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Dave Haddock

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Dave Haddock
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Dave Haddock is the Narrative Director of Star Citizen and Squadron 42 at CIG Los Angeles. Key sections include Work at CIG, Other Works, and Trivia.

Developers People & Factions Wiki Article

Dave Haddock is the Narrative Director of Star Citizen and Squadron 42 at CIG Los Angeles.

Work at CIG

He met with Chris Roberts in August 2012 having initial world building conversations which led to the Time Capsules the month before Gamescon. He tried the early prototype of what ended up becoming the GDC demo flying the hornet and crashing it into the Bengal a couple of times. Chris Roberts asked him to come on board despite Dave having experience with

He was one of the founding members of CIG in 2012.

He works on building the fictional universe, writing the scripts, characters, dialogs, he's very heavily involved in the Squadron 42 production including the shooting at the Imaginarium.

Other Works

He wanted to be in the FBI but in high school decided to go into movies.

He was a location sound mixed in New York on very low budget movies.

In part in order to focus on script writing he moved out to LA, where he was a QA localisation tester at Activision working on,, and the during the night while interning for Ascendant Pictures during the day in 2002. There he met Adam Weezer and John Schimmel. He was director assistant on the Outlander movie where he met Chris Roberts and Ryan Church, Adam Weezer, and did a lot of freelance movie stuff. During his free time he was working on screenplays

Afterwards he decided to focus on his script writing and worked on one for a while with Chris Roberts.

Trivia

  • Since the universe of Star Citizen took elements from Ancient Rome, he reread old textbooks about that period as well as talks about the classics (,,,, etc.) He has always been a fan of so he rewatched which hardly counts as 'work'.
  • With Cassandra's Tears, he went to the Mystery and Imagination Bookshop in Glendale and picked up old copies of the Sci-Fi/Fantasy anthology magazines to try and capture that style used in the 1950's type of story. While Kid Crimson was naturally more of a flavor.
  • He drew the most inspiration from music. When he started writing something, he'll try to collate any songs that put his head in that world or capture a scene or emotion. Therefore, his Star Citizen playlist is a variety of songs from all sorts of genres, from score for to and score to to a. Anything that sparks the brain to the material.
  • He grew up as a gamer but his family always seemed to have the 'other systems'. They didn't have but the. They didn't have a 64 but II PC. So until PC really caught on, they never really had the popular games in the house. He kept playing games through high school but fell off a bit after college as he was broke and couldn't afford the systems.
  • Around 2010, he started playing games again but have slowed down. Recently, He has been watching his roommate work his way through which has been fun. He played through 2 in 2012, so he jumped on that bandwagon relatively late.
  • He played Wing Commander while growing up, and sold Wing Commander II and Wing Commander III while he worked at Babbitt 's in high school.

Source: StarCitizen.tools. This article includes adapted Star Citizen Wiki content shared under the Creative Commons Attribution-ShareAlike license. The Impound has added formatting, navigation, summaries, related links, and shopping links.

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