Scorpius Antares Guide, Specs & Features
What to know
The Scorpius Antares is a interdiction variant of the Scorpius heavy fighter, equipped with a co-pilot operated EMP device and quantum jammer in place of its turret. For the Scorpius Antares, EMP, quantum control, sensors, or other electronic systems create an opening that...
Scorpius Antares specifications
Scorpius Antares' electronic warfare systems
The Scorpius Antares uses the quantum control, EMP, four guns, and sixteen missiles to disrupt another ship before ordinary weapons decide the fight. The Quantum Dampener (QDMP or formerly QD) can be engaged to prevent enemy vessels from using their Quantum Drive within a certain range, while active. Quantum enforcement The Antares can release an electromagnetic pulse at close range to disrupt a target's systems while its quantum dampener prevents a quick escape.

The systems that keep the Scorpius Antares on its target
Aboard the Scorpius Antares, EMP, quantum control, sensors, or other electronic systems create an opening that ordinary guns cannot produce on their own.

Development note: The Scorpius Antares is flight ready and entered the live game in Alpha 3.18.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Scorpius Antares' electronic warfare package
With the quantum control, EMP, four guns, and sixteen missiles, the Scorpius Antares can change what an opponent is able to do. Position and timing aboard the Scorpius Antares decide how much the pilot gains from the effect.

The Quantum Dampener (QDMP or formerly QD) can be engaged to prevent enemy vessels from using their Quantum Drive within a certain range, while active. Quantum enforcement
The Antares can release an electromagnetic pulse at close range to disrupt a target's systems while its quantum dampener prevents a quick escape.
The Scorpius Antares must confirm the target and range before using the guns and missiles, especially near friendly or civilian ships.
Power and cooling need closer attention when mission equipment is working alongside the flight and combat systems.
The Antares' electronic attack and fighter loadout
The Antares replaces the standard Scorpius turret with co-pilot-operated quantum dampening and EMP systems. The pilot retains four Size 3 guns and racks for up to sixteen Size 2 missiles.

Quantum control, EMP, four guns, and sixteen missiles
The second seat manages quantum dampening and EMP timing while the pilot keeps the fighter in an effective position.
The pilot-controlled gun battery can exploit the short window created when the target loses systems or quantum travel.
The missile load gives the Antares another way to attack a contained target without relying on EMP range alone.
Limit the target's options with the Scorpius Antares
A control mission in the Scorpius Antares moves from identification to restraint, with the quantum control, EMP, four guns, and sixteen missiles creating the short window needed to secure the target.

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Choose the target system for the Scorpius Antares to disrupt
For the Scorpius Antares, electronic warfare works best when the pilot knows whether mobility, shields, sensors, or quantum travel must be interrupted.
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Use Scorpius Antares' electronic warfare systems
The Scorpius Antares should know whether it will attack, capture, or withdraw before bringing the quantum control, EMP, four guns, and sixteen missiles into range.
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Follow the Scorpius Antares' disruption with an attack
On the Scorpius Antares, weapons or allied ships need to act while the target is confused, disabled, or unable to leave.
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Use the Scorpius Antares to warn nearby ships as the target recovers
Aboard the Scorpius Antares, clear calls about duration, recovery, and the next target stop the team from relying on a disruption that has already ended.
The equipment behind the Scorpius Antares' tactical effect
The Scorpius Antares uses its quantum control, EMP, four guns, and sixteen missiles to disrupt or restrict a target, then uses its sensors and conventional weapons to take advantage of the opening.
Working supplies stay accessible aboard the Scorpius Antares through significant Firepower.
Identification and range information help the Scorpius Antares use the guns and missiles against the chosen target.
For the Scorpius Antares, a separate control station lets the crew operate the guns and missiles while still monitoring flight and defensive systems.
The Scorpius Antares's conventional weapons let the pilot act while the target is disrupted by the guns and missiles.
The Scorpius Antares makes a target vulnerable to nearby ships
The pilot has to identify the system that matters, bring the quantum control, EMP, four guns, and sixteen missiles into range, and make sure allies are ready to exploit the disruption.
Electronic attack with the Scorpius Antares
The disruption created by the Scorpius Antares is temporary. The Scorpius Antares' pilot needs to coordinate with nearby ships so they can use that opening to capture the target, destroy it, or pass safely.
On the Scorpius Antares, EMP, quantum control, sensors, or other electronic systems create an opening that ordinary guns cannot produce on their own.
For the Scorpius Antares, timing matters because containment or disruption from the quantum control, EMP, four guns, and sixteen missiles lasts only for a limited window.
The Scorpius Antares adds the most value when nearby ships know what changed on the target and how long they have to act.
See the Scorpius Antares in action
Watch official footage of the Scorpius Antares in action and see it from every angle.
Find your Scorpius Antares
Explore in-stock Scorpius Antares ships, upgrades, and game packages available from The Impound.