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Ironclad Assault Guide, Specs & Features

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Ironclad Assault Guide, Specs & Features
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What to know

The Ironclad Assault carries vehicles and troops into battle, then supports them with onboard weapons, repair workshops, fuel, and ammunition.

Fleet Guide Manufacturer: Drake Interplanetary Role: Cargo Ship

Ironclad Assault specifications

RoleHeavy combined-arms dropship
CareerCombat
Crew1-9
Cargo1,440 SCU
Length115.5 m
Beam39.5 m
Height13.4 m
Mass720,000 kg
StatusFlight ready

Meet the Ironclad Assault

The Ironclad Assault is more than an armed freighter. It carries vehicles and troops, helps protect them during deployment, and provides the fuel, ammunition, repairs, and recovery support they need afterward.

Ironclad Assault - on landing pad in Star Citizen
Ironclad Assault - flying through debris field firing weapons in Star Citizen

Development note: The Ironclad Assault is flight ready and entered the live game in Alpha 4.8.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.

A transport that stays close to deployed vehicles and troops

The Assault gives up some cargo space to add troop areas, weapons, and workshops that support vehicles before, during, and after deployment.

Ironclad Assault - Ironclad and Assault infograph in Star Citizen
1,440 SCU vehicle bay

The reworked hold carries heavy ground assets and still leaves meaningful capacity for mission cargo and supplies.

Field service bay

Onboard facilities are designed to refuel, rearm, repair, and manufacture components for deployed ground vehicles.

Direct fire support

Additional weapons let the Assault help protect troops and vehicles during deployment instead of waiting far from the fighting.

Infantry support

Troop spaces, equipment storage, and rapid deployment routes make the ship a mobile base for combined operations.

Direct vehicle deployment

The forward route lets heavy vehicles leave in a clear order and reduces the time valuable equipment remains concentrated inside the ship.

Detachable command module

The separate command section preserves an independent control craft and another option for the crew if the main hull can no longer remain in place.

The Ironclad Assault weapon package

A quad Size 5 turret, sixteen Size 3 guns across manned and remote stations, and ten Size 5 torpedoes let the Ironclad Assault provide direct support around a landing zone. Its vehicle bay and workshop then keep the deployed ground force moving.

Ironclad Assault - landed offloading troops and vehicles in Star Citizen

Heavy turrets and torpedoes clear the way

Ventral turret guns4 x S5
Manned bow guns4 x S3
Remote support guns12 x S3
Command module guns2 x S2
Torpedoes10 x S5
Nova tanksUp to 4

Deploy the force and remain useful after touchdown

The Assault variant turns the Ironclad layout toward armored warfare. It carries vehicles into the operation, protects the approach, and provides the repair, rearm, and support functions that keep those assets active.

Ironclad Assault - flying low over world firing weapons in Star Citizen
  1. Load a complete ground package

    Vehicles, crews, spares, and support stores are organized as one force rather than unrelated cargo.

  2. Stay involved under fire

    Additional weapons help the ship protect the deployment instead of behaving like an unarmed carrier at the edge of the fight.

  3. Move armor through the forward ramp

    A direct route puts heavy vehicles onto the battlefield quickly and keeps traffic moving in one understandable direction.

  4. Repair, rearm, and recover

    Workshops and supply areas let the ship remain a useful mobile base after the first vehicle leaves the hold.

Carry the force, then sustain it

The Assault exchanges some freight volume for a vehicle-focused bay, field-service capability, troop support, and the weapons needed to stay relevant after touchdown.

Ironclad Assault - landed with Nova tanks leaving the ship in Star Citizen
Deployment Heavy vehicles straight to the fight

The bay and ramp are arranged to move armored vehicles out quickly instead of treating them like awkward cargo.

Field support A mobile service base

Repair, refuel, rearm, and fabrication concepts let the ship support ground assets after they leave the hold.

Fire support Stay involved after deployment

Additional direct-fire weapons let the Assault protect the operation rather than immediately withdrawing from the area.

Infantry route Space for people and equipment

Internal walkways and troop areas connect the crew, vehicle bay, and equipment inside one mobile base.

Who the Ironclad Assault is for

Flight crew, vehicle handlers, gunners, and ground teams prepare the Ironclad Assault's armored bay for a fast, organized deployment.

Ironclad Assault - and Ironclad on landing pads in Star Citizen

The carried force is part of the ship plan

An Assault mission includes flight crew, ship engineers, vehicle crews, and support personnel. Their movement and priorities must be planned as one operation.

Best fit Organized armored units

The ship is aimed at groups that already have vehicles and people worth supporting beyond a single drop.

Crew roles Ship team and ground team

Everyone needs to know the loading order, which vehicles leave first, and which repairs matter most after the force returns.

Plan around Consumables and exposure

Repair and combat support consume stores, while the large hull remains a valuable target whenever it stays near the battlefield.

Ship crew and ground crew

The bridge and engineering crew run the ship, while vehicle crews, troops, and workshop staff prepare for the ground operation. The ramps connect both groups when deployment begins.

Ironclad Assault - cutout with black BG - Isometric in Star Citizen

Find your Ironclad Assault

Explore in-stock Ironclad Assault ships, upgrades, and game packages available from The Impound.

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