second operator can support awareness, systems, and turret control while the pilot keeps the aircraft in the fight.
Weapons on the nose, wings, and turret combine to give the Super Hornet its familiar heavy gun package.
The pilot can focus on flying while the second operator watches systems and controls the turret during a close fight.
Shared Hornet weapon mounts let pilots change equipment while keeping the reinforced two-seat Super Hornet layout.
Who the F7C-M Super Hornet MK II is for
Pilot and weapons officer divide flying, sensors, target calls, and the turret, giving the Super Hornet Mk II a coordinated two-seat combat rhythm.
Two seats are valuable only when both have a job
Two people can pay attention to more than one pilot alone. The Super Hornet works best when the crew divides responsibilities before launch and communicates clearly during the fight.
It suits pilots who want a regular second operator rather than treating the rear seat as occasional extra capacity.
The pilot positions the fighter while the second operator watches systems, controls the turret, and tracks nearby threats.
The second seat and extra weapons make the ship a stronger fighter, but they do not add cargo space or much value outside combat.
See the F7C-M Super Hornet MK II in action
See the F7C-M Super Hornet MK II's exterior design, movement, and intended mission profile in official footage.
Find your F7C-M Super Hornet MK II
Explore in-stock F7C-M Super Hornet MK II ships, upgrades, and game packages available from The Impound.