Vanguard Warden Guide, Specs & Features
What to know
The Vanguard Warden is Aegis Dynamics' long-range heavy fighter for patrol and escort work beyond easy carrier support. With the Vanguard Warden, range, crew support, and heavy forward weapons suit patrols and escorts that cannot depend on a nearby carrier.
Vanguard Warden specifications
The airframe and weapons behind the Vanguard Warden
Range and support systems turn the Size 5 nose gun backed by missiles and a turret into a long-distance patrol package aboard the Vanguard Warden. The Vanguard Warden carries one Size 5 gun, four fixed Size 2 nose guns, a manned turret with two Size 2 guns, four Size 3 missiles, and eight Size 2 missiles. The Vanguard Warden's tungsten-alloy structure and redundant systems trade some agility for the durability expected from a long-range heavy fighter.

Combat systems aboard the Vanguard Warden
The Vanguard Warden combines fighter firepower with the range and onboard support needed for patrols away from a carrier.

Development note: The Vanguard Warden is flight ready and entered the live game in Alpha 2.1.0. Because Star Citizen remains in active development, specifications, features, and imagery may change over time.
Vanguard Warden's combat systems
The Vanguard Warden carries the Size 5 nose gun backed by missiles and a turret into long patrols where the fighter must travel, fight, and return without immediate carrier support.
The Vanguard Warden carries one Size 5 gun, four fixed Size 2 nose guns, a manned turret with two Size 2 guns, four Size 3 missiles, and eight Size 2 missiles.
The Vanguard Warden's tungsten-alloy structure and redundant systems trade some agility for the durability expected from a long-range heavy fighter.
Flight controls, target data, weapon status, and damage warnings share one pilot's display.
The crew monitors power draw and heat when several major systems are working together.
The Warden's long-range fighter loadout
The Warden puts one Size 5 mount and four fixed Size 2 guns under the pilot's control. A manned turret carries two additional Size 2 guns, while four Size 3 and eight Size 2 missiles round out a loadout built for extended combat patrols.

A Size 5 nose gun backed by missiles and a turret
The Vanguard Warden should begin where it can intercept a threat before that threat reaches the convoy or patrol group.
The pilot brings the Size 5 nose gun backed by missiles and a turret onto contacts that endanger the formation rather than chasing every ship outside the route.
The Vanguard Warden's value comes from covering the next approach and staying with the mission through the whole route.
Using agility to create firing opportunities
The Vanguard Warden's Size 5 nose gun backed by missiles and a turret work best against targets that do not overwhelm the fighter's handling or protection.

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Take station where the Warden can intercept early
The Vanguard Warden should begin where it can reach a threat before that threat reaches the convoy or patrol group.
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Scan the approaches while the convoy is clear
On the Vanguard Warden, fuel state, likely approach routes, and contacts outside the formation matter before anyone fires.
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Intercept with the Vanguard Warden
The pilot keeps the Size 5 nose gun backed by missiles and a turret aimed without holding the Vanguard Warden on an easy line for return fire.
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Rejoin the ships the Warden was assigned to protect
On the Vanguard Warden, escort value comes from covering the next approach, not chasing one retreating fighter away from the ships that still need protection.
Weapons and controls aboard the Vanguard Warden
The Vanguard Warden combines its Size 5 nose gun backed by missiles and a turret with the handling, protection, and targeting systems needed for its combat role.
Sleeping berths and basic crew facilities let the Warden's two-person crew sustain escort and patrol work for days rather than relying on an immediate carrier turnaround.
A swappable central room gives the Warden a replaceable mission space inside its durable long-range fighter frame.
For the Vanguard Warden, responsive handling helps the pilot keep the guns and missiles on target through tight turns.
For the Vanguard Warden, sensors and weapon controls help the pilot identify a suitable target and keep the guns and missiles aimed at it.
The Vanguard Warden carries fighter capability beyond a short sortie
Range, crew support, supplies, maintenance access, and the Size 5 nose gun backed by missiles and a turret let the ship patrol or pursue without depending on an immediate carrier turnaround.
Endurance changes how the Vanguard Warden can use its weapons
The Vanguard Warden has to arrive ready, keep the Size 5 nose gun backed by missiles and a turret effective after hours away from support, and preserve enough fuel, ammunition, and ship condition for the return journey.
For the Vanguard Warden, range, crew support, and heavy forward weapons suit patrols and escorts that cannot depend on a nearby carrier.
The pilot uses the Size 5 nose gun backed by missiles and a turret against targets the Vanguard Warden is equipped to fight.
On the Vanguard Warden, fuel, ammunition, repairs, and crew condition decide whether the ship can continue the patrol or needs to turn home.
Find your Vanguard Warden
Explore in-stock Vanguard Warden ships, upgrades, and game packages available from The Impound.